-
Content Сount
4 -
Joined
-
Last visited
-
Battles
796
Content Type
Profiles
Forums
Calendar
Everything posted by Infancen
-
[TOOL] The WoWs XP calc - a program for calculating economic bonuses
Infancen posted a topic in Other Mods and Programs
Hello there! In our game we have plenty of camouflages and flag signals, so to choose economic setup correctly isn't the easiest job right now. For better predictions of economic battle results, the application was created. Info: As you may see on a screenshot in spoiler above, program allows: Choose camouflage from list or set its bonuses directly; Set all signals flag whichever you want; Set clan buildings bonuses (and understand worth of upgrading clan base too); Set premium type, first win mod, and elite status of a ship. Save\Load result setup to .xml file All calculation will be done immediately from basic values, which one you write by your own. I had verified some results on testing stage, but still can't say about 100% accuracy of this program - I could forgot something or input incorrect bonus values. If you discover something wierd in the logic - poke me by the email (second tab in a program) or here. Better if argumentation about wierd stuff would be with economic tab of a battle results - for the fastest correction. Note: The difference in a few points (1-10 for example) is normal and was caused by the math rounding. Installation: You can download a latest version of a program from google drive or yandex.disk Next, just unpack WoWS XP Calc.exe file to any place and Run it. For the first time, Windows may ask additional permission to run untrusted program (because I'm to lazy to create certificate and sign a program by it, sorry). Also you will need .Net Framework 4.5, but definitely you already have it. Changelog: Good luck and fair seas!- 1 reply
-
- 2
-
-
[PSA] Naval Training Center rewards will be reworked from scratch
Infancen replied to anonym_hGVXy1D22hW1's topic in Development Blog
Thank you for hearing involved players. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Infancen replied to Tanatoy's topic in Development Blog
@OscarVonReuental *offtop* That was a bit unexpected :D -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Infancen replied to Tanatoy's topic in Development Blog
Oof, I started to believe that there is no more news from wows-development which can set me on fire, but i was wrong. "never say never", yep? The idea about the paragons was a long time coming, firstly for those who already have everything in this game and wants a challenge. But the current implementation is... weak. I see few problems here if everything will stays that way: 1) Sand-PWNers. Every realm has such players, who like to play at low tier and feel themself goodlike at killing newbies. I'm really glad that starting level is at VI tier and not below. But we're still have V tier who will be involved in battles versus such guys. It's already a challenge to face enemies at this tier, cause of ship-stats gap between V and VI tiers, so making aditional problems for that category of players is.. Toxic. And remember about new players, who got interest about the game - for me, V tier is the edge, there mistakes becoming more expensive and decisionmaking weight more than shooting. Powered-up ships will only make this tier more negative. 1.1) We'll have additional gap in skill between old-accounts with a lot of Free XP (or moneys to converting BattleXP into FreeXP) and anothers. Of cource well playing guys with "ships-stats+3" will gain an additional advantage in battles. (I see a picture in my mind there skilled category of players throws moneys at the screen and hating devs at the same moment). 2) Speaking about balance. I'm not talking about current modifier list, nope. Whatever the final modifiers will be, players will figured out best-adventage ships, with greater benefits than others. It's ok if modifires will close weaknesses of the ship (for eg lack of HP), but what if it strengthen benefits? For example, Zao rudder time in 3.5 seconds (or nearby) - without any deep researchs it scare me. So what, after creating OP (yes, with a lot of investments from player side) we'll have nerf of "basic version" of thath ship? Or devs will make different modifiers for it as exceptions? Unique for all of them? No way. I'm really glad about balance changes in old ships for entire year. For me, balance dep. worked ans still working really well (i'm not including here new ships, always thought that they are made by defferent persons). Right now they shall check stats of each slice of players, sorted by skills and now you are introducing to them new layer of calculation - by paragon tiers, which only increase the complexity of this work, multiplying it by 3. We already at the regular basis have situations when the ship stays with "broken" balance cause of gap in player's skill who using it. Can't mention Pobeda-Slava, for example. 3) Problem about expectations in the battle. With growth of playing experience, each one of us starting to use addition collected in the mind information, like rate of fire, speed, maneuvrability and etc. All this information will break into pieces, after you'll suprisingly met ship with additional stats. Just imagine situation when almost dead Harugumo killing you, cause you are not expected dat behaivor, like her new rate of fire. So, i hope at least information about "ship paragon" will be avaible for everyone in the battle. In other case it would be simillar to unexpected Legendary Commanders ("oh my god, fracking additional heal"). 4) Refounds. For me it took about 400 battles to reach TierX with usage of almost everything boosts. I need to do it 3 times to upgrade my lovely ship into the maximum ownage-killing-machine (and meeting already more-powered ships from middle-tiers on the enemy side). I also can fill account with my entire salary to do it more faster. Ok, it's normal for f2p games. But what if my lovely-kickas-ship will be nerfed? Not mandatory because of paragons, just balance-changing. Or game meta will changes cause of new class or rework of existed one. Do anyone at Lesta have an answer on a simply question - what player can do with that? Get powering-up tokens back, even with some comission, or what? Every balancing patch-note in this case will hurt someone, with no exeption. 5) Competitive. Nope, not the ranked mode - it's to silly asks matchmaking to count paragons of ships. I'm talking about Clan-battles and Tournaments. And if for KOTS we can just send power-up tokens directly into tournament-accounts, does anyone will be think about it for less-popular tournaments? And what we'll do with CB? I'm clearly understanding that in CB tactics handling more than ships stats, but it's definetly make a lot of toxic-situation where one team losing cause of "not enough paying into the game". It's only problems which lays on the surface. Devs and players with NDA definetly can find way more "edgy" moments here. Ofc it would be unfair to say what idea is broken from a start: 1) Players like to merge the achievments with each others and number of powered-up ships certainly obvius counter. 2) Additional moneys income (and i really hope that at least part of it become investment of game-engine) 3) Additional motivator to play the game and become faster-stronger-healthier by ship-stats 4) New recources as additional reward to play the game 24\7 So, at the finals: as mentioned in this topic, i hope ship-paragons become only appearence things, like fireworks, special-effects and etc. Without any sort of ship-stats, because it's making everything to complicated. Or at least let swithing-off paragons-modifiers in battles with lower-tiers *begging*.
