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Everything posted by howardxu_23
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How about giving all t7 BBs 27mm plates, t7 CAs 25mm plates? also all cruisers get a single charge weak heal, and RN CLs get a toned back variant of the mino zombie heal<t8
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I do border surf as a last resort if all of you buggers insist on chasing me down and killing me, without letting me to turn around and go somewhere else
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Should we just get rid of concealment mod and replace with dazzle mod, which is increases dispersion of ships shooting at you? obvoiusly adjusting all torp ranges for torp armed boats to fit with the nerfed concealments.
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I bloody missed it out.(first code) meantime my brother who went away for 3 months got bothe dread and warspite FREE while I get balls.
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Tier 10 BB's are cowards, why is that?
howardxu_23 replied to DarkPhariah's topic in General Discussion
Pretty much this. If I spawn on a flank on my own I’m definitely not going to try to push that flank unless other ships come around. Also If all the ships die it be more useful to stall them as long as possible rather then rushing in and dying. Also potential dmg basically counts for nothing, case in point in these battles, the only thing to shoot at was a bow on Kremlin and Bismarck, while I took fire from both and some DD in smoke, our keleber basically yoloed into the 2 BBs and killed them. While they are busy tunnelling on me. And since Yamato is basically the slowest t10 BB there is not much left else to shoot at when I pushed through.(if you still think I’m camping I spotted 15 torps.) -
Ring Commanders–Claim them Inside!
howardxu_23 replied to The_EURL_Guy's topic in News & Announcements
Why is nobody asking the most important quetion does jingles go “enemy submarine spotted” when Yamato turns up in radar? -
Possible Royal Navy premiums not yet covered?
howardxu_23 replied to Fodder1978's topic in General Discussion
Courageous class cruisers, with furious’s 2x 457 meme guns as a option. -
Most likely you detonated thar happens when you eat a torp and the blast reaches the magazines.
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Broken ships, the fault is on BB's
howardxu_23 replied to Bear__Necessities's topic in General Discussion
Id say its the cobnination of many factors, but changing the scoreing formula can go a very long way. for example, here I yoloed in and died, but managed to blow up 2 cruisers, one of then "fun and engaging" another I stood at the edge of the cap, taking fire from 2 DDs, a bow on kermlin and a bismarak, and I got nothing, since i spent most of my time shooting at kermlin turrets since there is nothing better. (note the keleber, she basically yoloed in and took out both of the BBs while they were foucused on me.) -
HSF Voicepacks consisting of Several Voices ?
howardxu_23 replied to Sunleader's topic in General Discussion
Ah, a fellow space captain of culture. bounus jingles captain there as well Also a F for the game. -
High School Fleet back in the Shop
howardxu_23 replied to DanSilverwing's topic in General Discussion
HSF Yamato camo is indeed worse in economic terms vs regular camo, but for servicing and combat modifiers it’s the same. -
looks like he commited suicide...how?
howardxu_23 replied to Sir_Foxworth's topic in General Discussion
Is it possible to self-detonate? -
The reason why DDs are more likely to go boom is because ther magazine HP has less HP compared to larger classes, and are generally protected by thinner layers of armor or significantly closer to the surface.
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Right is there any tips to playing this, I heard from somewhere that red DDs spam comes out of the portal, because I had no knowledge of it, I died horribly. Also best boats for this and spawns as well? For the maximum acquired filth possible. for example, when certain bot ships spawn and how to avoid them or deal with them.
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technically, smolesk with IFHE only has 27mm pen, so you take no damage to the hull. to the superstructure however and the fires, thats a different story.
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Funny and sad game situations shown with map screenshots.
howardxu_23 replied to albinbino's topic in General Discussion
good news. teamworks is not completly dead. I have managed to convice a some peeps in a match session to not shoot at each other till we blow ras out into whereather the hell he came from, then bail out of the portal together. the bad news is that since this is EU, some peeps has no idea what we are talking about, or have their chat muted. Also 100 DDs charged out of the portal and killed me, but rasputian was blown out of the water. me and that DD who just left helped to killed ras, the other green BB basically did what a "average" BB captain usallly does. comrade @Miss_Perfect, @juhasduhuj, @Declonus, you gave me hope that the playerbase was not completely sh*t -
Experience of nagato so far+ asking for tips on improving nagato play?
howardxu_23 posted a topic in Battleships
Just got the nagato, and here is my experience of it so far: A hull: I got vaporised 4 times in a row without being able to do much, so much so that I rage spent 20k of my 50k free exp that was supposed to set aside for b/c hull izumo. for b hull I still feel that the 2.0 sigma is still trolly for some reason, and 32s reload is certainly a massive change from fuso, now you have to make every salvo count, and I'm a potato at it. But she certainly takes far longer time to die. But with dem big guns I can now finally delete broadsiding BB scrubs that have gone scot free for too long when I'm in fuso(not enough pen + tiny guns) although I still need to improve my aim to make it reliable. That said, Big guns means nothing but overpens on cruisers, with the irony that you can delete cruisers more reliably when they are further then 12km. Any closer then shooting them through the bow is the only reliable method. Oh and shell groupings feels tighter when further for whatever reason(will need to play more to confirm) secondarys shoot nothing but ap, but are deceptively accurate even without buffs, although getting close enough means your main guns also become inaccurate :P(da hell with that logic) I have also heard that the experience of her is similar to marmite here, as in you either hate it, or you love it. So I'm asking for tips on how to love it. -
I’d say keep blowing turrets in, could give tactical advantages and also memes with player who does not expect it. Plus it’s not as RNG as detonations since turrets have a set HP. An example is that I had a GK heavily angled vs my Yamato, and since GK has 60mm bow, can’t bow pen him. He’s spamming HE at my bow, and there is a red crusier somewhere as well, otherwise I have a BB advantage in the form of a NC somewhere behind me. I then decided to go for the turrets so I can see if I can deal with the red crusier, and managed to blow both forward turrets of them up(as in, fully destroyed, not disabled) Then he procceeded to have a rush of crap to the brain and turned full broadside to the NC, which did a massive chunk in his HP, plus I also managed to wipe the crusier during the time he did that, as he turned using the “wrong” side i.e the rear turrets are aiming the other way. That player was above average in terms of skill(has wiped out a cruiser with AP and actually dove in balls deep and nearly killed one of our DDs with secondaries)but went probably potato mode when I blew its front turrets up.
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In past halloween events you could take halloween captains from other ships and move them around. Now it is not possible, so if you want to try a different build you need to toss monies at them, as shown(all halloween captains are greyed out, and it says that "you cannot use captains of a different nation" when you hover over them)
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Funny and sad game situations shown with map screenshots.
howardxu_23 replied to albinbino's topic in General Discussion
GULAG FOR SPREADING FALSE INFOMATION! GLOUROIUS SOVIET SHIPS BUILT WITH THE FINEST STALINIUM THAT RESISTS ALL CAPATLIST SHELLS! -
obvoius money grab in terms of hallloweeen caps.
howardxu_23 replied to howardxu_23's topic in General Discussion
you prob used captain XP, i just have it set to doubs as default.(and I have aready used all of my cap xp to reconfigure other caps, so I know what they are for) -
obvoius money grab in terms of hallloweeen caps.
howardxu_23 replied to howardxu_23's topic in General Discussion
I clearly remebered screweing up and taking JoaT, then immediatly decided that AR is better. simply put the "wrong" cap into gulag and used one from the T3 DD. -
Funny and sad game situations shown with map screenshots.
howardxu_23 replied to albinbino's topic in General Discussion
well this shows how bad teams are these days, its like who is the best gule eater. what happened was i went in too deap, and died at around 10min in. all I did was to blow up 2 curisers, one deto still got first place in a lost game. -
Which forum members have you seen in random battles?
howardxu_23 replied to Cobra6's topic in General Discussion
I have found the legendary @Aerroon in the midway. if you are there you prob know that i sucided at the start(quite rusty after taking a break from the game) -
Honest questions not looking for a fight.
howardxu_23 replied to The_Angry_Dragon's topic in General Discussion
Its most likely you go overmatched. A good tip is that take a gun calibre (in mm) and divide it by 14.3, then round up. That is your armor overmatch value, where the shells pens regardless of angle. and yes cv reeeework means RTS cvs are no longer a thing.
