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Slaaneshdaemon

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    [ROUGH]

About Slaaneshdaemon

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  1. Slaaneshdaemon

    Suggestions thread

    Game Mechanics: Idea: A replace "Massive AA" with a captain skill that allows dual-purpose guns to be used for AA: a 4pt captain skill that allows ships that have dual-purpose mounted guns could use those as either secondaries or AA batteries Possible aiming systems: The old AA priority system style: "ctrl+ left mouse the planes"; similar to the way "Manual secondaries" works today 3 modes: Secondaries focus on ships over planes Secondaries focus exclusively on tracking planes no focus, splits damage towards the sky and surface targets Reinforcing a sector means the secondaries on that side of the ship also focus planes Synergies: Aux Modules BFT AFT Signal flags for AA (November Echo Setteseven) Balancing: Mutual exclusivity to Manual secondaries: I don't think that having both MS and this would be very fair as a ship like Ohio could potentially walk-up absolutely untouched. While using this captain skill: Secondaries fire slower range of the secondaries reduced by -5% Again mostly to balance out secondary builds with this skill. I'm just throwing this idea out. I kinda want to know what you guys may think of this Cheers ^^
  2. Slaaneshdaemon

    Enterprise build?

    Heya, if you're strictly running the commander an Enterprise commander then you could probably drop the demo expert for AR and Last Gasp. Your only source of fire chances is through the rockets and those are mainly used for dd hunting so Demo expert is a bit of a waste. AR allows you to travel the map a bit faster as your squad loses HP. Otherwise, the captain is a sane build Let me know if you need have more questions ^^
  3. Slaaneshdaemon

    0.9.6 - Audio Improvements

    The shell hitting feedback sound is pretty neat, however, I'm not sure I want to hear it when I'm the one who fired the shells.
  4. Slaaneshdaemon

    0.9.2 - General Feedback

    Issue fixed, thanks a lot ^^
  5. Slaaneshdaemon

    0.9.2 - General Feedback

    Cheers :)
  6. Slaaneshdaemon

    0.9.2 - General Feedback

    Started a ticket 19 hours ago about not being able to login after the fix rolled out. This is all I got as a response :(
  7. Slaaneshdaemon

    0.9.2 - General Feedback

    Task manager is your friend
  8. Slaaneshdaemon

    My ships are still in battle despite having already won or lost

    Sent a ticket, they are looking into it
  9. As the title states my ships are stuck in "in a battle" anyone getting this too?
  10. Slaaneshdaemon

    Holiday Lottery 2019 - Try your luck !

    I wish to participate as well :)
  11. Hi, I just played a game as in which i seemed to have disconnected but not really: -Patch: 0.8.10 -Was playing a CV and all of a sudden my planes start turning on the spot as if I had disconnected but I didn't so after a few seconds i had control of my planes again. - I also noticed that a couple of DD seemed to have disconnected as they just did not smoke up when attacked or even flinch. I've attached footage from the replay with the incidents (my planes not responding, the cossack and t-61 not reacting to damage)
  12. Slaaneshdaemon

    Alsace Secondaries bugged ?

    of course... forgot i removed it during ranked...
  13. Slaaneshdaemon

    Alsace Secondaries bugged ?

    Additionally, Bft improves the artillery rating of the ship now apparently :s
  14. Slaaneshdaemon

    Alsace Secondaries bugged ?

    Hiya everyone, As the title states, I'd like to know if it's just me. but the Alsace secondaries seem not to take into account AFT very well instead of a max range of 11.3km, the ship's secondaries only reach 9.9km (this affects the actual gameplay and isn't just a visual bug). The GK doesn't suffer from this issue nor does the Republique. Cheers,
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