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Everything posted by Yosha_AtaIante
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WoWs Economy and latest "How It Works: Economics - XP and Credits"...
Yosha_AtaIante replied to Leo_Apollo11's topic in General Discussion
Teamplay o_O ☆ -
How can a DD escape from air rocket attack?
Yosha_AtaIante replied to RedV's topic in General Discussion
He sadly never send me a pm when he would be availible. -
Here is an excellent reply of @Commander_Cornflakes towards people who accuse him of hypocrisy. Basically what happen is that on stream they were up against a team with a Midway player who decided to focus WG only. The Reddit Community celebrates this Midway despite the Midway losing the game saying WG would taste their own medicine now. Commander Cornflakes gives a rply that indicates that they very well know abot how effective a Midway could be if played in the right hands and that the Midway that attacked them commited mistakes which lost it the game. Commander Cornflakes and the rest of WG aren't as clueless as half of the haters spew but noone wants to hear that right because even after things lead to wins one thing still needs to be answered right? "☆BUT WAS IT FUN?!☆" yes, winning is fun
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Here are some of Sub_Octavians replies to reddit users. Have fun with them
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Quote me on that. Show that i wrote that. and yes, i know as i have said a million times already that CVs are still being balanced. You are once again just repeating what we already know.
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Well Hundigo, i never said players who dislike the game "have" to leave but that they should leave if they use what they dislike about the game to justify toxicity towards other players. The rest of what you are saying is your issue and has nothing to do with the rework or balance of CVs.
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I will not quote the reply towards radar cruiser counter as it will mostly be the same answer. These actions take alot of time. The BB turning away or changing course to dodge torpedos. The DD repositioning and launching, giving chase/ kiting and until either of those ships is not under each others influence a good amount of time actually passes. If a CV however interacts with a target ship the interaction between that attack squadeon and the ship usually is very short. So one could argue that a lone DD vs a lone BB influences that BB for a more prolonged time where attention needs to be paid then a CV would and a DD also presents an advantage and higher dmg potential in a single alpha hit then a CV could bring to the table. The DD punishes mistakes harder too. Of course the CV after the first attack can return with another squadron initiating the engagement again with it's effectiveness rising with the amount of times the engagement is started again which the DD can not do. The difference now is that CV usually gets guaranteed damage off which is usually way lower then a DD potential damage on a successful punish. Even if the CV punishes a misplay the alpha is not really much higher and the resulting dot dmg is 100% healable if consumeables are availible. So a DD after chasing a lone BB for 3 - 4 minutes could potentially kill it or at least injure it. Rarely a BB can leave this engagement without injury or with having killed the DD. The DD may or may not be able to press on the attack depending on the position reached on the map (exception ocean) A CV after attacking a lone BB for 3 - 4 minutes could potentially kill it only under severe misplay on the BBs part or VERY favoreable RNG. The BB will not leave the engagement without moderate injury. The CV can press on easily after 3 - 4 minutes continueing the attack. The BB can not injure the CV back without severe CV misplay. So if we compare them, it's very similiar with the CV having the advantage if it's a prolonged engagement and the advantage of guaranteed damage regardless of mitigational movement/manual AA of the BB. But the BB as a moving target can still cover certain distances and fullfill objectives (blocking a cap, capping if not attacked) while the CV to be able to do the same takes severe risks if untis like said BB are opposing it. Also if mitigational movement combined with manual AA management is on point (BB) the CVs strike capability over time can be lessened to make it more costly than it would be for example for a DD to continue on. A DD vs a BB can also after forcing the BB to alter it's position remove itself from the engagement and start capping with an advantage. The CV can remove it's influence over the BB to another target if availible but can't do much more then that making jt dependend on the damage dealt. The CV hull can be used to secure objectives too but only under severe risk. Same as a DD, the CV provides spotting around the area of operation with the CV having the flexibility to change the area of operation more quickly then a DD but with the disadvantage of not being able to secure objectives that way. The CV also is not capable of spotting torpedos or any kind of smoke fire spotting/ proximity spotting via aircraft. And the last point that is needed to be considered is that CVs (t10, most powerful) are usually 1 CV per team and in rare cases 2 per team. If that one CV needs without the support of it's team under average conditions around 5 minutes to kill a BB if said BB is not able to correctly mitigate it's damage, imagine how well the stars need to align to spread meaningful damage to multiple targets of the enemy team to influence the outcome without the rest of the teams input. The posted screenshot is my Yamato vs 2 below average t10 CVs. My mitigation skills are exceptional since i am a CV player myself and the results may indicate that i was pretty muvh immune. It was on the map Okinawa while my Yamato was positioned in between the two middle islands right in the middle of B. Isolated without any aa cruiser support. Basically the most ideal target for 2 enemy t10 CVs (Midway/Hakuryo). This outcome would have not been possible with above average CV players on the enemy team but it tells that CV if misplayed is not as powerful as many make it to be which is important to consider while arguing about "counterplay" as there will always be more or less of that availible depending on the opposing players skill.
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What is counter? Is that some kind of immunity? If every ship had the capability to be immune due to a counter then how is the CV supposed to deal damage? How does a BB that is alone counter a DD which is alone? How does a DD counter a 12km radarship with rpf? I will not argue about WG offers anymore btw. Obviously just because i like/dislike something others might not share that view. Never did i say they had to. Neither liking/disliking something turns the point into a fact. Just because i like the CV rework doesn't mean it's factually fine as for people who dislike it it doean't mean that it's unfixable. So again what will you do about it being that way? Argueing about the same thing won't turn anything around magically.
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But what does that have to do with the balance of the game? I am not WG, what you are explaining to me is completely useless information for me because i don't care and even if i cared i wouldn't be able to change any of it. WG sells stuff and i buy it. If they change it so much that i don't like the product anymore i have still played it before the changes happend and can decide to keep it or refund it for doubloons. It wouldn't make sense to give cash refunds for something i played while availible as advertised but they give doubloon instead so you can get yourself another product for the same worth. Even if WG breaks a law here it's then my fault to do business with them if i knowinly agree to such an offer right? I mean why would i buy something just to point out afterwards that they have to refuns me, why buy it in the first place? WG has stated that balancing is aimed for completion towarda 8.4 on their roadmap. The possibly last changes to Prem.CV happen with that patch and those changes aren't even adressing the prem CVs directly. So where is the issue? Is this a new way of saying the CV rework is flawed? If it is then i congratulate you for actually not repeating something but actually saying something new. Doesn't mean that it has or will have any impact on my opinion which stays the same. Which doesn't even matter. So, what's the plan? Will we still continue talking about how WG does business or are we going to repeat all the points about CVs being OP again?
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What does WG prices suddenly have to do with CVs? I don't care for how much WG sells products, i buy them if i deem the price i have to pay affordable for me. Anything else i don't care about. Also we aren't discussing balancing of Prem.Cv exclusively here. I'm asking is, what are you going to do about it? Why repeat the same arguments over and over? Let's just wait out 8.4, see how things develop from there. Let's see how the second CV line will be made and how the new UK premium CV will fit into all this. Let's see how CVs influence ranked after 8.4 nerfs are applied.
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So what are we going to do about it?
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I wish you said something new.
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So what's the problem again with WG collecting data?
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So what? The ones admitting so far have only been people with outstanding CV gameplay and people like @Sunleader who can be considered a fast learner or let's say pretty intelligent which makes it easy for him to perform on a high level for a beginner CV. Fact is that CV is only op if right player plays it otherwise it's just an annoyance at best. I still have to find one CV player on the enemy team that ever gave me trouble if i played a surface ship. Btw noone said that CVs aren't "balanced at all". To all the rest, you are again, repeating yourself driving circles with your arguments. Let's say you are all correct. Will you finally move on to say something else or give workable suggestions instead of remove/rerework or continue saying the same things forever? I guess this thread is a simple (keep the complainers happy) kind of playing field. Bonus if WG would actually poke their head in here and say something like "We appreciate your feedback." every week just to give you the feel that they actually care about your crying.
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Good thing. They are torturing themselves needlessly. Let them leave it won't be a huge number anyway
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You can't really balance around "fun" effectively because it's very subjective. You might even call me an anomaly in thatregard because i think the CV rework is very fun in any shipclass to play. Expecting WG to balance around "fun"... nah.
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60%+ solo players, help me
Yosha_AtaIante replied to LemonadeWarriorITA's topic in General Discussion
Yamato Kraken 109 plane kills on B cap okinawa laughs at fun police ☆ ( yes the 2 t10 enemy CVs were total garbage i understand yes its one in a lifetime game i understand don't kill me pls free hugs remember ♡) -
60%+ solo players, help me
Yosha_AtaIante replied to LemonadeWarriorITA's topic in General Discussion
My strategy is to do as much damage to the backbone of the enemy team as possible. Keeping their BBs out of the game with continues damage. Opportunities like lone destroyers or vulnerable cruisers are welcome targets but usually it's about crippling the BBs so the main firepower is removed and my own cruisers can take better positions. Important is also to not leave a strong enemy BB force on the enemy team for endgame. The camping BBs that stay full life early and midgame can be a huge pain endgame and this needs to be avoided. But important is to also kill low hp targets that are trying to disengage. A Midway game with less then 2 kills or less then 130k damage i would consider is bad play. The damage is easy to get, the kills need to follow however. The weaker flank of my own team is usually opposing a greater enemy force mostly pushing agressively and lemming which usually means heavy blobbing. Striking them doesn't slow them down and they will notice that your strikes are relatively weak which gives them a feeling of invincibility which i avoid at all cost. Nothing is worse then an enemy thinking that i as a CV can't hurt them so i tend to strike isolated or less supported targets to crush those players morale increasing the stress on the enemy CV because he will get abused in chat for not protecting his weak flank. This overall will lower their own teams morale as toxicity spreads and makes everyone angry leading to easier targets due to emotion driven misplays. Priority is basically a early rocket strike causing at least one permanent fire on the closest BB. Afterwards strike in the same place if no blobbing happens or search for new, better targets if they blob, preferably BBs trying to reach support and making them turn around in their own spawn instead of supporting effectively on a flank. If a DD appears to be left without much support that DD will for a short while get my attention, depending on how good the DDs is in regards to annoying me (smoke while my planes are spotted above it, correct DB evasion, falling back to AA cruiser support, recieving fighter cover) i switch quickly to the next best target preferably BB. If a lone flanking cruiser no matter which one is giving my team trouble i will focus it until it's dead or a none issue. Important is to not fly needlessly around the whole map to give fighter cover. Fighters are very valueable endgame when only a few teammembers are left. They are now much easier to protect since enemy CV can't choose between a variety of targets. If possible always strike closest to your CV (Low hp target>BB>DD>CA/CL) Stay positive in chat if possible, give a wilco for every request your team makes even if you don't fullfill it. It keeps the morale high and not everyone actually pays attention to if you actually provide the requested support or not. Golden rule is to support if the request is on route. If not on route ignore request and work on established priorities. -
60%+ solo players, help me
Yosha_AtaIante replied to LemonadeWarriorITA's topic in General Discussion
Oh yes lategame you are screwed if the CV knows how to play. Only thing that messes my lategame up if i play Midway is when i left to many BBs at high health pools who suddenly decide to cap in the last 5 minutes and push together with their heals ready. Nothing is worse then having to get a points advantage with 2 BBs and one AA cruiser pushing together from cap to cap. So if you can be such a BB or AA cruiser you can screw some CVs endgame up if the CV has no more support (fodder) on his own team availible to buy time. -
60%+ solo players, help me
Yosha_AtaIante replied to LemonadeWarriorITA's topic in General Discussion
It's probably impossible to really do much if solo. CVs will severly ruin you exactly when you absolutely don't want to get interrupted. I obviously am not good with my non CV classss as i'm lacking experience in positioning and aiming. But i can tell you what to avoid from a CV point of view: Avoid commiting early and punish whoever is commiting to much on the enemy team. Always be in a position from where you can disengage even if a CV is going to target you as you can make it more unpleasant for said CV to strike you. Avoid going off alone for obvious reasons. Also what really helps me is trying to stay positive in chat when i play solo. It sometimes has a positive effect on your team i noticed and people are more likely to support your efforts. Try to fight where the weaker flank of the enemy is and after winning that position approach from there, sticking in range of your teammates to be able to fall back if needed. Communicate if a key target used DCP so the CV can punish them and help you out that way. But you might already know all this. Just wanted to give my input anyway but i still hope it helps a little. -
Blobbing is impact created by the CV.
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Yes you also lost a good amount of planes which is the point in Kagas playstyle. But usually, if you can help it you definetly shouldn't be doing these kind of attacks in the influence of an AA ship like a wooster. But good efforts. Well you are aware anyways since you called it a foolery so why am i even saying this to you :) Anyway the screenshot of your divebombers having 5k health left while approaching that wooster. A wooster with DFAA burns through them (healthy aa modules) an 4 to 5 seconds if not faster especially with other ships AA in the mix.
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There is no proof needed. A full Kaga torp squad can have enough health if you dodge flak corretly to tank a wooster and get a drop off to a ship close to that one in a reasonable timeframe with heal enabled. You get one drop off but loose all the planes. You need all of them however to tank the dps otherwise you wouldn't be able to do this. Usually a bad decision to make except for when you are sure you can sacrifice those planes or you csn secure a kill.
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Still Midway. Cruiser or BB it doesn't matter to me.
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Midway
