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About howardxu_23

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    Senior Chief Petty Officer
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    Speed is armor—Nastyninja
    Firepower is better armor—howardxu23

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  1. howardxu_23


    a somewhat more mature, but yet still funny: Kaguya-sama wa Kokurasetai: Tensai-tachi no Renai Zunousen or Kaguya-sama: Love is War myanimelist description: At the renowned Shuchiin Academy, Miyuki Shirogane and Kaguya Shinomiya are the student body's top representatives. Ranked the top student in the nation and respected by peers and mentors alike, Miyuki serves as the student council president. Alongside him, the vice president Kaguya—eldest daughter of the wealthy Shinomiya family—excels in every field imaginable. They are the envy of the entire student body, regarded as the perfect couple. However, despite both having already developed feelings for the other, neither are willing to admit them. The first to confess loses, will be looked down upon, and will be considered the lesser. With their honor and pride at stake, Miyuki and Kaguya are both equally determined to be the one to emerge victorious on the battlefield of love! do note it appears that the anime is still ongoing, although it seems like it is on its last few episodes of now. so what I can see from my view? well 2 peeps, one girl one boy, each trying to "outsmart" each other, as they have the idea that the first to confess is the weaker, and none of them wants to do that cause lol pride, which leads to hilarous overthinking or as I like to call it, pulling a tiger(cause tiger l tank is over-engineered, get it?), and then chika would simply say/do something completely random or normal and yet still somehow "win". would have given this anime 7/10 mainly cause semi repetive structure if not for chika doing the dance which I laughed so hard that I think my neighbours heard me, of which I give 10/10 just for that. bonus points for chika's character designer who seems to be a fan of yuudachi due to uncanny similarities, right down to the bow tie in hair (and weirdly feels like how yuudachi would actually react in those situations, does not say poi obviously) POI/yuudachi chika
  2. howardxu_23

    Is the WoWs grind too generous

    I’m voting unsure, since Xp and cash earning is pretty dependent on the outcome of the match, and how much dmg you do. also match times are on average noticeably longer then equlivent Wot matches, so technically the theriocal earning advantage could end up getting nullified by time(and more then often I only really have time to play1-2 matches). also I don’t run premium time in the first place.
  3. howardxu_23

    How to not die in the first 5 minutes as battleship ?

    My clanmate got that in a harugoumo, with a Yamamoto commander of course.
  4. howardxu_23

    How to not die in the first 5 minutes as battleship ?

    What I meant is if they are even competent enough to recognise the in the first place. On topic though, do keep in mind that BBs take up the role of tanks, which is to create “space” for the more weaker ship, ie being close enough to pose a threat with you big guns, you don’t need to kill them all the time, the main goal is to scare the crap out of them by dealing massive damage and supporting your smaller boats if they end up in a engagement, and a salvo in their direction, as long as 1 hits, can give them a health advantage that they would need. If if your gonna fight vs BBs, make sure that your ship has good penetration at longer ranges, then angle yourself at roughly 60 degrees from flat broadside to them. If you BB have the guns all at the front, bow on if the other cannot overmatch you(armor overmatcable is you gun calibre/14.3). target piroty(rough guide) is DDs within torp range>angry BBs>Radar crusiers>spam cruisers>cvs if they show up> Other BBs. keep in mind that as a BB, you are the most dependent on your team, but at the same time, your team is also most dependent on you, hence the idealogy of “easy to play, hard to master” is associated with them.
  5. howardxu_23

    Funny and sad game situations shown with map screenshots.

    Certain crusiers with how their torps are mounted have to go full broadside, like some of the IJNs. So fair enough. However cruisers that have a good firing angle from the front also seems to do the same thing, the only reasoning I can get is that all torp armed cruisers have torps on both sides, so they often think that keeping the momentum going as they turn around to fire the other side is a good idea.
  6. howardxu_23

    How to not die in the first 5 minutes as battleship ?

    Are you sure about that?
  7. howardxu_23

    Funny and sad game situations shown with map screenshots.

    I should have gotten a screenshot, but missed the chance.....cause I was trying to brawl 2 Yamatos at once at 5km range, and rage quitted due to what happened afterwards. if you ask me how do I end up in that situation, let’s just say that green currywurst was beside me when 2 Yamatos sailed around the island in front of us at 14km. Currywurst proceeds to have a rush of sh*t to the brain, turned broadside to them and ended up having most of his hp taken away by them instead of going bow on to them(the island has 60mm Krupp steel for its bow). the good news is that I have 0 idea that currywurst abandoned me, and thought that both of the Yamatos are being dumb and shooting the Krupp steel bow instead of a stock Amagi, proceeded to charge them, fired 10 41cm guns into the side of the first one at 4km, getting 3 cits And killing it on the spot. The other Yamato then realised the threat(still mostly full hp) and fired into my bow, taking most of my hp away. At that point I know there is only one way out. BANZAIIII Rams the Yamato, and I explode in a ball of fire. However, out from the smoke and fire, the Yamato sailed out, laughing in hotel yankee. By the time I did that the currywurst has gotten into a position where he could have easily ended the Yamato by shooting into the fabled cheek weakspot of the Yamato, that’s when I realised he a) aready has lost all of his HP, b) is running survivability expert on his currywurst(did not realise it at first since it aready has >100000hp) . What came out of his barrels is beyond predictability, HE shells. Yamato obviously survives that, and went omae wa mou shindeiru on the currywurst. that Yamato proceeds to then get a karaken and win the game(yes I lost).
  8. howardxu_23

    Automatic DCP for all classes

    Fixed edit:got ninjaed
  9. howardxu_23

    Guide to all operations/scenarios(

    5. Nari
  10. howardxu_23

    Guide to all operations/scenarios(

    4. Raptor rescue (on hiatus)
  11. howardxu_23

    Guide to all operations/scenarios(

    3. Killer whale
  12. howardxu_23

    Guide to all operations/scenarios(

    2. Defence of naval station newport Highly recommended boats: all ships that has good dpm, accurate guns up to long range, and reletively fast and agile. Also armor preferably at least 30mm on as much of the ship as possible to deal with izumo. BB: fuso(27 reload, 12 guns, decent accuracy at long range, incremental armor scheme protects it decently vs izumo, decent speed at 25 knots) Bayern(armor makes it extremely resilient to damage from most sources when properly angled, 25mm overmatch, decent speed and agility, and a exellent secondary battery) CA/CL: Budonny(long range, good dpm, okay fire starting chance, Stalinium shells, torps for surprise ambushes at the end, okay armor for crusier, Russian bias accuracy) Dallas.(high dpm, good vs DDs, good fire starter, but mainly here for its ablility to have both DFAA and hydro) Pensacola( if you can aim straight and dodge well, 10 203mm freedom shells hurt a lot on most cruisers) Boats not recommended in ops: BB: New Mexico(slow, inaccurate, low rate of fire) West Virginia 1941 and Mutsu,( to a seiorus lack of defence vs 152mm IFHE spam and 410mm overmatch, but could be workable due to having massive guns for its tier, with mutsu having same gun size as izumo) CA/CL: Nürnberg(50mm armor is the only thing protecting the citadel from the outside world is all you need to know) Leander(very short range, also suffers from a serious lack of armor, anddue to bots charging the base, its AP only load out is also its downfall)
  13. Right, so i have aready seen lots of effing potatos who have virtually no idea what do they do then die 2mins in, and people who just simply throw a garrenteed win away cause they are not in the right place in the right time, and a apparent serious lack of guides detailing on how to beat them. do please suggest improvements on the guides as well, since I’m not that good at remembering ship spawn positions. Guides to operations in wows: contents: General guidelines for all ops T6 ops: defence of naval station newport killer whale agies raptor rescue(on hiatus) t 7 ops: nari Ultimate frontier(on hiatus) special ops: Hermes(on hiatus) cherry blossom(on hiatus) operation dynamo(on hiatus) 1. General guidelines for all ops: Operations differ from PVP random battles as in you will only be fighting against bots, not humans. The bots however differ from the ones in co-op as the ones in co-op are powered by potatoOS while the bots in ops are powered by skynet’s younger brother, which means if you screw up or you are not up to standard, they will murder you. Also unlike in co-op you often find yourself fighting at a numbers disadvantage from the start on, but you will have a tier advantage or some form of help in the form of forts, other bot ships or just downright completeing the objectives ASAP. So here is some general guidelines: Read the objectives that appear at the top right of your screen, especially the main one. Completing the main objective will at least garrentee a win, but if you want more £££ then complete the secondaries as well. even though bots are powered by skynet, they will always spawn in the same place/same ships, and and roughly the same movement pattern towards you until further notice. DDs are usless in all ops except dynamo, as they have far too little HP and armor, guns often don’t do much against ships and bots evade torps as soon as they are fired, making torps useless except in point blank ranges. Do not bring Nuremberg to any ops. It has far too little armor and explodes just by someone looking at it the wrong way. OPs are not PVP, so you need to be aggressive and make the plays that count, foucus fire on the same ship, don't camp, and if you have to, eat a torp meant for a convey ship. for the same reason, avoid camping in repair circles unless you absolutely have to go and repair.
  14. howardxu_23

    BB HE vs DDs - or: How modules soak up all the damage

    One thing that has always bugged me is that the same dual purpose turret design found on monty can fall apart after some HE shells has landed on it, while the same turret design on gearing could surive a 460mm HE shell to the face oh and most most of the timo in the old bb ap a thing destroyer is the last on my target piroty list, since I can’t hit small manuvuring boats at all.
  15. HE bombs, well move one way first, then when the planes move upwards in a tell tell dive pattern start to turn the other way ASAP then Sacrifice as many political dissidents to Stalin and hope for the best. That is how I have been evading in my crusiers, seems to be reliable enough, and also I noted that going in for a attack run basically heavily limits your movement. Also head towards them whenever possible and broadside on, since bombs fall roughly parrallel to the direction of the plane’s movement. if you havre a smoke using dd in front of you( you are a ultralight crusier after all, so you should be supporting dds) ask for smoke.