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leeuwbart

Players
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    155
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    10836
  • Clan

    [LULLO]

Everything posted by leeuwbart

  1. leeuwbart

    General Submarines related discussions

    let's ensure to give the russian subs nukes to make them comperable on the spreadsheets to this creation. Sarcasm.
  2. leeuwbart

    General Submarines related discussions

    another update on submarines. i had so much fun in the games including submarines that i would recommend to put them in a box, send them to hell, soak them in with oil and let them burn for infinity while a thousand dogs take a crap on it. the experience is terrible. the counterplay is barely exsisting, which just multiplies the frustration to record levels.
  3. leeuwbart

    General Submarines related discussions

    i sadly have to disagree with your statement as the asw plane distance was denieing the option to damage the submarine as it remained to close to my ship, thus i couldn't do anything about it, yet the torps of said submarine kept coming up while it was encircling me.
  4. leeuwbart

    General Submarines related discussions

    so today i had the honor of having subs in the match again. it was an absolute ()%^$R^%$# show, i have to hold myself back to not straight up deinstall the game as it was completely &*^(*^&^&*. the sub kept circling underwater at about 4km distance for about 5-6 minutes firing torps the entire time without getting spotted by me nor the destroyer sailing literally above him as the pings kept showing up very close moving around me. NOTHING could be done about this. if this is going to be released the way it is then chances are high i'd just straight up quit. i want to play a game to destress, not to stress yelling at my pc where the *&(^(*&^ the *(&)(*&*()& is dieing to it without doing anything meaningfull nor fun. Current iteration of submarine: Please no.
  5. leeuwbart

    General Submarines related discussions

    had a few games this week. all matches without subs were alright, ALL of the matches with subs were terrible. if i wanted non stop dancing i'd take dance classes. 10/10 will stop playing if subs are released.
  6. leeuwbart

    General Submarines related discussions

    tried a few games again today, literally ALL battles with submarines were terrible, having 5!!!!!! ships hunt a sub which is hiding literally in the middle of the group for 5!!!!!!! minutes is completely ridiculous, needless to say, the sub actually escaped without losing more than 1k health. adding subs to the game would mean the end of the game as non of these battles were enjoyable.
  7. leeuwbart

    General Submarines related discussions

    so far i have not enjoyed a single game with subs, they completely ruined my experience being spammed with torps for about 5 minutes while they remained under water not being able to see them nor do anything about them, glorious game design, 10/10 would Not recommend this game if subs remain in the game
  8. leeuwbart

    Unable to play battles

    same issue, this is very annoying.
  9. leeuwbart

    Prime Loot Announced

    perhaps i have done so many times accross the past days???
  10. leeuwbart

    Prime Loot Announced

    claimed it, didn't get anything, or atleast did not get notified ingame about it, nor has it been visibly possible to check if i got anything of the lower rewards due to the big amount of camos we got the past month, or anytime really.
  11. leeuwbart

    Never Enough Gifts!

    do i need to send in a report for spamming on your own game? please stop this begging.
  12. absolutely (*&)$#%^ Do you guys want everyone to quit the game? every time a sub is in a match, the enjoyment of the game goes down the drain.
  13. leeuwbart

    Twitch Drops in Update 0.10.9 — KotS Edition

    I had relinked my account before this year however and have received other rewards throughout the year without any issue (things like community tokens etc) so this change must have taken affect just a month ago to my account
  14. leeuwbart

    Twitch Drops in Update 0.10.9 — KotS Edition

    so i watched several streams on the list for the kots container this weekend for over 4 hours, i did not get the mission for the container nor could i find any progress to getting the container. i don't understand the whole set up anymore. Weekend 1 (October 9–10): Until October 18, earn 555 ribbons over any number of battles playing Tier VIII–X ships in Random, Ranked, or Co-op Battles, or Twilight Hunt, to get 1x KotS container.
  15. leeuwbart

    Waterline: Superships

    the moment the french super battleship is more in line with the french battleship line than the actual current tier 10 french battleship. the bourgogne would have been a much better fit 100%
  16. leeuwbart

    Explore the Dutch Navy Museum LIVE on Stream!

    I hope they will officially announce their intend of doing another den helder event in the future, as many people from the netherlands and even germany and belgium attended the event.
  17. leeuwbart

    0.10.0 - Commander Skills Update

    All hail the mighty braindead backline camping!
  18. leeuwbart

    0.10.0 - Commander Skills Update

    I have seen an employee respond on the forums but i have not seen any update which addresses the unrest. perhaps there is barely any unrest on the russian servers which makes a statement not needed?
  19. leeuwbart

    Update 0.10.0: Commander Skills Update

    I'd also like to see WG admitting they destroyed the gameplay with the massive amount of BB's sniping on the back lines which destroys the fun, instead of ignoring this fact.
  20. leeuwbart

    Update 0.10.0: Commander Skills Update

    If the dead eye skill would be changed from you get the boost if outside the range to you get the boost if inside the range that would give incentive to move closer to the battle instead of staying between the H-J line.
  21. leeuwbart

    0.10.0 - Commander Skills Update

    the depth into the captain skills has been lowered by this change, a better thing would have been to keep all skills in a singular screen available for all classes with the blurring out if the skill has completely no use. to make it more userfriendly there could have been a button to show which skills are recommended for say dd's or cv's. this would have kept the depth in, it'd keep the different builds in rather than oven baked builds, it'd given more variety in the ships used, variety makes things interesting.
  22. leeuwbart

    0.10.0 - Commander Skills Update

    Captains skills changed a lot, that is true. Some original skills were changed and some didn't make it through. But now atleast you have much more options to set your commander, to boost him in a way, how you prefer it most. So, which integral skills were nerfed to the ground, in your opinion? Also which skills are you missing in certain classes? All relevant and particular feedback is very important to us. Super intendent is missing for the BB's for one which i loved to utilize. One of the skills for bbs i am unhappy of is the dead eye skill for the BB's as it fully says the bb's should snipe as there are just a few situations upclose this skill actually works for. Take the dunkerque for example, the skill mostly would be possible to use in a section of 1,8km between the detectability radius by sea and the main arnament shooting distance. Another skill which i doubt will be worth it is the super heavy ap skill, in this heavy he spamming meta we sure love to burn a lot longer to get an extra 5% damage if the shells hit properly. Thus my main issue is, this change encourages bb sniping and makes HE spamming more viable if bbs use the super heavy ap skill, both things which aren't liked much by a lot of people of the community reading through the forums. The situational requirements make it hard to like
  23. leeuwbart

    0.10.0 - Commander Skills Update

    So far into the new update i have not seen any improvement of my captain skills, only a decline. the same build i had on many of my ships are either more expensive, or some integral skills have been nerfed to the ground or are completely unavailable for the ship class. if i were to rate the update so far it'd be a 3/10.
  24. leeuwbart

    0.9.12 - New Year Campaigns

    Only the first one, the final mission requires strasbourg so as a post earlier said, 9 days to complete a campaign, having tasks of a ship which can be gotten mostly in 10.0.
  25. leeuwbart

    0.9.12 - New Year Campaigns

    I might be wrong here but after counting the stars for the first mission of this campaign it comes out 1 star too short without the Hizen task 5. This would mean that this campaign is impossible to complete without the Hizen even before you get to the Strasbourg part. This would mean that finishing this campaign would cost money and can't be done for free. Can anyone explain this to me? Sidenote; seeing as the Hizen dockyard even runs throughout 10.0 till the end of 10.1 while this campaign ends at the release of 10.0 it will become a bit tight even while using money.
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