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Maihon

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About Maihon

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    Chief Petty Officer
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  1. Maihon

    Special captains and new skill tree

    The Znamensky brothers are similarly affected, if used on a cruiser, post patch, they can now use only one of their three enhanced skills, the other two skills only appear when a BB is used. In a lot of instances real money was involved to get these commanders, WG are characteristically silent on this subject, no solutions or compensation offered.
  2. Certain Commanders have enhanced skills, example, the Znamensky brothers, with three enhanced skills, pre patch they could use all 3 regardless of ship type but now, post patch, on: DD's they can only use 2 from 3 enhanced skills. CA's they can only use 1 from 3 enhanced skills. BB's they can use 3 from 3 enhanced skills. CV's they can use 0 from 3 enhanced skills. Other Commanders with enhanced skills that are similarly impacted are Yamamoto Isoroku, Gunther Lutjens, Franz & Reinhard von Jutland, Quan Rong.
  3. Maihon

    0.10.0 - Commander Skills Update

    Please enlighten me as to what has improved about Priority Target to justify it's increased cost ?
  4. Maihon

    0.10.0 - Commander Skills Update

    All Dev's have a blind spot, their own "good ideas", getting them to listen, modify or god forbid drop that "good idea" is akin to asking them to "kill their children" and as all good writers / authors know you should always be prepared to "kill your children" !
  5. Maihon

    0.10.0 - Commander Skills Update

    I have Viktor Znamensky and yesterday, pre-update, on Moskva he had three enhanced skills, today on Moskva he effectively has one, the others are on skills that cruisers have "forgotten" how to use. Is this an aspect of the update that the Dev(s) who concocted this hadn't considered ? If so please save us from their next good idea. If I buy a Commander from the shop then I want to be able to use all of his enhanced skills regardless of ship class.
  6. Maihon

    0.10.0 - Commander Skills Update

    Please put the Dev(s) who thought it was a good idea to remove nearly all the defensive skills from cruiser captains in front of a camera (1) to explain why they thought it was good idea and (2) to do a meaningful Q&A on their "good idea" with some of the CC's.
  7. Maihon

    Suggestions thread

    Moskva Legendary Module: The -20% nerf to turret rotation on this module is too much please reduce it to -10%.
  8. Maihon

    Florida Forward End Armor Bug...

    With the greatest of respect to both of you, so you are fully OK with not calling this sort of poor design out and are fully prepared to have it happen again?
  9. Which art designer created the forward armour scheme for Florida... a citadel armor belt that doesn't extend the full length of the citadel at the forward end and a citadel athwartship that is angled seemingly to deliberately direct any incoming shells directly onto and through the citadel armor deck... was Apprentice Pants running the armor design review ? Attached is a screenshot (Florida Fwd End Armr) arrowed at the area of the forward end where the erroneous step is, also attached is a screenshot (Florida Stern End Armr) that shows exactly what the Fwd end armor should look like, there should be no step, none of the citadel deck should be exposed at the forward end. The upper sloped transverse plate of the citadel athwarship is there to deflect shells down and away from the lower vertical citadel athwartship plates (as seen at the stern) not down and into the incorrectly exposed citadel deck as currently seen on Florida's fwd end. This is an art design error and therefore a bug please report it as such.
  10. Maihon

    Florida...

    Which art designer created the forward armour scheme for Florida... a citadel armor belt that doesn't extend the full length of the citadel at the forward end and a citadel athwartship that is angled seemingly to deliberately direct any incoming shells directly onto and through the citadel armor deck... was Apprentice Pants running the armor design review ? Attached is a screenshot (Florida Fwd End Armr) arrowed at the area of the forward end where the erroneous step is, also attached is a screenshot (Florida Stern End Armr) that shows exactly what the Fwd end armor should look like, there should be no step, none of the citadel deck should be exposed at the forward end. The upper sloped transverse plate of the citadel athwarship is there to deflect shells down and away from the lower vertical citadel athwartship plates (as seen at the stern) not down and into the incorrectly exposed citadel deck as currently seen on Florida's fwd end. This is an art design error and therefore a bug please report it as such.
  11. Maximum dispersion of Main guns: down from -11% to -7% Main Battery Traverse Speed: worse from -13% to -20% Main Battery Range: +8% No, leave it as it is, you've already kicked it from the tree, just leave it alone, the 20% MBTS in particular is way, way too much!
  12. Maihon

    0.9.1 - British Cruisers: Part 2

    London, concocted from rusty old biscuit tins, only just manages to outrange DD's with its pitiful main battery range and when using the heal, don't blink, you might miss it.
  13. Maihon

    0.9.1 - Updates to Upgrades

    The upgrades themselves I have no comment on, the actual process of adding them to my existing ships appears not to have gone so well. On several ships all upgrades had been removed on others one upgrade had been removed or had been changed seemingly arbitrarily. Having now gone through all 290 ships I find it's cost me close to 19,000,000 credits to either replace or correct what the update has done. Not too happy at the mo, ticketed for compensation.
  14. Maihon

    ST - Soviet Cruisers

    With Moskva moving to be a premium ship will it remain as is or are changes planned for it, also will it keep its legendary module?
  15. Maihon

    0.9.0 - British cruisers: Early Access

    Second observation: 3.0km range on the secondaries from T8 up, why? Apparently these guns can shoot 5.8km upwards, given the Long Range AA zone, but only 3.0 horizontally! Perhaps I should save Jingles for these ships so that he can politely ask enemy DD captains to close to within 3.0km.
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