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Everything posted by BLUB__BLUB
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They plugged a hole in a wall by using the roof off the house... Admittedly, it was a rather large hole, and it needed plugging. But now they claim they have created a cabriolet....
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Yes, it was IMO a far better system and fixable as well. I hated the interface though. But the fix for that was easy. Say give each CV 10 fighters in a squad, make sure their efficiency doesn't get too high. Make fighters "respawn" (like current reeeework). They could keep pestering each other all game long.
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I hope you have better luck with that than me in the Mino... Although... (now I need to get consistent....)
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Spot the bugger outside radar range (in your DD) and press F3, your BB buddies will love a happysnack @MacFergus.
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I agree, but would do it "inverted". As in, any teammember of the CV outside that 10-12km would get minimap only. We have seen even 2.5km detection radius for a Dd doesn't help. Because even if the CV spots him at 2.5 the rest can still shoot it from 20.
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Well, let me try to explain why I'm having difficulty with "overpowered". In any fight there has to be a balance, and in real life sports this is usually done by separating weight classes, ages and whatever. And if you have different weight classes or ages, the balancing is done by "handicap". AKA you nerf one or the other. Now, regarding CVs vs ships I'd compare it to somebody having a boxing match against somebody that is tied up, sits still and cannot move. And this is what I call BROKEN. He is, so to speak, already KO'd (broken). This doesn't mean the attacker has to be POWERFUL or even OVERpowered. And as such I see a CV+11 vs CV+11 match. Each have two fully-enabled fighters, the rest is tied to a brick wall. Are these fighters strong? Well no... their torps do about 25% of other torps... but.... et cetera! Yes would be much more interesting. It would need a bit more for any sort of "balance" but OK.
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What is "damage efficiency"? I can think of something, but I'd make this of it: - the power to damage whatever they like, instead of having to go for the nearest/opportunistic target. True, they do not have to exclude the other. But imagine this: - No more "instant refill from above" when an attacking plane dies; - ...and DPS would actually damage the attacking squadron. - imagine FDR attacking with torpedoes. FDR = 2 planes, each has 4 torps. Now, this would leave a gap, right? In fact it would mean the strike got halved. And the CV player doesn't know which half in advance. Also, it would not mean that any MORE planes got shot down, as the ones flying above would remain unharmed. That means the strike POWER is reduced: max damage would now be around 8K? FDR is that powerful because the whole gimmick thing is BROKEN. Without the broken stuff it would not be that powerful at all. They'd need actual powerful torps - not these crapfish (4K max, while Venezia and just about every other cruiser gets 14K....). Overpowered is the wrong word IMO. They're just Broken AF.
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I think you deserve your self-chosen nickname, but at least self-knowledge is the start of wisdom, hopefully. For straters, don't get so upset. I'm not defending CVs whatsoever. I'm just disagreeing they have any power. I think they just don't relate, which is broken. If they didn't have those broken things, you'd find their results would be very very meagre. CVs were the end of BBs in real life. Then subs came and guess what. Yeah the end of cruisers and the rest. The problem WeeGee has is that they would need some gimmicks to make CVs (subs too) interact better with surface ships. But they chose to give them gimmicks that make it worse. Just cause you don't see it, doesn't mean I agree. It just means you don't see. I'm as potato as they come. Yet check out that WR on Pommern. It's bad in randoms?
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Now, THAT last thing I definitely agree on. But what would be left of CVs when you take away their broken stuff? - No more spotting for teammates of half the map; - No more "guaranteed damage first drop" even if you shoot down some planes (no more refill squad from above); - No more automated DC, and same burn period as a BB, only 30 sec immunity? - If the CV "fires"(launches planes) he becomes spotted.... - If AA would really kill the first INCOMING plane instead of the last... They'd probably be quite dead quite soon... and the "power" would be non-existent.
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The thing is, you apparently do not understand what I mean. Yet you do, as you seem to grasp the "more powaaaa" of Schlieffen (which is logical: T10... not T9). Also... Pommern doesn't kinda suck in randoms. It is somewhere in the middle. At least, on average... now check mine.
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It's not, but OP to me means power as such. As in: idiot caliber, that overmatches anything. Or having 99% fire chance. Or something like that. Normal mechanics, but OVERpowered. Ships that are not powerfull can be broken AF, and therefore be very strong. IMO CVs aren't overpowered, just broken AF. POINT IS: If they take away the broken mechanics, they'll be total and utter crap.
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I do agree they are broken AF. No doubts there. And yes it makes them "strong". However... OP? In a 1vs1, would you take a CV or a Petro... or Stalingrad... or Shima. Or probably Schlieffen.
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Maybe I need a bit more GitGud to really feel that Over Power... I'm still thinking the effect you name (as did @Europizza and @Lootboxer) are due to being broken. As in, both sides have a CV... so that should not influence the ability to win. Both CVs are both OP. Cvs should not win any more than any other class, or it should also follow that CVs have a higher WR. Which they do not - usually in BBs you see higher average WR than in CVs. For example at T10 we have CVs average 47-53% WR, BBs average 48-55%, cruisers 48-55%, DDs 49-55%. I'd say OP is more related damage than WR, at least it should be "a high WR as a result of doing much more damage than the other". And IMO broken is when they can do stuff to the other, what cannot (in return) be done to them. Both are "auto-gitgud" of a sort. I think it is like, OP = really strong compared to others, Broken = really 'sneaky' compared to others. I'll explain: Yes they do close to a BB, but that is because they (usually) survive the whole match. Damage over time. LOTS of time. In a short match you're screwed with a CV though (as in co-op, they need TIME to get the damage in). Best survival rate is due to them not needing to risk themselves, they just send their minions (broken). Same as K/D ratio - no risk, just glory. And while that is broken, IMO that has not much to do with the actual "power". Staying alive the longest is the cause of above, and IMO that is broken - but not OP. I don't see "power". Power is a Shima deleting a ship in one fat boom. Or a BB blapping a cruiser. Spotting is often not really handy - target gets killed while the torps (that would kill it) are already dropped... Yes it can be used to influence the battle... but you need to be really handy if you deliberately use spotting AND get your own target. Besides that - every CV gets a red CV, so that spotting goes both ways. Even a potater CV can spot just as hard as a good one. I'm thinking, is this an advantage to the CV, or to the team that the CV is in - and the spotting of the red CV would be the same, then. It is also quite team-dependent. If you a have a dumbass team (usual...) they'll not shoot the DD at all, for example. Auto repair is probably OP. Maybe not, sometimes I think I could do a better job, than using it to put out one fire. Or save it for expected torpedo hits... But the length that the invulnerability lasts, is definitely OP. Then again, CVs do not have a heal (ssshhh... let's not give WeeGee any ideas).
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I am, but that is EXACTLY why (IMO) they are not OP - they would be OP if they made significantly more damage. But I make just as much, even more damage in other ships - though I am potato AF. My WR is higher in CVs, so, logically if they would be OP (over-powered...) then I'd make more damage. But they do not have that much power, so not that much damage - they are however BROKEN. Which is: they are able to do damage that cannot be prevented or countered. I'm quite sure if they could do as much damage as other ships they'd be obliterating everything though. But look at FDR... how much damage can that really do, on average? 95K and 52%WR. Seven T10 BBs out-damage the FDR. A lot of the cruisers outdamage some of the CVs. Now... over-powered? You'd say with the amount of BROKEN that they are, they'd do a lot more damage. But they do not.
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I doubt if CVs are OP. I can easily do the same amount of damage and/or kills in a BB, and some cruisers. I think they are BROKEN AF, no doubts there. But OP? Kinda nope.
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There is this thingy though - if you do not learn it, then somebody else will. That means that when WeeGee puts them in competitive (...and they did) and you do not have one, then it will be your team that cannot bring that guy in the Jeep with the RPG... problem? But yes this leads to the next conclusion/dilemma: if you are reasonably good with CVs, at least better than average... ...why would/should you NOT bring it, because if you get one in the game, chances are it would have ended better when YOU had brought it? This is my dilemma, usually when I see OUR CV-player I go like... "should have better brought one myself".... because... well... I think as a CV driver you should at least make it a challenge though: - go through the middle on the Two Brothers map; - go capping... especially on Epicentre maps; - annoy the other CV... kill him if you can; - kill DDs with torpedoes... because bombs/rockets are too easy.
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4th place on top list mate, it cannot be that bad... https://wows-numbers.com/ship/3751786192,Kaga/ And it's not bad... I do not have Saipan though, maybe I should get it? WR in div (2)=62.5%, best of my CVs... WR in div (3)=55.7%, but damage equals Shokek.
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Well, it is a game of "kill or be killed", so part of it is the enjoyment of griefing the other guy. After all, the game is he needs to die and you need to score. Never underestimate the joy of gloating. I think WeeGee most enjoys their bank account. I hate all of them depending on what I play. Except my teammates and sometimes I hate them as well.
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I'm still kinda shaite though. Map awareness zero. And the only CV I like is Ark Royal, really. The rest I grinded because I knew WeeGee would put them in CB. And nobody else was grinding them... so it was a job that needed to be done. Like grinding a Petro. Well at least I managed to get somewhat savvy, but must say I gave up on some or just grinded through. I could have better stats but it is sometimes too tempting to whack the other guy in the Enterprise when you're in Implacable. Or fail-div Ark Royal to T9 and still end top 3...
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Well, that is true, though CVs are so abuseable (if you know what to do) that it is really filthy. Sure a good player will be better... but there is more than that. The BAD player in a CV will be really really bad... he loses all the planes to AA. And if he manages to drop something, then he misses the drop. There's a difference though, have a look at the difference in WR between his CVs and his other ships. Also, a CV-savvy player (likeme) who's as average as they come, will be much better with CVs than other ships. Because - it is a CV... it doesn't really matter if the target (DD< CA or BB) is good... he'll die. And I will not. Well, usually the other CV is only a bit worse than me, I'm not that good. But I manage to beat him, most times. He ends in the lower half of teamscore (no matter win or lose) and I end halfway or higher. This may or may not be enough to get the win - as said, I am not THAT good. Can't carry real hard. And certainly I cannot prevent them throwing. But... I can usually farm harder than the other CV. Thing is, if I have some divvies that are any good... they can tell me which ones to screw over. Also, they help me with map-awareness. And then I get really insanely good results... People like El2 have all that (you can see he is very very good in other ships as well). When put in a CV they'll just go to town... they'll carry a potato team, no problem! They may even prevent a throw - by just FARMING HARDER. There will be noting to throw as the whole enemy team is already dead...
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You kidding... No way I am comparable to El2masterrrr! He'd wipe me off the map... I'm about average, and just somewhat savvy. I'm not bothered with AA, and I can drop pretty well. Game insight though.. The thing is "balance" is not what WeeGee did. They "nerfed" and then "buffed". They found some "nerf" and the problem is, the nerf they found doesn't form any limit to the better player at all. How can I explain this? OK I see you play cruisers.... so I'll try explain. Suppose they take Pensacola, and then they NERF it by making it more prone to citadels... as in., ENORMOUSLY... And then they think that is too much, nobody makes any damage... so they give it HE with 250m splash damage. And then they give it double the fire rate. And a heal. Maybe even smoke. More distance.... you see? Now I am sure that "citadel"will not really bother you. But it will bother most players. But I sometime wonder if the devs play their own game...
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The other method is to use the others more effectively... On some CVs I never use the rockets AT ALL. For example Kaga has so many torps and bombs, I never have to use the (less effective) rockets not even in T10. There is always a flight ready to go (In T8,7...6 I can just suffice with torps... if I want...).
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Actually, 3 things: - WTF is that "one plane gets shot down, another instantly pops in from above"? - NERF the constant automatic spotting... method to be decided later (I think: minimap only... or something like that). - Give CV choice to switch rocketplanes for ASW bombers.
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BLUB__BLUB replied to Timewarp76's topic in Clan Recruitment
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