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Everything posted by BLUB__BLUB
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Japanese carriers aircraft issues
BLUB__BLUB replied to wot_2016_gunner's topic in General Discussion
Well tried it with B24 also but wrecked on the smokestack. -
Japanese carriers aircraft issues
BLUB__BLUB replied to wot_2016_gunner's topic in General Discussion
In "that other game"I tried it with B25, worked. Crash landing no undercarriage down... got repaired... -
If you are one of the CVs, and you're not a Hosho, it still is crud. It is like you are a Piraña and the others are white sharks. I almost feel sorry for the poor seals...
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Well done mate, and kudo's on gathering that data. I'm curious what you'd think is best to plot against what. It does however clearly show a thing or two.
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Is there a ship that can push and actually tank HE?
BLUB__BLUB replied to Pappus's topic in General Discussion
Yes, you take your Midway and slap them with impunity... ... OK that's a CV you probably don't mean that. I use Conqueror... full stealth, and maximised the damage control / fire resist (use flags, too). It takes a while before they know you're there... shoot only when you are spotted. Then you just let it burn... and blap that Smol/Mino/Wooster with HE (you'll still citadel him, no problem). You might have to NEO torps. Once job done, stealth up again, heal back from 10% to 80% no problem. The problem with Conqkek is you do not have the best armour... and they all know it, too. You do NOT want to meet that German BB secondary build. -
Maybe what we need is a "weekend warrior trophy". I mostly play on weekends, somketimes I get a day off though and the difference is... -->
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Multiple CVs usually also make it difficult for boh CVs to get "enough" damage. Often happens to me, I'm gonna kill that DD/CL/BB, and then he gets it before I do. It is not as much competition with the reds... more like competition with the other CV. In the T4 game we had 3 each side. All IJN CV except me in Hermes (which doesn't get two torps, BTW). Maaannnnn....!
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But oh masterrrr only a meagre 64K damage, it's fine not OP at all.
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Yesterday I tried T4 Hermes to see if the Swordfish are different than on T6 Ark Royal. IMO they are, but the most "impressing" was the absolute idiocy of the CV players. Reminded me of CO-OP where they all go in like Pirañas on a piece of meat. Or something like this: This is not even funny anymore for the CV players (might be if you have Hosho and like Black Friday shopping).
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No you're not. I find most "camo" looking a lot like crappy graffiti. Kept some of those all-yellow ones for when we get submarines though.
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Oh man. Good. I was just imagining having BOTH you and the Masterrr @El2aZeR in a CV.... and me being in a BB on the opposite side. I think I need a drink now. Also, because I have discovered playing T6 isn't safe anymore either...
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Quite right. Ones I grind for are the ones that interest me. Like Exeter (got it, I had 70% winrate in it... OMG... and it's still good). I might even have bought Exeter, actually. Crappy pasta-boats and (IMO) Fugly camo, well nooooooooo. I'm not even remotely interested in those, so I do not worry about the grind either.
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Replay included - Can someone tell me what is wrong with my aim?
BLUB__BLUB replied to Pappus's topic in General Discussion
Doesn't guarantee it cannot happen. WG balanz comrade, because reasons. Just in this case, it didn't happen. Cause: too many potatoes. Potato flooding. -
Like, when will WG give CV-player the option to use DCP or let one fire burn, et cetera? Never. Working as intended, spreadsheet says you have fun. Now go to gulag...
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You are right mate, when somebody thinks they can go on "executed properly" and so on, even though I'm asking them how then, and that's all they rant - aaaand If they do not manage more/better than me, AKA being "properly executed" potato, and you behave like such a stuck-up [edited], then that's that. ... and well... then it is not any worthwhile advice or discussion, and best to put them where they belong. So, that is #2 gone in the ignore box, ka-poowwww! I'd rather take a spanking from Masterrr @El2aZeR who is at least clear about what to do and what NOT to do. He could explain a bit better though.... @MrBourpif he is correct. SEE: Even without fires (never get much, because afore explained reasons) or floodings (same) I still manage to do better than the BBs. If I am top of the list in game, a T6CV, and there's also T7 and T8 BBs around... then who has done better? Also, I am clearly making more damage in a T6 CV than in any of my T6 BBs. Even the ones I really like (notice 200 games in Arizona...). But... I dunno if you know about RTS-CVs. But they had a certain limit of planes. Once all were gone, that was it. He got no more, AKA "de-planed" and then what he was: planeless XP-pinata. That will NOT happen now. Also... note that in Ryujo I have 25% better average... and I have just started playing that one. Have a look at my stats, https://wows-numbers.com/player/552033702,BLUB__BLUB/ I am just as much potato as you. I'm trying to become better, if you want too, listen to Mastterrr El2azer, he has GREAT tips. Before, I did 45-50K. Now usually more like 80-100 if the game isn't a 5 minute ROFLSTOMP. But...still much to learn.
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Yeah but that's not really a crossdrop. Still funny though. I could do it with the Hermes, drop a torp behind the DD, he turns, and eats the one that I dropped in the meanwhile. Got them all the time. I hear they get two torps now. Gotta try this... feeling a bit dirty afterwards, probably. I did that with a clanmate, me in Midway him in Currywurst. Man IT WAS FILTHY.... He got seven kills... How about the HMS Ramrod for X-mas, then. I'd say old chap, brilliant idea.
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Hold on dude! Seriously. I might learn why I can't cross-drop a DD or get the second load on the enemy CV.
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Still, somehow I can't outturn the DD, if that DD is kinda savvy. Dunno why. I use brake and steering (S+A/D), it's not like I only use mouse. If he spots you (and he will, no matter 9km or 10km), he can take measures. He has 1.5x more time than when it is Furious. Of course he will not escape the HE-bombs. But rockets, about 60% he can "evade" if RNGesus does not decide to help. Planes simply cannot slow down that much, and a DD has a chance to make them overshoot. Eh. Granted a DD that eats torps is stupid, and if he eats two he is dead. What I mean is that you cannot get those 3 torps from one drop in a DD, it is too small. And because your planes are slower, the Furious can kill more DDs than the AR. Cross-drop a cruiser yes. BB sure. But not a DD. I sure as hell can't do it, and I did it LOTS of times at T4. T6? Nope. And the point is they WILL HAVE TO eat more torps from Ark Royal, if AR has to keep up score. Because all other CVs have faster planes, it takes them shorter to attack again. Maybe you misunderstand. I'm talking about the French BBs with speedboost. Say they are next to an island, but the distance between island and ship is too short for torps to arm. You have to drop them from the other (broad)side. If you drop 'em good, all three will hit, in theory. BUT he will always avoid the third one because he can move FWD/RWD "quite quickly". Well, it IS the point of debate. You somehow have to make good on the slow speed. If you are not good, that is very hard to do. So even if the ship dodges one, and you still hit two, you are still NOT on par with other CVs. Granted if you know how to do it, but most players have no clue. =In my experience you can't use cross-drops on other T6 CVs. One drop, that's it. How do you manage? I tried and best I got was ONE torp dropped for the second (cross) run. I can do it on most BBs no problem. Sometimes they eat all six torps... and one or two more. So, if the ship moves like a nutter, "you don't line up properly"??? The planes are agile enough - indeed you can correct. But you cannot correct it when you attack from the side, and then the ship turns away. He'll eat ONE torp. Never happens with Furious - he simply has too little time to react. Some ships the torps hit him before he has even turned 1 degree. Rudder shifting time is important here, when you are playing AR. Yeah, haven't got a 19pointer on AR yet so it's 10 for me. But I can get ALL torps in with Furious. TWO every time. No problem. I CANNOT get all torps in with Ark Royal (trying though, 45 degrees from rear works best). So, sometimes I get three. Mostly two. Sometimes ONE. Reason is not "I am not lining them up perfectly". Reason is ships actually have some chance to avoid - they see my slow planes diving, leaves them more time. In Furious, or Ryujo, you're on them before they know it (or faster than rudder shift). So, because of the slow planes, you have fewer attacks than other CVs. So you will have to hit harder, which is not that simple to the average player.
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Faster yes. Even the biplanes from AR are faster than a French DD on speedboost. However... they are less manoeuvrable, because they can't brake to a standstill, also many DDs have a tighter turning circle. Agreed. If you read again, note that I am specifically talking about the THIRD torp. You know, the one AR has and Furry simply has not. The one that always misses the DD... (because DD too short). Eh... well actually the DD is already dad if he eats tow but you get the point I hope. I disagree on that one. Planes on AR are so slow, if a cruiser that knows how to play goes "full avoidance", AKA full brake and turn, you'll never get that 3rd torp in. You might even miss the 2nd torp. Of course you'll ALWAYS hit one. Also, the French BBs with speedboost can always avoid the 3rd. Not so with Furious. Ships have less time to react. Also, you only have 2 torps. You will hit two torps every time unless you have FF-ed it up. See above. Show me a replay where you do not miss any torp at all. Bad plane speed indeed, but it cannot all be solved by "proper approach". They can see the planes coming from 10km. If the ship takes proper action I'll never get all torps in. Same goes for rockets, depending on the ship (can't miss a BB... or a cruiser with those). HE bombs... well depending on RNG of sorts, but those usually do not miss either. So - as for proper approach, unless you mean "approach with mountain cover", that always works. Yes, the challenge is now to get 200K from her. Should be possible. I think not "less effective" (I can do just as well, easily...) but more challenging, which is why I prefer AR over the other CVs. Also, I wonder what you mean by "saturated with AA". You can see when they use the vector ("pressed O"). So you can also "bait" them. It only lasts a little while - after that the FLAK does the same damage an is same size again. THAT is when you start the real attack - if you cannot avoid the FLAK altogether anyway (which is "dark art", maybe?). And on blobs, it is a matter of pre-drop + slingshot. Or dump torps from distance... see them run...
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May be handy to remind OP that DDs have no citadel. Which means, BY DEFAULT you cannot score higher than half the max damage on your shells. You will score that "half damage"if it's a full pen and IF that pat that you hit has that much damage left to give. If you shoot his @r$e and it was already half-roasted you get half-roasted damage score as well. On the subject, @Dolgorukov yesterday I had THREE cases of BB rushing DD. One was me rushing a Mahan in my Arizona. I had the HE loaded, he was in smoke, he didn't detect me. I expected him to come out of smoke, turn, and try to torpedo my big a$$. So, I was ready. Or so I thought, my rear guns shot one stupid piece of rock (I should have waited 0.5 sec more). I only shot ~75% of him and well he did get enough torps in. BLUB__BLUB, yup that's me. One was I rushed a Mutsuki, again in the Arizona. He did spot me, and he had shot all his torps and I Neo'd them. So I approach his smoke and I see him, he also sees me. He tried to get away but when close enough I spotted him and blapped him for 95%. He got away and launched his next load of torps at me. However my secondaries did the last 100K. He dead. I ate one torp, it didn't cause flooding hey ho hey ho. Lucky me. Third one, my teammate is in a DD. He gets smoke-rushed by a BB but since I saw it I also detected that BB. So my mate was warned and he turns to let loose his torps. The BB turns broadside, kinda misses him... however the BB didn't get blapped, because he DID manage to destroy my mates torp launcher. So, my mate turns around, to use the other torp launcher... BLAP... teammate of that BB blapped my DD-mate... Point is, you need to know how to do it, but it still a gamble. Sometimes it is wiser to GTFO... (which of course I'd do if I was smarter, but hey, I am a potato).
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Not really. An OP ship is whatever ship that over-performs. There are many such ships. It doe NOT mean the ship overperforms even with potato players. In fact, the opposite may be the case. Ask @Saltface about his Kamikaze-R. Before he was any good, it was a disaster. Now he just casually kills the whole team. An OP ship is like putting a 1500HP Musclecar amongst family cars. Yes a random potato would probably crash it against the first tree... but it's still a lot more powerful. Apparently.
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This looks more like "Atlanta and Vladi went Yolo and the rest ff-ed off to line 9/10". AKA "when your lemming train decides to go the other way" (yeah been there done that, too).
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True. I can see this one ending quickly as well. Five of the green ships are at 9/10 line and that Colorado isn't gonna be anywhere really quick. OP is not gonna have to wait long....
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Well, that's true in both cases, but for different reasons. WIth Yamato it is because of dispersion, for the CV it is "slow shells" and they'll still hit just as hard. Not really I am at the same average. Also, not everything he says is BS. It is also a matter of what you'd consider "OP". As in, take Smolensk, give it 100% fire-chance and a range of 30km. Then give it a reload of 2 minutes. OP or not?
