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UncappingBadger

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  1. UncappingBadger

    Now on ST: AP Rockets for CVs...because reasons.

    He’s kidding right guys? Please tell me a joking 😂😂😂 I know it’s impossible realistically cause you could never reach everyone, but it’s obvious we’re all equally as sick of the current CV crapshoot and the BS they’re pushing for it. So why hasn’t the community just boycotted the CV line? Surely if the entire community just said no it would give WG a kick up the backside since talking to them is like drawing blood from a stone.
  2. UncappingBadger

    Now on ST: AP Rockets for CVs...because reasons.

    Ok how about this. 1 - In the current state of the game DD's are irrelevant when a CV is present. They're the first target to locate and destroy as realistically the DD is the main threat to the CV because of its low detectability. You could argue even when CV's are not around the main threat at the start of a game is a DD. True, but at least in a none CV game the DD has the option of remaining concealed and only reveal himself when it suits him. When a CV is present it removes that ability. 2 - CA/CL and BB AA is a joke, regardless of tier but particularly at lower tiers. Defensive AA might as well be removed from the game as nobody slots it unless they're given no other choice. 3 - WG have been trying for over a year now to balance the CV. You've failed miserably. Tell me EXACTLY what the counterplay to the CV is based on the fact any competent CV player can go after any ship. When a skilled player can drop a dedicated AA cruiser (with relevant skills) that on paper should shred planes you know something is seriously broken. What is the counterplay to CV's? Please. Explain to us in detail how WG intends the player base to defend itself from a CV attack based on how things are now? I bet you can't because I bet you or the dev team don't have any idea yourselves. So, based on the responses received not just to this proposed new "feature" but to the CV in general why are CV's still even a thing? It's not wanted by the community yet you insist on keeping them on the game. Do yourselves a favor, remove them and keep what little credibility WG as a serious game developer has left.
  3. UncappingBadger

    Now on ST: AP Rockets for CVs...because reasons.

    Flambass is currently having an aneurysm over this on Twitch. Obviously it doesn't take a genius to figure out this is a bad idea. If Flambass says he's against something though (who generally is quite positive about the game) you know its going to be a crapshoot.
  4. Wargaming, is your community a joke to you? People are screaming at you, telling you we don't want CV's in the game and you come out with this BS? Sure, test it all you want internally but WE DON'T WANT THIS OR CV'S! How [edited]stupid are you to not be able to understand that!?
  5. UncappingBadger

    Even CCs complain about Puerto Rico grind

    I've taken the decision to boycott the game until such a time WG realise this cash grab frenzie they've been on recently needs to stop. I'm sure WG won't give a 2 flying squirrels about losing 1 player who has spend a moderate amount of money on ships and the like, although I hope more people feel the same and as a result they feel the loss a lot more.
  6. UncappingBadger

    Even CCs complain about Puerto Rico grind

    Yeah, PR + WG can kiss my ***! WG - Just admit you're out for a money grab so we can move on. Flammu and Flambass play World Of Warships for 8 hrs a day (sometimes more) and even they don't think they're going to get anywhere close to getting PR. You're out of your goddamn minds!
  7. UncappingBadger

    DD/ BB Gameplay - Tips?

    I know being cautious was the right move, I was just concerned that at that particular point in the game I was being "too" cautious and not contributing as much as I should, even though I was firing on cool down. I'll have to watch the replay back but i'm 90% sure the Chappy set a double fire which I put out, and then got hit with another. Ultimately bad RNG I think, I was just unlucky to get another double fire straight after putting one out. Again, i'd have to watch the replay to be sure. My concern about going through the islands at the time was the enemy DD wasn't spotted and a CV was in play. I know in that picture you provided the DD was last seen in the enemies spawn but i've always been told that BB's don't go into islands like that because of limited maneuverability it affords. If the DD was dead at that point, i probably would have cut through as you suggested. The only reason I ended up cutting through them in the end was because I had the Atlanta screening for me. In my view the Bismarck was isolated and any other time the enemy DD/CV (or both) would have focused the Bismark, killing him before I could assist leaving me isolated as a result. In my estimation the safety in numbers was a better idea. Yeah, targeting the CV might have been a questionable move but I wanted him out of the game ASAP so we could proceed unmolested. You know what they say, if a CV wants you dead they generally find a way of doing it, and giving our Atlanta was splitting off and the KG5's AA is mediocre I wasn't comfortable in letting him get more unnecessary strikes off. At the range the Vanguard was at my guns were never going to hit him consistently, plus he was angled. As for the DD, your point has been taken. Not taking enough lead is a big problem for me, especially on smaller and faster targets but i acknowledge it happens when shooting BB's too. I rely too much on the dynamic gunsight telling me how many seconds the target is away and then aiming based on that. Obviously if the target is going faster than 30kts it screws me up. It also screws me up if the target isn't actually going that fast at all because I suck at being able to judge there speed. In any event it's something i'm working on. I hope i was able to adequately describe my thinking for making certain decisions, in my view they were perfectly reasonable decisions to make and not necessarily bad ones, some like yourself may disagree. That's why I'm asking for feedback to ascertain if there is anything I can do to improve. Overall I don't think i'm playing badly and believe I pull my own weight in games. I just want to optimize my performance. Thank you for the constructive feedback. It's refreshing not to have some douche post and instantly try and shame me cause my stats are hidden with the generic "get gud" rhetoric that occurs with alarming frequency on these forums.
  8. UncappingBadger

    DD/ BB Gameplay - Tips?

    In the interests of improving my DD gameplay i'm after some tips, if you please. Attached is a typical DD game for me. Plenty of spotting, plenty of torpedos, and some gunnery. Came mid-top on the scoreboard so overall not a bad game, at least in my opinion.. I was wondering however if I was too passive or if I had the right balance. The team won and I got 180k worth of spotting damage, plus 14 spotting ribbons so it's not like I sat around and did nothing. Bearing in mind it was on Ocean too so its possible I was subconsciously overly cautious because of the lack of available cover. 20191210_233655_PASD013-Gearing-1945_00_CO_ocean.wowsreplay Also i've attached a BB game, same thing was more aggressive but still playing very cautiously. So some feedback on this one would be great too. Honestly, the HE spam has had a direct impact on how I play. I used to love getting into a good scrap, even if it wasn't the "right" move to make, but now i'm very much a mid field kind of player. I don't push unless others push first simply because you don't know where the HE spam is going to come from. 20191210_222454_PASB518-Massachusetts_16_OC_bees_to_honey.wowsreplay
  9. UncappingBadger

    DD roles vs actual incentive todo those roles

    Logical - then WG implements ships like Smolensk. Not only is it fast, it has fast firing, stupidly accurate guns. A smoke screen, a ridiculous hydro range only surpassed by the Germans (cause that's their thing). Oh, and it can equip it a range mod so now it can fire those highly accurate HE spamming guns from stupid ranges. Are you sure skill has something todo with who wins games, or are the games decided by who can lob more HE? Do you know whats funny - They're tweaking the new T10 RN heavy cruiser's reload time by adding another 2 seconds because apparently its damage per minute is too high. Yet they're happy for the smolensk to melt a battleship in a few minutes. WG logic for you. Still, i'll shut up now, before some butt hurt WG employee/ fan boi moderates me because I insulted their ship.
  10. UncappingBadger

    DD roles vs actual incentive todo those roles

    The games in which I go in to actively oppose caps I play more cautiously. I generally have RPF on all my DD's, even those you wouldn't typically try and cap with. So I stay out of the cap and spot as much as I can whilst patrolling the outer edges. If my spotting doesn't reveal any radar cruisers I go in and contest. If radar cruisers pop up or a angry smoke screen appears torpedoes are launched enmasse to the area to try and dislodge them. Once I have adequate support, and i'm confident of my chances I then go in and actively oppose the cap. So, yes in the short term they may get the cap but if all goes well its only for a couple of minutes. They should never get it back because the BB's will turn away fearing torpedos so won't want to engage, and the DD's will be unwilling to reenter the cap for fear of the fire power I now have locally compared to them. If a CV is in the mix I won't even try and contest a cap early game as described. I'll generally stay as close to the best AA protection present on my side of the map that I can find, and stay within his AA range until he's near the cap too. Of course - this is only works when you have a team that actually knows what they're doing. If you get a team full of lemmings (next to border humping campers these players grind my gears the most!) or people who don't know how to use their ships and the utilities they bring you get run down and killed and roflstomped.
  11. UncappingBadger

    DD roles vs actual incentive todo those roles

    Interesting. So you're telling me that the game is penalising me for not shooting other DD's? I mean, I would have giving the right circumstances (IE 100% certainty of me winning as per my OP) but they died so quickly, that gearing being the exception. He was literally on the opposite flank to me though so I had no chance of getting into a fight with him. It seems backwards. I mean it might just be me but when you're open water gunboating a T9 BB that with the right RNG can delete you from existence, it should be worth a lot more than a gun fight with a DD. Just the difference on gun calibre alone, even if it is only 4k or 5k worth of damage, it should be worth a lot more and especially if it was in the open. If what you say is true, and to be clear here without evidence to the contrary and based on the evidence you've giving i assume it is; i'm better off leaving the cruisers and BB's alone and hunting the enemy DD's all game. I might not get 150k damage (which is my average in 70% of my games) but i'll get more from it in terms of XP and credit rewards.
  12. UncappingBadger

    DD roles vs actual incentive todo those roles

    I have nothing against the team I was with. They all played very well and I would agree that in terms of participation we were all on an equal footing. As for the suggestion - I like the idea although it's probably too much like hard work for WG to introduce. They can barely make the game stable, never mind add complex algorithms to determine if someone should get bonus XP or not based on map position.
  13. I've had crap games all night. Some games due to my own mistakes (i'm big enough to admit when I make them), but mostly because my team always seems to be the *EDIT* who sit at the back trying to get to the next map because they're trying to avoid the inevitable HE spam. Part of me understands why they're doing it but at the same time it's no less annoying. Well done WG - this is the culture and gameplay you have developed. *EDIT* My last game of the night was in the Gearing. I spawned on a flank and decided going in I would not engage or get myself spotted unless the odds of me winning that engagement were stacked in my favor. I moved up the left flank, throwing my 16km torps as they came off cool down in likely directions for enemy ships to be at, further aided by RPF. Mostly I just provided vision for my team though. We won the game, and I got 2 kills. Whilst my damage was low, my spotting damage was much, much higher. Add to this I capped. Yet i'm not rewarded for this, or if I am its such a small reward its barely worth mentioning. Now I suppose you could argue that i made the decision to stay out of the fight and sacrifice damage, and so the score is justified. I would disagree, this is supposed to be a team based game. I did something that directly benefited my team and in my opinion helped us score the win. Regardless if I personally damaged ships or not. The outcome of the match speaks for itself in this matter. So what the actual F WG? In the absence of a CV (which at T10 is pretty much all the time *EDIT*) the DD is THE spotter for your team. If they're not completely *EDIT* and get killed rushing radar cruisers that is. So when a DD carries out his role correctly IE spots, & caps and doesn't get any tangible benefit from it at the end of the game what exactly is the incentive here? Attached are the results from the game. For the record the hindi was not a kill steal, at least one I could have avoided. My team gave him a smacking but before they could hit him again he managed to get out of line of sight of them so I finished him with a good old fashioned case of surprise *EDIT*. The Yoshino was half health when I smacked him with torpedo's. I'm surprised they even hit cause he knew roughly where I was. As for the Amalfi and Sov Soyuz - me and the Yueyang decided we would double team them. A BB spoilt our fun with the Amalfi but the Soyuz was all ours and we had our fun with him before the Yueyang put a torp spread into his broadside. Please note the Yeuyang, Lightning and Z-52 - between us we got 3/4 of the enemy team yet we're at the bottom of the list and most likely benefited the least in terms of reward. How is that even representative in terms of our contribution during the game?
  14. UncappingBadger

    Italian cruiser line

    Italian cruiser line in 2 words - Utter crap. But then again, I wouldn't expect anything else from Comrade Kislyi and his spreadsheet loving commissars. They're destroyer killers that's it. That's all they're good for IMO. Pit them against anything remotely well armoured, even other light cruisers from other nations and they get s$%^ on. The only "good" thing about them is the moving smoke screen. However they've nerfed the smoke firing penalty so much that i've not seen anyone actually use it for anything but defensive play, and its so easy to blind fire them whilst in said smoke god help you if you try and use it for an offensive maneuver. Not worth the time or effort to grind.
  15. Careful now, they don't take kindly to criticism round these parts. You're better off uninstalling and playing War Thunder. I have a much better time when playing that.
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