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BLUB__BLUB

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Everything posted by BLUB__BLUB

  1. BLUB__BLUB

    Instead of blanket nerfing CV's

    Yeah does. If you fly over ships with good AA. BOOM all gone. Makes sense too, you see a black cloud of smoke and your planes are in it... I'd say that is AT LEAST ONE THING working as intended. I know which DDs have it... that would not be weird. It's just weird that they SAY it goes 'per plane' and then all planes die at once because of non-def-AA DD. That CANNOT be flak, else I'd at least see a black cloud.
  2. BLUB__BLUB

    Instead of blanket nerfing CV's

    I've been playing CA, CL and BBs - a little bit DD, and I think it is far better now than it was. Used to go 'meh'about CV playing but now I have joined that dark side too... Just: - double CVs is BS (especially if you get T6/8 and T8/10, the low tier CV is just filling...); - no uneven tier CV is BS that is why the balance is totally crud; - facing 2xT8 CV in a T6... wel...
  3. BLUB__BLUB

    Instead of blanket nerfing CV's

    That's true, but 4 planes in same flak bubble? Must be a BIG bubble... I'm talking about planes passing an AA-cruiser, and then right after the cruiser, the DD kills them all. I have that happen often... I manage to hit the cruiser, then escape his flak, want to press F... then there's the DD that I fly over, and the whole bunch of survivors gets fried.
  4. BLUB__BLUB

    Instead of blanket nerfing CV's

    Handy link there. Much better than the WOWS Wiki. What it says there: Constant DPS in the respective AA range. The damage dealt is DPS multiplied with Hit chance, so, if you have 100 DPS and 70% hit chance, you will deal 70 damage per second. This damage is being dealt to each squadron in the AA range (and it’s not being spread — each squadron receives full DPS). It also worth noting that within the squadron it is being dealt to a randomly chosen plane, one at a time (basically AA quickly shoots at all planes in a squadron, plane by plane). This is why some of your planes are getting damaged a bit earlier, and some — a bit later in constant DPS area. It's still 'constant DPS' damage though IMO, but also this explains why higher-tier CV are so powerful in low-tier games. Apparently they take half damage if they have twice as many planes!! WELL: Not much would be needed to make it 'per plane' as it now is 'per squadron'. Probably it would also make much more sense... as it also means, one plane shot down, now the damage gets divided over less planes??? What pothead thought of that... ehh... forget I asked, I already know. No wonder my TWO planes get killed quickly in T7/T8... BUT INDEED there I am wrong in that aspect. I stand corrected. Bit doubtful, flak bursts only work on the SINGLE plane that gets hit. I am talking about the lowest AA, probably they do not even HAVE flakburst...
  5. BLUB__BLUB

    Any info on new "special" captains?

    Might be (I do not know what a CC is, my guess is it is somebody on Youtube). AH DAMN.... confused with @PointyHairedJedi https://www.youtube.com/user/PointyHairedJedi Damn all those hairy animals running around on ships...
  6. BLUB__BLUB

    Instead of blanket nerfing CV's

    Might be, I'll read your explanation. Yes, IMO that is how the DoT AA-bubble works. That is also why sometimes your super-AA does not kill ANY plane, and then the next poor DD with zero AA rating takes the remaining 1HP off the planes and kills them all. If that is how it works , then I am wrong. But I think it doesn't work that way, really. My planes always ALL OF THEM recieve 'orange', and then ALL 'red', and then they die. Sure they die one-by-one, but they die very fast one-after-the-other (sometimes it is more all at once). R But that means that if TWO CVs attack the same ship at once, all the planes would receive half damage?
  7. BLUB__BLUB

    which PREMIUM ships is worth that money (resource)?

    At least then it will make sure you do not go bankrupt while playing cruiser.... we hope.
  8. BLUB__BLUB

    OMG, the absolute horror............

    It means Tier X is also more difficult - yes the damage you can do is higher. But you'll have to be careful not to WASTE your planes. REALLY careful... Tier X AA is not to be messed with. Can be done though. Yesterday in T6 I divved up with a teammate, we got T8... I still had full squadrons at the end of the game. We lost though, but 60k with a Ranger in a T8 match. I was the last one to get shot (by a BB, only 2 Bbs and the CV left on the red side).
  9. BLUB__BLUB

    Any info on new "special" captains?

    Most of them are members here, but so far I have only seen @BlackYeti (seen him in game, too).
  10. BLUB__BLUB

    Instead of blanket nerfing CV's

    You COULD actually make it more realistic, and fix the problem, this way: - have 'fast travel altitude', which is the same as returning planes; No spotting there, you can only see what teammates have spotted. Use the minimap - and that's it, others spot for you. you will be invulnerable to AA. - have 'attack altitude' here you can spot, so you CAN still choose to spot for your team... or yourself. need to travel down to attack attitude before you (maybe some delay?) can attack. ?: maybe planes can move slower there than at 'fast travel' to give ships less of a surprise? ?: once leaving 'travel' you must attack, or can you return to travel without attacking? You could still spot, but the AA can be made stronger, too. Imagine popping in to attack that lone BB and finding there's a so far unspotted AA cruiser next to it... Planes flying low were at risk, planes flying high were not. Would be nice to see this reflected.
  11. BLUB__BLUB

    Instead of blanket nerfing CV's

    Sitting in the spawn is the dumbest, they usually check there first if you are still there (by shooting...). Move round the map, but take care where you move, then you live longer. He that lives longer can do more damage. Damage doesn't mean you win though (but it helps). You want your CV close to the action (so you can make more strikes) but you do not want it so close that the enemy can kill your CV. Usually it is good to have some friends between you and the enemy. Watch out though some friend suck and get blapped, and then you have to run. Also if you have nobody in front a DD can sneak up if you are not careful. Watch the minimap where they go. If they come close, kill them. You can kill them anyway but cruisers and ither DDs are usually better at it. You can help them a bit though. For me this means I try to find a nice spot behind an island, usually. And then I watch on the minimap what happens. Sometimes I HAVE TO move out, and sometimes I can DO BETTER to move closer... and sometimes I FF-it-up and then I am dead. LOL. A good option is to stick close to the other CV, combine powers when a DD comes to kill you. Very handy if you are T6 in a T8 game (with another CV that is T8). If you are alone the red T8 CV will try to kill you. Oh and if you hide behind an island do not run the nose into it. Make sure you point to "the exit"...
  12. BLUB__BLUB

    Instead of blanket nerfing CV's

    Ah no, maybe I'm explaining that wrong. Some numbers might put clarity in it. The low-AA-ship will suffer LESS than when the planes are "replaced". Even if we take twice the number of torps in one go. An example: NOW: CV has 12 planes in a squadron, 3 x 4 strikes. - Bad AA ship: CV sends all 4 strikes. Bad AA ship kills one (33.3%) on each wave. First strike: one plane shot, replaced, bad AA ship eats 3 torps. Second strike: one plane shot, replaced, ship eats 3 torps Third strike: one plane shot, replaced, ship eats 3 torps. 4th strike doesn't happen. CV cost: 3 planes. Torps hit: 9. Efficiency: 3 hits per plane. - Good AA ship (2x better): CV sends in two strikes (ditches two strikes first). First strike: two planes (60%) shot, get replaced, good AA ship eats 3 torps. Second strike: never happens. CV cost: 2 planes. Torp hits: 3. To get 9 hits, he needs to spend 6 planes. Efficiency: 1.5 hits per plane Suggested: CV has 12 planes in a squadron, 6 x 2 strikes. Same AA-death chance. - Bad AA ship: CV sends all 2 strikes. Bad AA ship kills 33.3% each wave, again. First strike: two planes shot, bad AA ship eats 4 torps. Second strike: two planes shot, ship eats 4 torps (same... logically). CV cost: 4 planes. Torps hit:8. One torp hit less, but cost is one plane more. Efficiency: 2 hits per plane. - Good AA ship (2x better): CV sends in two strikes (uses both strikes, why not, only attack strike gets AA-ed). First strike: four planes shot, good AA ship eats 2 torps. Second strike: four planes shot, good AA ship eats 2 torps. CV cost: 8 planes. Torp hits: 4. To get the same 8 hits, he now needs to spend 16 planes. Efficiency: 0.5 hits per plane. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- See what I mean? The ONE thing is - the good AA ship now kills EVEN MORE, but it is calculated with pure chance DPS damage over time. But if we'd make the "continuous DPS" of all ships the same, they'd all have equal chances. Of course you could make slight variations. You can vary the radius of the circle, or the amount of damage taken when planes fly in that circle. The (main) difference would then be the flakbursts, which can be 'insane' on AA cruisers and with DEF-AA (DEF-AA could also improve DPS). And sort of non-existent on 'weak AA' ships. This would promote counterplay, for example 'variation flak pattern' or something. Maybe you'd even have 'manual AA' where you CTRL+click some plane (or part of the strike) that you'd want dead for sure. The deletion of torps (because one plane is dead) would leave a gap, giving advantage to small and agile ships. Deletion of bombers would mean there is a 'hole' where bombs will not drop. AP bomb might just miss the citadel. Or all the HE bombs will fall where it burns already or is saturated. Similar for rockets. Another thing you could do is make the 'second strike' fly around outside range, while waiting. And then that second strike would maybe be shot by other ships, not by the ship that is attacked. Point is, the 'reserve planes flying behind filling the gap' is bad, IMO.
  13. BLUB__BLUB

    What Were Your Greatest Gaming Achievements Today ?

    Ah, so you were closer when you fired them. Smart move. That is how you play a DD. We thought you were sort of where you was detected, so we thought torps would run out for sure. Uh. They didn't. Which we found out too late, a bit hasty to GTFO as things were going south at lightspeed. But anyway teammates were falling like flies, and they couldn't aim for sh!t (at least my teammate can aim he finished my job harhar). We already wondered WTF happened and found the whole lot of them went cap A and was sitting behind an island at sector A2 doing zilch. Except the ones that got killed (they were actually trying to do something) but obviously they weren't much help either. BTW teammate is nice enough usually he brings the mermaids.
  14. BLUB__BLUB

    Instead of blanket nerfing CV's

    Good remark but not quite true. Ships with bad AA will usually get the full 3 strikes now from a squadron. Ships with good AA will shoot down more planes, but currently just making the CV use less 'strikes'. So, bad AA ships are suffering just as bad now. Good AA ships might get just 1 strike from a squadron. They will not suffer more, because the 'buffs' should only compensate the nerfs - not BOOST general damage. Effectively, they should now have a chance to create a 'gap'. Means when using torps they'd have an escape hole to get through. Yeah that is part of the problem. AA should ONLY work on the planes that are in the actual attack. Withering the next strike (that is 'waiting' above) is something bad-AA-ships cannot do. The effect is that as a CV you just go in with ONE strike-set... dump the rest beforehand. Certainly doesn't work now.... agreed. Not with one or two planes (torps). But I think the low tiers are not the problem in the first place. Yeah that is the exact problem, the CV CAN COUNT ON GETTING ONE FULL DROP OFF, no matter if the AA is bad or good. What happens, CV makes sure he JUST PUTS ONE DROP ---> so he doesn't lose planes. So, it should be such that ANY drop DOES LOSE planes. Maybe one on a bad-AA-victim, and all except one on a DEF-AA-cruiser. As is, it is like taking a Minotaur and being able to fold the citadel away behind your back (as in: pre-drop strikes).
  15. BLUB__BLUB

    What Were Your Greatest Gaming Achievements Today ?

    Quite funny - One of the fleshwounds was my divmate, and he killed you too. And why is there no doublestrike medal? They happened in ~same second!
  16. Met @Saltface on the red team... we were on the potato team. I was Devstriked right at the start. Even so... still wasn't last which means.... ---> My teammate asks me, those torps any dangerous, we think "nah he was >>10km away" and guess what... Grats on the win.... well l deserved! Note - one of those "fleshwounds"was my divmate...
  17. BLUB__BLUB

    Instead of blanket nerfing CV's

    Easy.... this is an arcade, so no realism required. Several options: - make some planes stronger than others; - give some torps (or whatever) more damage per piece; - give some carriers more planes per 'squadron' (4x2 instead of 3x2); - You can even let the T6 have 3 torps per strike instead of 2. Also, they'd lose (let's take Ranger as an example) 50% for THAT strike. Next strike from same squadron, they might be more lucky. Nevertheless - if damage suffers 50%, it is easy to correct his.
  18. BLUB__BLUB

    which PREMIUM ships is worth that money (resource)?

    For me, HOOD is absolutely the best investment ever. BUT that is also because I like the way it plays. It doesn't disappoint me because I had 'researched' what it was like. Prints credits: yes does. But not insanely so (might be me...). OP: only if you know how to handle it and get lucky with MM and adversaries. FUN: for me, yes lots. Am I any good with it? Nope. But I'm not at all bad with it either. I sometimes get #1 spot in the team, but well. There's also times that I potato like hell and end up bottom of the pile (getting rarer though, most likely just playerbase getting worse). But it's good for operations, too (and I like those), plus trains captains, and so on. It is WHAT I EXPECTED IT WOULD BE and as such - a good buy.
  19. BLUB__BLUB

    Instead of blanket nerfing CV's

    I mean -- if normally there would be 4 torps dropped, then now it is 3 torps. Planes no longer 'refill' the attack wave. BTW if I dont drop 'em close then usually I do not hit a lot... T6, only 2 torps, Yeah true. Lucky me. After what I put them through, I'd have a mutiny every trip in real life. Handy though, we could do it on T10 only? or just on CVs that are 'a bit OP'... Helll WG could even make the 'replacing' a special skill, that is only available on certain CVs. Change the meta to stop the replacing, then give CVs that become underpowered that extra skill.
  20. BLUB__BLUB

    Any info on new "special" captains?

    Since when did that stop WG... Anyway indeed he's not Notser (also the skills shouldn't be usueful, more like 'meme-worthy'). Red-white-blue tracers on the shells for any RN BB, or something. Smokepuffs from ships having the shape of the Queen? Here's an idea: he gets steering boost 200% but only to the left. Then if you crash into something, it changes in 'to the right'.
  21. BLUB__BLUB

    Instead of blanket nerfing CV's

    Might be. But no matter, I;d still say if one of the planes is dead, then it's dead. In case of torps that would leave a 'gap' for the victim-ship to escape through. Wouldn't matter that much for BBS, but a DD could get through such a hole easily.
  22. BLUB__BLUB

    Any info on new "special" captains?

    Yeah is. Even Jingles calls it that. His usual reaction.... Oh sh!t sh!t sh!t sh!t sh!t get moving... is why I suggest 'double reverse speed'. If the captain were Notser, well, then I;d think something like ' extra disopersion for shells fired at you', or something. Maybe even health gain or reload buff for ramming islands.
  23. BLUB__BLUB

    Instead of blanket nerfing CV's

    Well, then at least they have the DBs done right. T 6 sends only two torps, but if 'a reseve gets called in' there is still the same aim.
  24. BLUB__BLUB

    Any info on new "special" captains?

    True, but Jingles usually 'pulls a Notser', and then he goes "back back back"....
  25. BLUB__BLUB

    Why do ships go into battle unloaded

    Imagine being loaded "loaded" in a Yamato... Somebody who has a slower internet/PC might end up dead already. Cause sure as hell I'd fire the guns at the location where the (stationary, probably not yet loaded) reds are....
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