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Dolgorukov

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About Dolgorukov

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    Able Seaman
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  1. Dolgorukov

    Some personal thoughts

    Thank you for writing. At least for what was constructive, not the hate. I read advices and will read the again. But for now I`m done with the game, already deleted it. May in a couple of months if I am in a better mood Ill give it a try again.
  2. Dolgorukov

    Some personal thoughts

    Hello, I want to point out a few things. I purchased the Musashi battleship with coal which I saved for about two months. After about a hundred battles I was greatly frustrated with this ship. I thought that its big guns will be fun to use but in reality they are horribly inaccurate. In some games I fired 4-5 consecutive salvos at the same enemy ship NEVER actually hitting the target. I did not hit at all! The shell splashed around the enemy. Someone told me in the chat that ships that are purchased with real world money are more accurate and give a generally much better experience. Is this true? Because if it is I wish I knew it earlier and may be buy some ship. I am not stingy but why would I buy a ship since I already have 10 or 20 free ones - more than enough for the time I have to play. Other thing with the Musashi is that too much players from the opposing team target me. With 3-5 enemy ships shooting at me at the same time I have very slim chances. And this happens way too often to be called occasional. So basically the only proven good thing is that this ship earns a ton of money (credits, not euro) compared to other battleships of this tier who actually don't earn almost nothing unless you are the top player. I think that there is too much luck factor in playing this game. I am not talking only about the RNG. This is or it is supposed to be a team game. Every type of ship has advantages and disadvantages. Playing in teams with a different type of ships has to amount to a strong force. In pretty much every game its every man for himself. The players are doing something that looks like a teamwork only because of the limitations of the map and ships are going either left or right. This isn't really a strategy. Stemming from this is that playing in a battleships which I like most is that battleships are at great disadvantage - they are most easily detectable and slowest. These two factors combined with their large HP pool makes then easy and desirable target. Every one wants to catch a big fish! I think that "I need help" in-game command is totally useless and my sincere suggestion is that it should be removed. Like a said above teammates usually don't understand that if they don't help me and my ship sinks the whole team loses points and firepower. I think I had more fun with lower tier ships. That is because with a lower fire power I had better chances in one on one fights. Since higher tiers possess higher fire power cruisers and destroyers become more deadly. For a player like me who is into battleships this makes gameplay underprivileged. I get easily damaged and most likely destroyed by fire, HE spam and torpedoes either form DDs or CVs. This is in connection with the lack of team work. I am not saying that other types capabilities should be diminished but after all why would I play most often a damage farm so that other players could make their XP and achievements? Playing myself with a battleships puts me too often in no-win situations and I have little to no way to predict and counter them alone. After all every game in its very core is supposed to be fun and entertaining. You may find it shameful to admit but losing too much is no fun at all. Knowledge of ships characteristics doesn't help in an useful way that I could apply in real time. I tried to learn from the game mechanics but they are mostly tables and data with virtually no practical use. Lets say for example tier 10 has lowest coefficient for catching fire, around 0.5. But in reality tier 10 battleships burn like a torch. I often get fires easily. Often with the first received HE salvo. And what exactly is this Fire Prevention captain skill about - even with it I get 2-3 fires so what is it preventing my ship from? And what if the enemy ship has flags boosting HE capabilities mounted on? Do these two factor negate each other? And what if the enemy battleships is a Conqueror who has a better HE than any other BB? And there are dozens of ships can I really study all of them and somehow prosses this data before every game? Armor penetration, do I really have to care about it? As if I can shoot precisely in the enemy ships citadel in a critical moment when its him or me? Or from a distance of 20 km so that the enemy ship can make a few zig-zags and avoid my shells. Unlike a first person shooter. FPSs offer weapons which if practiced enough and mastered can deliver deadly blow. I think I have a good aiming but in many critical situations RNG clearly undermined my efforts. I think there should be more videos on teamplay and how a playing in a team can be more productive and leading to greater feeling of control over end results. Learning sigma or other coefficients is of little importance for the individual player. I think learning from games is too slow. Game seems to be more convenient for "full time" gamers who are able and willing to devote countless hours of playing on a daily basis, thus learning too many possible scenarios and act accordingly. I only wanted to play for fun a few games every now and then and because of that I can not compare in skill with most of the random teams. I am always trailing in performance and results. I watched videos of "superstar" players like Flamu and Panzerckaner but I could learn nothing. Its like watching Magnus Carlsen chess games and thinking I could become a chess champion. It doesn't work like that, is it? OK, some people may be more talented than others in playing games. Finally and this is personal: some webpage for WoWs statistics showed that my performance is below average. I have played about 2100 games, almost all of them with battleships. That is roughly 500 hours of gameplay. That is three weeks of non stop playing. I think that is way too much time and if that isn't enough to become somewhat good then the game simply isn't for me. Although I am not complaining I wish I had an idea about that before I wasted so much time. I do not want to play this game anymore. But after all there is some good in every bad thing. I feel I will value my time more. Best, Dolgorukov
  3. Dolgorukov

    How to get more awards?

    To be honest I play mostly Random battles, sometimes Co-op and recently Twilight. I rarely play with my clan. When I said "incompetent" I meant some of the random players which are matched every different game.
  4. Dolgorukov

    How to get more awards?

    I beg to differ. I have quite a lot of Dreadnought but in games when I got only that award. Which means that they beat the hell out of me and I somehow ran and survived. Kraken Unleashed is mostly being in the right place at the right time. Quite difficult for BB. I rarely see someone do it with BB. Its easier for every other class.
  5. Dolgorukov

    How to get more awards?

    Then what is a meaningful achievement, one which indicates a skill, not luck every once and a while?
  6. Dolgorukov

    How to get more awards?

    But I did get a Witherer award with a Bismark although I spammed an incompetent Musashi which bumped in an island and barely moved. And I got 58 k damage from fire with a D.Grosse but again it was a lucky game cause I received little damage.
  7. Dolgorukov

    How to get more awards?

    I know. Lets say I want to get a Witherer with a German BB. I doesn`t happen. I`ve had games with 9 fires and 20 k total damage from fire. Players most often hit damage control and I either can not set them on fire again even if I hit them with HE or they move away or get destroyed.
  8. Dolgorukov

    How to get more awards?

    Hi, I want to get more awards. I feel I should get more awards but somehow I don`t. I think that receiving awards to a great extent is a matter of luck. You will not achieve too much with a incompetent teammates. So just a little blitz: I don`t get awards because a. I am a loser in the game b. I am a loser in general c. faith is giving me subtle signs that I should quit the game and focus on something else d. teammates are losers and don`t support me
  9. Dolgorukov

    Factors to consider an uninstall

    Hi, I want to discus with old and new "captains" at what point in his "naval career" a player should think for uninstalling the game. Lets start with: - being more interesting in numbers like statistics, place within end results list, how much "money" you have made - being curious about what a container will give - feeling proud of getting a certain so called achievement - play for more than 2-3 games a day I would kindly ask any WG personnel reviewing this little topic to be a bit more generous and do not delete it. I am not aimed at undermining your company.
  10. Username: Dolgorukov Server: EU My suggestion for camo:
  11. Dolgorukov

    Isnt fire overrated?

    I would love to ad a few more unimportant questions and I would rather dont start a new topic: 1. Can playing this game help you train to conquer the world? 2. Can playing this game make you crazy if you arent already?
  12. Dolgorukov

    Isnt fire overrated?

    I understand it but it is hard to implement it in every game. Otherwise I would have a Kraken reward everyday.
  13. Dolgorukov

    Isnt fire overrated?

    I can not agree with this. The term "AP spamming" is not correct. With AP reload time between 25-30 second for the average battleship this could hardly be called spamming. And as for concealment, in most situations I can`t see the HE firing vessel because it has smoke screen or there is a plain stealth fire or has specific ammo trajectory and can fire from behind islands while I can`t hit him or a machinegun HE firing rate. All these force me to run for my life or stay safely distant until later in game.
  14. Dolgorukov

    Isnt fire overrated?

    Exactly! Basically what I wanted to outline with this thread.
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