Jump to content

Lockhead_108

Players
  • Content Сount

    17
  • Joined

  • Last visited

  • Battles

    4521
  • Clan

    [JRM]

About Lockhead_108

  • Rank
    Able Seaman
  • Birthday 03/09/1992
  • Insignia

Profile Information

  • Gender
    Male
  • Location
    Croatia
  • Interests
    Vodka, Rakija

Recent Profile Visitors

219 profile views
  1. Lockhead_108

    You get to play only 1 ship in 2019! Which one it is ?

    I have to say Khabarovsk for random battles... Moskva for ranked since players there learned how to shot at Khabib xD
  2. Lockhead_108

    Desperately in need of help to get better

    In 50% occosions winner of battle is known in first 5 min, so I guess for higher win rate it is really important what you do in that time or you can forget on WR higher then 50% even if you individually do a good damage. Thing is, every ship is good and you can get a big damage and krakens on any ship even if you losing so hard but for win rate things work different. In most of tied games a great damage is nothing compared to distracting, wasting enemys bullets and luring group of ships in wrong place on map. But all that depends of matching ship role with your mentality - playing for fun or serious mode. Only by doing this it is really hard to have a lower win rate which happens only because players forcing ship that has a more serious role then just farming damage or caping but they like that ship and they are blind to see it so they blaming the team and bad luck. For example a good radar cruiser like DM, Salem even Moskva have the fastest influence on win rate. Actions of those players will mostly determine the winner in that first 5 min so for higher tier if you are not so sure in yourself or you playing for fun and you want higher win rate it is better to not play these ships or force cap as destroyer because in more then 50% battles you will simply face off against more skilled radar cruisers or destroyers who playing game for serious. There are many ships in game who are suitable for those who playing just for fun and on which you will do their role even just by being detected. Great example is destroyer Khabarovsk with full cruiser build on which even if you are the most unserious player in the world you will do a great job by distracting and making everyone to waste bullets on you for few minutes while those more serious players in your team will get more freedom which is great + for high win rate over 55% but often is risky for your individual score. In other hand playing Khabarovks safe and serious will simply lead to a lower win rate while you will maybe do a great damage and often blame the team for loss. It is nothing different with other ships as well. Different modules, upgrades and commander skills can completely transform ship too so for someone new in game i guess it is normal to offten play on stock ships with lower win rate. I'm not the biggest fan of destroyers but in my opinion for random fights just spoting is far more greater + for higher win rate then forcing all 3 caps for more exp like greedy maniacs. Lost caps offten can push campers to engage more. I mean, it simply does not work to try hard if rest of team simply watching and farming damage for those emblems or whatever. Personally, as battleship and cruiser fan there is nothing worse for the team then a one or two dead destroyers in first 3-4 min of play. I tryed already few tier 10 ships and you simply can't blame the bad luck or teams if you clearly see that one same person has 10% or more difference in win rate on two different ships and their avarage damage and exp is almost the same. So it is for sure, if win rate on some ship is under 48-49% then you clearly doing something wrong and you have to discover the right ship for you. Ironically, usually it happens to be that one which you hate the most xD
  3. #WorldOfWarships #PolishNavy100 In-game nickname: Lockhead_108 Server: EU
  4. Lockhead_108

    Advice for a noob

    I recently was a new player as well. And in my opinion if you want good statistic then franch battleships are the most effective for someone who is new, for example tier VII Lyon would be your main aim, 16 shells per shot doing a lot of devastating kills to anyone who shows broadside and it happens very offten on low tier battles. Battleships starts to be hard once when you start play with a lot of experienced players, they know tricks, good angles and to hide better, all till then franch battleships will be the most effective for someone new because there will be much players new like you who won't know to use flaws of your ship and all what you have to do is punish mistakes and shot 16 shells (with Lyon) in someone and watch. On bigger tier, Richeliu would teach you how to bow tank and protect your broadside and citadel, Alsace will prepare you for tier X battles since this battleship is good like any tier X ship. On end you will get Republique with very fast reload and great damage but bad armor which will prepare you for reaserching some cruiser line. So I would not recommend cruisers for start especially russian ones, since you will be tasty cookie for any battleship while with franch batteship line you will experience the most what game offers. On tough cruiser opponents you will learn how to play that cruiser line same like tough destroyer opponent will show you how to play destroyers line then you can chose what you like the most.
  5. Lockhead_108

    Moskva (X) - fore + aft armor 50mm (!)

    I didn't listen you so I bought Salem today. Second battle and easy 180k damage :P It is great ship, it is only little harder to aim at dds but overall aiming is easy since there is fast reload and it is easy to get a feal for aiming even if I miss few shots in start. So with help of Salem I can now clearly see some flaws of Moskva. Thing is, Moskva is simply more dependant of my team and with who I play. For example if I get those really bad teams in random fights which happens often, Moskva is doomed since it is hard (but still possible) to get undetected or turn around on failed flank, while Salem and probably all other cruisers are simply more versatile and even if team sucks so hard, they can individually do a good game since they have better ability to hide and turn many bad and unexpected things in their favour. But if team is just normal with one stabile flank there is nothing to stop Moskva players from playing very well with only protecting her citadel. But I agree that Salem might be more fun to play since it is more annoying for enemy while Moskva is tasty cookie for bbs. For example I recently started play bbs and when I see Moskva on other side it is just free exp for me and that what some players doing with her it looks just horrible so there is no wonder why so many players whining. So I repeat, only critical moment for Moskva is when it is time to move from failed flank. But if Moskva going all time on that stabile flank from start where will be a lot of team ships, there might be harder to get high damage since bbs will clean flank really fast. And probably what happens is that players simply get bored of Moskva and this gameplay before they put proper upgrades/commander skills and gain that feal when and how to move when things don't go so good on their flank.
  6. Lockhead_108

    Moskva (X) - fore + aft armor 50mm (!)

    Got it. But ShinGetsu, It's not like I didn't play with american cruisers at all. I did some battles on Indianapolis and all was fine so idk. I have time to think.
  7. Lockhead_108

    Moskva (X) - fore + aft armor 50mm (!)

    That's ok but what to do with coal then? xD
  8. Lockhead_108

    Moskva (X) - fore + aft armor 50mm (!)

    Hmm, I don't see anything better on what I could spend my coal. I'm not intersted in lower tier ships and everything other is meh so correct me if I'm wrong. I think it would be cool to have it, at least for 1-2 battles in day just for fun and bad idea to buy Salem would be only if I could know that in future there will be more tier 10 ships available for purchase with coal. But I still have long way and 100k coal missing so there is time to think good about it. Musashi is tempting too but tier IX
  9. Lockhead_108

    Moskva (X) - fore + aft armor 50mm (!)

    Well as ''newer'' player (already few months in game) I didn't play with so much ships so I'm not right person that can give good opinion. Currently I'm collecting coal to buy Salem since I'm really lazy to research another cruiser line. I know he is very similar to DMoines so maybe then I could use word ''worse'' but for now it is different for me xD. All ships have good and bad side, maybe Moskva on first look seems like she has more bad sides but on end I think it is all about matter of taste, with who you play in division (never go with friend DD) and about question, does good sides of ship can provide you fun in game. I had many bad moments with Moskva as well but somehow I forget on all that when something epic happens which could happen only with this ship, cruiser. So what to say, I like Moskva and even if I know that I would do better on some other cruiser I would still play with Moskva. I guess weird ships suits good only to weirdos like me xD Personaly if Moskva does not exist I would probably now be in some battleship that is for sure, Republique or Yamato and I would not even think about playing with cruisers. But as you said, I have to agree, Zao and Hindenburgh are probably the most universal cruisers that would suit good to any player (I don't say better because I can't know that without trying). Still, I encourage all weirdos to try out Moskva and together do some really weird stuffs. :D Khabarovsk is next on my weirdo-wish list that is for sure xD
  10. Lockhead_108

    Moskva (X) - fore + aft armor 50mm (!)

    Yes, Moskva does not have same task like other normal cruisers in start and she is meant to hunt enemy cruisers with radars (Worchester, DMoines, etc), not dds. As it said in game wiki, she acts more like battleship so many DDs might be mad at you as they only see Cruiser and radar in you. Most usual what I can see on chat refered to Moskva players is: ''always so far like every other Moskva'' or ''you can't use radars from there'' and similar so if someone wants to play Moskva he should be prepared for some argues :D Or just ignore all and let your exp on end to speak for you. But definitely Moskva's radars are far more effective later in battle for those DDs that survived or in cyclone when visibility is very low. And yeah. for example if someone played battleships for long, he will probably do good with Moskva as well, but if someone played destroyers and other cruisers for long I think he will need more time to adapt to this type of playstyle. Almost the same happens when some DD player purchase Khabarovsk so he can't play with him on the same way like he did with stealth DDs but that does not mean that he or Moskva are less good or something, they are just different and that is why you don't see much players playing these ships, simply because most of players don't like be different and do something weird what players on other ships normaly don't do.
  11. Lockhead_108

    Moskva (X) - fore + aft armor 50mm (!)

    Moskva's guns are too powerful and because of that ship has some problems with overpenetration. For example in my experience it was always a bad idea to shot other cruisers with AP from very close range (up to 10km) even if they are perfectly broadsided. Like you said, shells will just pass trough cruisers with maybe one lucky citadel. In this situation it is maybe better to use HE shells because each bullet will penetrate for sure and do some nice damage that can be equivalent to one citadel or more. But above 10 km it is much easyer to do citadels on cruisers and it is better option to use AP shells. And for battleships you should just do opposite, above 10km use HE shells and for all broadsided battleships in range less then 10km AP is best and there is pretty high chance to hit citadel on some battleships which is amazing and I dont know if some other cruiser can do it. I had many situations where Iowa or Yamato tryed to be brave and they gave perfect broadside to my Moskva ending up being rekt so hard. I still remember one duel 1v1 vs full hp Yamato when he ate 6-7 citadels in 3-4 reloads, but some guy steal my kill on end in last second. So as much those powerful guns on Moskva are nice, overpenetration can be much frustrating as well. You need always change shells and adjust them to the range and to the type of targets that you hit. Expert loader on comander skills is must to have in my opinion. Also I'm new player and I never played Moskva with 25 mm armor but with so called ''bow tanking'' tactic bbs won't shot in that armor, they will shot in Moskva's guns for example and sometimes permanently disable them or upper part of armor that is still 25 mm or they will just change to HE shells. Only benefit from 50 mm armor I can see is when cruisers rush on Moskva to use torpedos, only then Moskva will get hit in that part of armor. So idea that better armor is meant for bow tank tactic is kinda wrong. And to those who saying Moskva does not need that 50 mm armor I would say it doesn't make much difference since citadel can be punished so so hard and for ''bow tanking'' it may help her only to stay alive for maybe 1-2 minutes longer if someone other from team does not come to help. In my opinion, as long someone know to protect his citadel and move on flanks around cap, he will do a good game. Also I encourage players to use or try out Propulsion modification 2 upgrade, you can actually dodge a lot of bb shells just by moving back and forward with this thing. The most bad what can happen to Moskva is if your team let enemy pass trough other flank and you push too much your flank ending up with Moskva being forced to expose her citadel to one side. This was only reason for the most of my bad games. Definitely there is nothing more worse then enemy from both of your sides without possibility to go in ''dark'' since some dd always detecting you no matter what, so good positioning on different maps is also a key thing. Also Radio Location may help you to know where dd is and you can lurke around or away from that direction which can help you sometimes to go in ''dark'' in some critical moments when you become a main target. If you are new player on Moskva and you don't know what to do and don't have much commander skills, my advice for start is to not come anywhere close to caps for supporting dds till you don't get enough experience and all comanders skills which could help you in such risky decision. If they start cry for radars copy-paste them this on chat: ''Moskva is a unique ship to end the Russian cruiser line, acting more like a battleship than a cruiser'' (C) WOWS.
  12. Lockhead_108

    Moskva After Update

    This thing is good, up to 15 km basically all bullets that you fire can hit the target. Above 15km they start to miss little. Firing range is reduced to 21 km but that is nothing, can't even notice it as I barely shot anyone at that range, mostly btw 12-19 km. Also a traverse speed is reduced but for me always was easyer to move ship together with traverse and speed it up like that so I don't notice much any difference. Anyway, it is nice upgrade worth of farm if someone had any doubts.
  13. Lockhead_108

    Russian Cruiser Line

    Hmm idk, but you can pretty much spit fire like crazy on Moskva as well. That high accuracy guns are really nice. If you shot at battleships most of time all bullets will hit the target, if you increase fire chance with commander and signals you can get even better results then on Donskoi. For example my accuracy on Moskva was close to 40% at some point while on Donskoi was always around 29-30%. I think those few % means a lot for fire throwing and idk about Kronstadt but i doubt he have same accuracy like Moskva does. In my oppinion, increasing chance of setting on fire and deffending against fire is best thing for commander of Moskva, or at least for me + that new ''Legendary'' upgrade for Moskva will also contribute a lot for better fire chance. Even with really bad team, you can get decent amount of exp easy.
  14. Lockhead_108

    Russian destroyer line ships.

    For me, in tech tree Ognevoi was first russian dd that was worth to play, Udaloi again disappointed me little but then Grozovoi fixed all and it is a really nice ship. But all those dds with 4 km torpedo range were awful especially for someone who is new and who is forced to play with low level commanders. Khabarovsk is unique, a real mosquito that can be so annoying even for cruisers. But idk how he stands against good players who know to aim well... Risky play but I could bet that is fun.
  15. Lockhead_108

    Russian Cruiser Line

    Yeah, so true... I have decided too for that camo. It was first and last time that I spend some money for game, so that tells you how much I'm happy with her :D
×