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Everything posted by ___V_E_N_O_M___
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Where is it gone?
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You wont be laughing if you actually got some steel so back the claim!!!!
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I cant read wg font well...
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Fed up with paper/blueprint BS
___V_E_N_O_M___ replied to Black_Prince42's topic in General Discussion
Tomahawks are now ww2 era weapons you burke. Also Britain's real bb line ends at tier 8 with vanguard -
@MrConway @Crysantos We want some compensation for this delay, perhaps 700 steel. As that is how much the average player will miss out on not being able to play CBs on the scheduled Wednesday.
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Neustrashimy price (+46% steel)
___V_E_N_O_M___ replied to __Helmut_Kohl__'s topic in General Discussion
Aint it tier x?? -
How does your team counter a stalin then?
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Discussion thread for "some interesting info around the world"
___V_E_N_O_M___ replied to Deamon93's topic in General Discussion
What about a IFHE rework? Any details on what they are changing?? -
Brokeback in the mountain ??
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So what's up with Twich containers fiasco? Where are they? Another failed WG advertisement?
___V_E_N_O_M___ replied to SR_FRIOL's topic in General Discussion
Its all a con mate, fak twitch and fak WG pathetic reward scheme. Dont go out of you way to receive containers from WG that includes watching hours of streams of CCs who talk alot and just sound annoying anyway. Play and earn your rewards in battle. -
Posted but still I dont see whats funny, unless you are being brainless as usual?
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Not my best score but still: https://forum.worldofwarships.eu/topic/114037-scharnhorst-be-aware/?do=findComment&comment=2922183
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I owned a tier 7 cruiser and 2 tier 8 bbs with 1 scharnhorst:
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Give Dakka Dakka
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ST, new map, improvements for aircraft carriers, dynamic daytime in port and other changes
___V_E_N_O_M___ replied to shonai's topic in Development Blog
stalingrad is a fugly ship with fugly camos ewwwww -
You have literally saved yourself thousands of pounds by making this choice. Well done
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@MrConway @Sehales @Sub_Octavian Why is this update 0.8.2.0.1 and not 0.8.2.1.0? I dont understand the coding system
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WTF Yamato! Help me with this ship please!
___V_E_N_O_M___ replied to hamed_pour's topic in General Discussion
I am a God-King kneel -
WTF Yamato! Help me with this ship please!
___V_E_N_O_M___ replied to hamed_pour's topic in General Discussion
I have musashi same thing as Yamato but less accurate. When I played the rental version in cw I found it to be an absolute beast. I do well in my tier 10s tyvm. I can hold my own and have carried games. The problem with tier x is that I get shi teams that have no idea how to play. A 100 games in a tier x ship is no true measure of performance. For e.g. in my first 100 games in the Gascogne I had a 67% WR, which then decreased as I kept playing it. Anyone can look good if the sample size is small enough -
WTF Yamato! Help me with this ship please!
___V_E_N_O_M___ replied to hamed_pour's topic in General Discussion
*edit*- 64 replies
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I see on many secondary turrets that they are listed as dual-purpose when reviewing the Short/Mid/Long Range AA abilities of a ship. But in all my time using ships that have secondaries even ships without manual secondaries, I have yet to see those secondary turrets activate to fire at air craft. Like the turrets do not animate like they do when firing at ships. Is Secondary AA just a con?
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Dual Purpose Secondaries - AA?
___V_E_N_O_M___ replied to ___V_E_N_O_M___'s topic in General Discussion
Explain? -
Dual Purpose Secondaries - AA?
___V_E_N_O_M___ replied to ___V_E_N_O_M___'s topic in General Discussion
They should have a mechanic where Dual-Purpose Secondaries physically switch between surface and air targets depending on priority. So if a ship does not have Manual Secondaries skill, then the DP Turrets should set priority of Air > Surface Targets and turn to engage them as they come into range. Actually seeing Secondary Turrets turn to engage planes would add another level of realism to the interactive gameplay environment. If a ship does have the Manual Secondaries skill, then it should only prioritise surface targets when a target is actively selected else set priority to Air > Surface targets as they come into range. To see the turrets animate against incoming air threats would be a really nice thing. For ships that use secondary turrets as their main battery like DDs for e.g. I think if they are not engaging an enemy their turrets should be animated when firing against aircraft. DP Turrets should not be able to fire at surface ships and aircraft at the same time. -
Dual Purpose Secondaries - AA?
___V_E_N_O_M___ replied to ___V_E_N_O_M___'s topic in General Discussion
I have but given secondaries are activated when Manual Targeting is applied, I thought the DP function did not work since they are not animated when shooting Aircraft hence I thought they did not add anything to the AA sphere
