Jump to content
Forum Shutdown 28/7/2023 Read more... ×

___V_E_N_O_M___

Players
  • Content Сount

    2,129
  • Joined

  • Last visited

  • Battles

    14291
  • Clan

    [X-10]

Everything posted by ___V_E_N_O_M___

  1. ___V_E_N_O_M___

    Removed player count??

    Where is it gone?
  2. ___V_E_N_O_M___

    Clan wars canceled on Wednesday?

    You wont be laughing if you actually got some steel so back the claim!!!!
  3. ___V_E_N_O_M___

    Removed player count??

    I cant read wg font well...
  4. ___V_E_N_O_M___

    Fed up with paper/blueprint BS

    Tomahawks are now ww2 era weapons you burke. Also Britain's real bb line ends at tier 8 with vanguard
  5. ___V_E_N_O_M___

    Clan wars canceled on Wednesday?

    @MrConway @Crysantos We want some compensation for this delay, perhaps 700 steel. As that is how much the average player will miss out on not being able to play CBs on the scheduled Wednesday.
  6. ___V_E_N_O_M___

    Neustrashimy price (+46% steel)

    Aint it tier x??
  7. ___V_E_N_O_M___

    Stalingrad - Do i still get it?

    How does your team counter a stalin then?
  8. What about a IFHE rework? Any details on what they are changing??
  9. ___V_E_N_O_M___

    Ironium shortage

    Brokeback in the mountain ??
  10. Its all a con mate, fak twitch and fak WG pathetic reward scheme. Dont go out of you way to receive containers from WG that includes watching hours of streams of CCs who talk alot and just sound annoying anyway. Play and earn your rewards in battle.
  11. ___V_E_N_O_M___

    Scharnhorst - be aware

    Posted but still I dont see whats funny, unless you are being brainless as usual?
  12. ___V_E_N_O_M___

    Scharnhorst - be aware

    Not my best score but still: https://forum.worldofwarships.eu/topic/114037-scharnhorst-be-aware/?do=findComment&comment=2922183
  13. ___V_E_N_O_M___

    Scharnhorst - be aware

    I owned a tier 7 cruiser and 2 tier 8 bbs with 1 scharnhorst:
  14. ___V_E_N_O_M___

    ST, new ships

    Give Dakka Dakka
  15. stalingrad is a fugly ship with fugly camos ewwwww
  16. ___V_E_N_O_M___

    Delete account

    You have literally saved yourself thousands of pounds by making this choice. Well done
  17. ___V_E_N_O_M___

    Update 0.8.2.0.1

    @MrConway @Sehales @Sub_Octavian Why is this update 0.8.2.0.1 and not 0.8.2.1.0? I dont understand the coding system
  18. ___V_E_N_O_M___

    WTF Yamato! Help me with this ship please!

    I am a God-King kneel
  19. ___V_E_N_O_M___

    WTF Yamato! Help me with this ship please!

    I have musashi same thing as Yamato but less accurate. When I played the rental version in cw I found it to be an absolute beast. I do well in my tier 10s tyvm. I can hold my own and have carried games. The problem with tier x is that I get shi teams that have no idea how to play. A 100 games in a tier x ship is no true measure of performance. For e.g. in my first 100 games in the Gascogne I had a 67% WR, which then decreased as I kept playing it. Anyone can look good if the sample size is small enough
  20. ___V_E_N_O_M___

    WTF Yamato! Help me with this ship please!

    *edit*
  21. ___V_E_N_O_M___

    Dual Purpose Secondaries - AA?

    I see on many secondary turrets that they are listed as dual-purpose when reviewing the Short/Mid/Long Range AA abilities of a ship. But in all my time using ships that have secondaries even ships without manual secondaries, I have yet to see those secondary turrets activate to fire at air craft. Like the turrets do not animate like they do when firing at ships. Is Secondary AA just a con?
  22. ___V_E_N_O_M___

    Dual Purpose Secondaries - AA?

    Explain?
  23. ___V_E_N_O_M___

    game become

  24. ___V_E_N_O_M___

    Dual Purpose Secondaries - AA?

    They should have a mechanic where Dual-Purpose Secondaries physically switch between surface and air targets depending on priority. So if a ship does not have Manual Secondaries skill, then the DP Turrets should set priority of Air > Surface Targets and turn to engage them as they come into range. Actually seeing Secondary Turrets turn to engage planes would add another level of realism to the interactive gameplay environment. If a ship does have the Manual Secondaries skill, then it should only prioritise surface targets when a target is actively selected else set priority to Air > Surface targets as they come into range. To see the turrets animate against incoming air threats would be a really nice thing. For ships that use secondary turrets as their main battery like DDs for e.g. I think if they are not engaging an enemy their turrets should be animated when firing against aircraft. DP Turrets should not be able to fire at surface ships and aircraft at the same time.
  25. ___V_E_N_O_M___

    Dual Purpose Secondaries - AA?

    I have but given secondaries are activated when Manual Targeting is applied, I thought the DP function did not work since they are not animated when shooting Aircraft hence I thought they did not add anything to the AA sphere
×