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About Maihon

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    Chief Petty Officer
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  1. Maihon

    0.9.1 - British Cruisers: Part 2

    London, concocted from rusty old biscuit tins, only just manages to outrange DD's with its pitiful main battery range and when using the heal, don't blink, you might miss it.
  2. Maihon

    0.9.1 - Updates to Upgrades

    The upgrades themselves I have no comment on, the actual process of adding them to my existing ships appears not to have gone so well. On several ships all upgrades had been removed on others one upgrade had been removed or had been changed seemingly arbitrarily. Having now gone through all 290 ships I find it's cost me close to 19,000,000 credits to either replace or correct what the update has done. Not too happy at the mo, ticketed for compensation.
  3. Maihon

    ST - Soviet Cruisers

    With Moskva moving to be a premium ship will it remain as is or are changes planned for it, also will it keep its legendary module?
  4. Maihon

    0.9.0 - British cruisers: Early Access

    Second observation: 3.0km range on the secondaries from T8 up, why? Apparently these guns can shoot 5.8km upwards, given the Long Range AA zone, but only 3.0 horizontally! Perhaps I should save Jingles for these ships so that he can politely ask enemy DD captains to close to within 3.0km.
  5. Maihon

    0.9.0 - British cruisers: Early Access

    First game in Hawkins, although she potentially has a 6 gun broadside, any sort of angling quickly reduces that to 3 or 4 guns because of the extremely poor angles on B, P and X turrets, so as a gun cruiser pretty ineffective.
  6. Maihon

    Shipyard & Puerto Rico

    OK so where did WG have their Xmas party this year... ... ... ... ... ... Bar Humbug ;P
  7. Looking for OA length (m) and height to top of the bridge (m) for Henri IV and Thunderer or if anyone could point me at a resource that might have that info?
  8. Maihon

    Suggestions thread

    Add Shipbuilding Tokens to the reward list for Shipbuilding Containers.
  9. Maihon

    Shipyard & Puerto Rico

    Shipbuilding containers that contain no opportunity to get Shipbuilding Tokens, probably not the best decision.
  10. Maihon

    Suggestions thread

    Thx for response but think you've misunderstood, that's only for shipbuilding tokens, not ShipBuilding Points (SBP) earned from boosters via Continuous Boost. At 519/min I should have earned 747360 SBP yesterday which should have been enough to finish phase 22 but it's not been applied (was assuming it would get applied daily).
  11. Maihon

    Suggestions thread

    Shipyard: ShipBuilding Points earned from Continuous Boost... Currently there is no indication of how many have been earned but have not yet applied to the total number of shipbuilding points. Please add a counter.
  12. Maihon

    Shipyard & Puerto Rico

    There is no indication of ShipBuilding Points earned (from Continuous Boost) but not yet applied. With a Continuous Boost of 514 SBP/Min x 60 x 24 = 747360 SBP/Day, was assuming this would be applied on a daily basis but the overall progress counter remains pegged at phase 22 with 19,250,000 SBP even though yesterday's SBP from Continuous Boost should have been enough to complete Phase 22 (19,900000 SBP required to complete).
  13. Maihon

    Suggestions thread

    1) Remove the activation restrictions on Shipyard Directives so that once each has been unlocked they can be worked on immediately rather than having to wait 2, 3 or more days. 2) Please add Shipbuilding Tokens to Shipbuilding containers, maybe even 20 per crate, it's what's printed on the box i.e. 2020.
  14. Maihon

    97 ships tier 5 and up vs coal/steel gains

    I'd suggest Thunderer or Yoshino as Smolensk is currently threatened with an armour change coming from the proposed IFHE / Fire changes and you might want to see how that plays out first; depends what you play / like tho.
  15. Maihon

    Shipyard & Puerto Rico

    Not enough ways to earn shipbuilding tokens i.e. one might have thought Shipbuilding Containers might contain Shipbuilding Tokens... maybe even 20 since that's printed all over the container (as in 2020)? Unlocked the next directive but.... it doesn't go active for 3 days... is it really going to make that much difference, why not just activate the next directive as soon as it's unlocked?