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BLUB__BLUB

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Everything posted by BLUB__BLUB

  1. BLUB__BLUB

    OMG what a turd Tulsa is......

    Well so are New Orleans/Buffalo, but IMO these are nothing stellar, they are a disaster. Sure they can create a good hail but it depends too much on team spotting for you. And there's the thing... and if the team doesn't spot, you are screwed. Because at those tiers anything and everything (and you get uptiered a lot) can kill you off.
  2. BLUB__BLUB

    OMG what a turd Tulsa is......

    All, actually. It is an "aquired taste". It is more like spraying something than actually shooting. But if you know how to do it (and the map/team is suitable) then you can really rain hell on all sorts. Some of them (Wooster... looking at YOU there...) are just too flimsy AND to unwieldy for me though. IMO there is a fine balance between YAY or HELL NOOO.
  3. BLUB__BLUB

    OMG what a turd Tulsa is......

    Well yeah. I always look at LWM (Little White Mouse) reviews, then a few Youtube vids. Ask a few clanmates (we do have some that are whaling... they buy everything...). I am quite familiar with them, also will not get a premium of something I am NOt familiar with. Most of them are glass cannons. Depends mostly how much cannon and how much glass. Some are just shite, some are bearable some are quite good - in the right circumstances. It just depends on MM, and your own talent, if you can "create" those circumstances. Des Moines has great cannons, not so much glass. I have Salem, and that's good, so DM will be fine. Worcester HAD great cannons, but always was lots of glass. I can play Seattle, even in CB, but Wooster.... Result - I will not buy Tulsa... nor will I get Austin - too flimsy - though I did get Plymouth, Napoli, Smolensk, Flint... and will get Wichita.
  4. BLUB__BLUB

    Poll about Cv spotting.

    It would only be a problem if they both were allowed to team up on the reds in a CV. Trust me they really cannot blap you all the way from here. I hope.
  5. BLUB__BLUB

    OMG what a turd Tulsa is......

    Better research should have saved you the wasted coal. I always look around for quite a bit. So far, no disappointment. Some turn out to be less fun than I thought, but none really suck. usually the problem is at my side (being too potater to exploit the ship to the max).
  6. BLUB__BLUB

    Poll about Cv spotting.

    Most of these points have been made by others as well. And those others are CV-players... some much much better than me. But yeah you are not incorrect: they are dishonestly inplemented. I'd like to see them more involving. For all players. There is two ways to make a ship a succes: 1. Make it fun; 2. Make it broken/OP. It might also be good tactics. Never pick a fair fight. The thing is - CVs, in some cases, PER DEFINITION don't take damage. And in other cases, the "interaction" is robotised, faked action - which can be tricked. That depends. If there are enough ways to interact then they can be balanced anyway. But it depends if there is indeed INTERaction or if it is FAKE action. Too much fake action makes it "playing a different game" indeed. Like a cat poking at a goldfish. Sure he can maybe poop the cats face, but... The problem is, you are not the one that is calling - nor am I. We are both volunteers in this crap-army. In which we can only pick our poison. And then we will have to try to do as good as we can with it. I do not think you can deal damage to WeeGee. You can either be fodder and play the game, or not play a it and be out. They have enough cannonfodder so it doesn't matter if we become veterans or just leave. Veterans are not worth a cent more to WeeGee than cannonfodder. I think they prefer the fodder TBH, it pays more. The only thing is to convince them a better game will give them more fodder, and as such more pay.
  7. BLUB__BLUB

    General CV related discussions.

    AT T10, most cannot do it, the problem is that it is not two attacks from a CV, it is two FLIGHTS from a CV each doing 3 attacks. Either that or it was an FDR and he fed you all of his torps, which means you were kind dumb really or already half dead. Same goes for a T8 CV, I ended more players quickly when in a BB than in CV. CV - T6: 40-55K BB - T5/6/7/8: 30-65K ___________ CV- T8: 50-65K. BB - T6/7/8/9/10: 40-100K ______ ... you must remember that is what these CVs are facing. It may be an MM problem, but T8 CVs are not having "more damage" than T6 CVs, relatively. It depends on what you play yourself. If you play mostly T8, yes the T8 CV may seem more potent but that changes when you get T9 and T10 ships. Dd you also think T6 CVs were quite fair when you played T5 and T6 ships? The way to bring CVs closer is to nerf the range and speed of their planes. Then they simply MUST come closer else they make no damage at all. Also, a good CV player WILL come as close as he can. Because then you can cycle planes faster (drop more ammo). Those sitting at the back are not the best ones... But needing 5 teammates... in some games, after 5 minutes, you do not HAVE 5 teammates... Also, the ones that you still have are the camper BBs at the rear, so yeah, how is that solving anything. Just consider yourself lucky that moist of them are quite potato. Also - maybe, just maybe, you need some tips, and a bit more experience. And do not play that Monarch all the time... it is not a very good ship.
  8. BLUB__BLUB

    General CV related discussions.

    I agree on that. For example curent crap-mechanic , a CV spots a DD only at 2.5 km but everyone else sees that spotted DD at 20km... Should be like: CV spots DD at ~same distance a surface ship would, but everyone that is > than [the firing distance of that DD] gets only minimap. That way at least the DD can shoot at the ones that are shooting him. And then the DD would actually fight the CV and not mainly the CV-buddies. Now that DD gets crapped on by the CV, but it is the least of his worries as he gets crapped on by 10 teammates as well.
  9. BLUB__BLUB

    General CV related discussions.

    Most games would be over quickly, duh. I think you know that this idea will not really work.
  10. BLUB__BLUB

    Poll about Cv spotting.

    It would be funny, but then nobody would play the bloody things - so it won't happen. Here is what will happen if they do. It will make the average potato (who flies into Flak) lose his planes AND his CV very fast, and as such WeeGee will need to up the damage. This means guys like me that are a bit savvy will kill not 3 or 4, but more than half your team. Guys that are actually good, like @El2aZeR or @Yuu5Eleven will kill your whole team. Easily. In 5 minutes. Spottingwise, it would be fair (IMO) if ships that are spotted are only spotted as far as they can shoot. As in, a DD that can shoot 10km cannot be seen (even if the CV sees him) > 10km, but only on minimap. And they can make that whatever, because they can also make ANY ship unspotted at 8km in cyclones. What is the most ludicrous idea is that CVs only spot DDs at 2.5km, as we have now, but when they do, anyone else sees them all over the map. It is really insane. Should be other way around. CV players aren't happy either, the spotting means, drop torpedoes but you spoot the target for half the map. And yes of course, you lost half your planes but the kill goes to that back-parked camper BB... duh. The ship that is under attack by the CV is not fighting the CV, he is fighting everyone else as well. And YES that is a problem. What you guys want is an effective AA system. The system we have now is bubkus. It calculates the speed and direction of planes AT THAT MOMENT to spawn Flak 2 secs later. This basically means that not YOU, but the CV controls where the Flak will spawn. Leading to it being --> quite avoidable. Better CV players just make sure to change direction every 2 secs. THIS is the problem. Worse players just get wasted, better players do not care about Flak AT ALL. But in other ship types, even unicums get RNG. AA can be fixed though. Give players DEF-AA, that changes the PATTERN or the time to "random". Hell, they could even have the Flak spawn in unicorn-shape for those Manga-botes. One time a unicorn-shape, next salvo a seal-shape, next salvo a whatever. Just NOT the same pattern EVERY set time. And that would be effective, also against unicums. This would work similar as/like: a DD launching torpedoes, compared to a CV launching planes. If you screw it up, you lose the torps, there will be a reload time, and then you can try again. And that reload time can be balanced. As it is now, it is wayyy off - because the mechanics are stupid. You cannot balance stupid. You can only make the average damage sort of similar, which is NOT balance. But you'd still want a chance to shoot the CV. This should be comparable to a DD as well. As in, some DDs have long range torps, you will never see them, but the torps are slow and can be seen far away. And some have shh... load of torps, but a long reload, and so on. So, a CV should have LIMITED RANGE on the planes. Or a limited time to use them. Or far less speed. So some CVs have to come close, and others do not, But you'd also see the planes from far away if a Cv has long range planes. At some range, you'd spot the CV if he sends them off. And as such you'd get a good idea of where the CV is located - same as you see torps, you know the average position of the DD. If he FFs it up and launches planes when too close, you'd see them take off and land. You could shoot the CV. Sure some CVs could sit at 20 km max range... some DDs can, too. But they'd not be a great danger.
  11. BLUB__BLUB

    General CV related discussions.

    I'd say CVs are UNDERpowered, but broken AF. If they were overpowered they would do much, much more damage. They're supposed to do around same as BBs. Which they do, ut only because they are BROKEN. They have unfair advantage. As in, they really should have fat stickybombs but all they gave them is small hand grenades, which is not OVERpowered. But they are still perfoprming well, due to the fact they can just easily sneak those small hand grenades up everyones a$$.... Good idea, probably. The issue is that so many new players flock in that this will not be a problem for WeeGee. The money is in players that pay, then play, and then they go again. Not in the players that play looooong time. Because in the end, they have all they want and do not (have to) spend any more money. Are you sure. My T6 damage number is around the same as the T8... Damage is not the thing here. It is the way that this damage is made. I think T6 CVs are even more troll than T8. They have to function between T5-T8 (which they can meet). T8 CVs can meet T6-T10. They need less power because they'll meet two tiers lower. T10 CVs only meet lower tiers - they are not THAT much of a step up compared to T8.
  12. BLUB__BLUB

    Poll about Cv spotting.

    Oh boy 2.
  13. BLUB__BLUB

    Poll about Cv spotting.

    Yes planes are unavoidable. You cannot outturn them, you also cannot outrun them. And since AA is crap, you also cannot even blap and murder his minions. In for instance a Pensacola, there is also not much you can do against a fat BB. He will blap you from every angle. But at least RNG may save you, or maybe you are fast enough to get away. Not so much against a CV. And you can't even burn him down... only spank some of his minions. Lightly. This should either be more punishable, or more open to RNG.
  14. BLUB__BLUB

    Poll about Cv spotting.

    They are indeed unfun to play against. There is nothing you can do to repay their "service". Then again, that also goes for a lot of other stuff. Unspotted DD, cruiser shooting over island, BB from outside your range. But at least those are easier to mitigate: zig-zag, reposition, or go unspotted, or angle - whatever. Cvs - not so much. They can re-align their attacks. And you can't really avoid everything. Well, "as of yet" is correct. The most stupid thing is, they have the chance to fix both CVs and subs. Just make them eachothers prime target. Have that (stupid) ping disable the CVs auto-DCP. And have the CV make a choice - swap one of the squadrons for ASW bombers. Hey presto, half the problem fixed. And then fix that spotting.
  15. BLUB__BLUB

    Poll about Cv spotting.

    Sort of "suicide is painless' but differently. As in, not playing the game actually means you are dead to it. Or it is dead to you. Anyway you are of no use at all to your buddies who play the game, and soon you will be like dead to them as well. What you mean is, you are a snowflake claiming the moral high ground. But that's fine. Since you do not play the game anyway, enjoy the not-playing. I guess.
  16. BLUB__BLUB

    Poll about Cv spotting.

    Spotting is not the only problem. But CV players, at least the ones that are honest, have been telling WeeGee this for years now. They have also offered solutions to these problems, but WeeGee doesn't listen. That means there is only one thing to do: play them yourself, and get enough GitGud - so that you can be useful when WeeGee decided to put them in competitive Which they did. Because remember, the other side also gets a CV. And because they are broken AF, if YOUR CV is not capable, then you lose. Just play CVs. They are mnot THAT all-powerfulm, and attacks can be negated or you can annoy the F out of them. Make them wast e time - sure they'll get you, but it will take them so long you spare half the team. Not sure I agree to that. DDs are quite powerful as wel, and can wreck the game just as bad. If you get two that run to cap and just die, well, there you have it. Superships are also so OP that in the hands of somebody capable they also wreck the whole game. Subs... well let's hope they are juist experimenting... because this... is no good. They have the chance to balance subs AND Cvs at the same time, but I do not think they'll do it.
  17. BLUB__BLUB

    General CV related discussions.

    No CV player here says that. In fact I see most of them cursing at WeeGee. The ones that play CVs in any decent way, always point out all the things that are wrong with them and how to fix it. But suit yourself, and think whatever you want.
  18. BLUB__BLUB

    Epicentre needs to go.

    I'll always get my behind in those circles, no matter what ship I am in. Yes even in a CV I will get in there (just a bit later... and in the outside circle... behind an island). Too bad they are ditching it.
  19. BLUB__BLUB

    General CV related discussions.

    LOL. The only times when I get detonated in a BB is when I FF it up and eat all torpedoes from a DD. Usually though, I manage to corner the DD and blap him, and get away with it. If they're good they will get me but most go WTF IS THAT BB JUST PUSHING ME.
  20. BLUB__BLUB

    General CV related discussions.

    Holy crap. I only get detonated once a year in BBs. Would you say it is worth it? (and does that include CVs... ) Well maybe they tried. Same as getting hit by ALL the FDR torps. Usually that means the whip has some speed because you can't hit them all on most ships. Reason being ship is simply not long enough (a Stalingrad or similar length will take them though...). With those skip bombs the same thing. You have to be friends with RNGesus to hit them all. Or he really must hate you if you eat them all. So, you try to avoid them, but they hit you all anyway. And yes this game is so troll. Perfect drop, perfect aim, you miss half (or get one "incapacitation"). Worthless 'panic drop' on a ship that dodges, and hey presto BOOOM INSTAKILL. All skill no luck... And I just know that you know that it happened to you as well. Because this game... it is like that.
  21. BLUB__BLUB

    General Submarines related discussions

    It would be easier to try and say who let out that silent fart in a dark room.
  22. BLUB__BLUB

    General CV related discussions.

    True. I don't think anybody does that on a BB though. I never do. His main mistake though, his divvy was the other CV...
  23. BLUB__BLUB

    Why carriers cant attack submarines ?

    I agree. I will criticize you though. Partly true. The idea was to take away the skill gap, the better CV player can no longer s destroy the more tater one (yes he can, but hey... not that effective). Which worked (sort of) but they introduced an auto-skill gap called "black clouds", which are quite effective on potaters buit not at all on the better ones. I have deleted many CVs - it depends much on the positioning, but AA is definitely not the problem. A T8 CV has about same AA power as a T10 ship-and-a-half. But with a T8 CV, I still have no trouble whacking a Mino and a Salem parked together... the question is: how far away, and what else is there to snack on? Partly true - but I am quite sure they are just stuuuupid... or incapable. Though you CAN attack subs, I'd gladly trade rockets for some ASW bombs. What you want though with those Catalinas = detecting AND whacking. Maybe that would be a bit much even if you hate subs. Well they can attack CVs quite easily.... in fact subs are the easiest class in which to attack CVs. Granted, no ping - but who cares. Also, no spotting and nothing he can do once you are close (except maybe a secondary German CV). As the delay for when attacks are ready, means CV has to fly planes out first, then aim on the way in. That, I do agree. They could do much better. And they should. It sucks. Correct.
  24. BLUB__BLUB

    What ships you play lately?

    I'm regrinding the US BBs all the time... Besides that, I play: - Ise; - Ark Royal; - Hood; - Flint; - Dido; - Paolo Yolo; - Smolensk; - FDR... Kaga...
  25. BLUB__BLUB

    General CV related discussions.

    Which is a possibilty, though. And it could be worse, too. I managed to get a "detonation" on a Currywurst, full to zero in one blow. And nothing he could do - my (FDR...) planes were unspotted behind a mountain. He REALLY never saw it coming... ate all the torps... BOOM.
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