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this_means_war

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Everything posted by this_means_war

  1. this_means_war

    Shipyard & Puerto Rico

    I think you have wildly overestimated both the gullibility of the player base and the tolerance for grinding. Personally, I don't know how WoWS will remain viable with such a tedious grind as the basis of the game. I just don't see potential younger players putting up with it. I think you've painted yourselves into a corner regarding long-term prospects and then you insult the player base with this grind-to-end-all-grinds. Honestly, any regular player with a life will just be insulted and ignore this "directive" and play what they want, at the pace THEY want. It's a bad joke and spectacularly misguided. Good luck with all that but let's be clear here that you have just insulted your player base for a mediocre ship at the worst possible time of the year, and more globally you're basing the game on a model that I just don't think is sustainable. The instant gratification generation will just shrug and move on to some other game.
  2. Thank you again Smeggo. this is great to know. Much appreciated!
  3. This is great work, bravo! Gets rid of one of my pet peeves in WoWS. Can you do anything with those fugly but useful perma Bionic camos? Please?!
  4. this_means_war

    New CVs

    I find this patch worryingly ill-conceived on so many levels and for so many reasons. Firstly, it has been poorly tested and WG admits that the entire player base are now lab rats in what is essentially a fundamental remake of the game done on the fly, with perhaps a quarter of the players at all receptive to even the concept behind the rework, let alone the particulars of the half—baked experiment that was just unloosed upon us. A great deal of the carrier rework just seems inexplicable: *Why were odd—tiered CVs removed? *Who on earth thought that it could ever be balanced for CVs to have unlimited planes spawning? IChase has already posted a video showing that you can abuse this mechanic by simply teleporting your squadrons back to the CV the moment you make your first drop, launch your next squadron and rinse and repeat to launch full health squadrons through the entire game. *Has anyone thought about the end game and how CVs are now able to mop up low health ships with impunity? I find this deeply disturbing because CVs now become more massively OP the longer the game goes on. It is ruining the endgame and shows how fundamentally flawed the unlimited plane spawn mechanic is. Offensive air squadrons must be limited in number because the carrier itself is essentially invulnerable to attack and so obviously grows exponentially in power as the game goes on if it can spawn unlimited planes. The patch shows that the CV ship is nothing but a shell, an afterthought, and the real power are the planes, so how can anyone then justify unlimited planes???? It's madness. Everyone has complained about BB spawn camping, lemming trains and static T9/10 gameplay, all justified criticism of the game before the patch. But the patch has only made these problems worse as BBs and cruisers clump together and DDs become an endangered species, making gameplay even more static and simply not fun. CVs were always something I endured, part of the price you had to pay I guess you could say, and I was always relieved when there weren't any in a match. CVs are not ships but planes. And now they are unlimited. This is a game of ship battles and right now the planes are dominating it to the detriment of its own raison d'être.
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