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Everything posted by Yosha_AtaIante
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Hello everyone. Has there ever been a discussion about the addition of auxiliary ships/ repair ships? I had this idea floating around and thought it might be worth a post. Those ships could function with an AoE (Area of Effect) field that gradually repairs ships close to it and it could also be equipped with nation specific gimmicks on top of it but without guns/AA/secondaries, no armor. Very similar to the ones in Ops. Concealment and radius of the repair Zone can also be made unique from nation to nation with one maybe repairing more per second but with much smaller AoE zone. Or another nation being exceptionally well concealed while healing much less per second. And maybe even radar hydro equipped ones. Limit them for 1 of the class per division like CV and maybe only 1 or max. 2 per battle. What are your thoughts?
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Why is it even possible to assign a captain to a prem ship? how stupid is that?
Yosha_AtaIante replied to Cpt_RakkR's topic in General Discussion
If you buy a commander for doubloons in the armory it will be specialized for a silver ship. Usually the t1 of the nation. You can put this one on a premium but still need to retrain him for different silver ships. Same for special commanders like for example Azur lane Commander. Those aren't tied to any ship. If you put them first on a premium ship then they will. Be specialized for it and retraining for a silver will be required. -
Why is it even possible to assign a captain to a prem ship? how stupid is that?
Yosha_AtaIante replied to Cpt_RakkR's topic in General Discussion
It has been this way forever. Premium ships are Premium for that reason. They help you do training on your commanders. -
Yes but flamu mistook El2as stance on stream. The fascinating thing to me is that he doesn't know El2a.
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Funny, "cheating" bot behaviour, flagging by the game...
Yosha_AtaIante replied to Andrewbassg's topic in General Discussion
That sounds very random. Anything can happen huh? Doesn't that make those ops a bit more exciting?- 30 replies
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Funny, "cheating" bot behaviour, flagging by the game...
Yosha_AtaIante replied to Andrewbassg's topic in General Discussion
I doubt WG is out to get you and it might just be a coincidence.- 30 replies
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Funny, "cheating" bot behaviour, flagging by the game...
Yosha_AtaIante replied to Andrewbassg's topic in General Discussion
Can you explain your issue in more detail? What do you mean by bot behavior? Is this about coop or random?- 30 replies
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Especially harder content with rewards that are worth to be worked towards. Cosmetics or emblems exclusive to completing such content.
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I'm sure there was more than just you casually "yelling" via textchat at them to stop camping. Most of the time it's better to just leave chat alone and exit to port.
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Exactly. Nothing ruins your opportunities more than that enemy that notices he is being rpfed despite being behind his teammates
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I would love having a permanent arms race mod. It's quite fun and I wish I could play more of it with friends /clanmates. The ranked sprint is usually short and only allows for one division mate. If they implement arms race as a separate option with the normal division limits that would be amazing.
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My impression of Orkan is that it is free and easy food for CVs. Absolute pass.
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New shipclass idea.... Auxiliary Ships
Yosha_AtaIante replied to Yosha_AtaIante's topic in General Discussion
Oh well. It was an idea. I realized it being doomed once pano mentioned economy and that compared to MMORPG healer classes where you have rotations you actually do nothing in those ships. -
New shipclass idea.... Auxiliary Ships
Yosha_AtaIante replied to Yosha_AtaIante's topic in General Discussion
Reward them with 50% (value of course doesn't need to be 50) of what the ship in its healing range earns during its time spent in there. Counting all ships that ever enter it and "collect" economy bonuses during their time in the healing range. -
Go into the settings and deselect the option to pre download future updates.
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New shipclass idea.... Auxiliary Ships
Yosha_AtaIante replied to Yosha_AtaIante's topic in General Discussion
It depends right? It doesn't need to heal back the whole damage received before the second strike happens. If you do a total of 15k damage to it and before your second wing arrives it heals 5k back then you effectively only did 10k damage. You then need to account for the plane losses you receive due to the AA of nearby ships. T9+ they might even have a repair party consumable which will help them mitigate even more damage making the choice of targeting them poor. Assuming the repair ship can't push close without being deleted surrounding ships are pinned to its location meaning that targets elsewhere are much more favorable for you. Considering this all we can assume that the repair ship will mostly be used on the holding/stalling flank making all this even more difficult and fruitless since a CV usually doesn't target stalling flanks if not absolutely necessary Or juice targets that are isolated are around. Yes you are kind of right. The interaction part is kind of difficult. There is nothing to press or shoot in those ships to keep the player engaged all the time. Obviously realism was never a problem for WG however and speed shouldn't be an issue. But yes, the "engaging" part of the gameplay might be difficult to create. -
New shipclass idea.... Auxiliary Ships
Yosha_AtaIante replied to Yosha_AtaIante's topic in General Discussion
Assuming they benefit from their own heal buff and they always have at least one ship nearby it might not be to productive as a CV to go for them on that case when one could instead go for the ships not benefitting from the heal. -
New shipclass idea.... Auxiliary Ships
Yosha_AtaIante replied to Yosha_AtaIante's topic in General Discussion
I'd be. It's not always productive to assume that everyone shares your opinion. -
New shipclass idea.... Auxiliary Ships
Yosha_AtaIante replied to Yosha_AtaIante's topic in General Discussion
Well the auxiliary ships are of course controlled by players. And yes some random would just continuesly hug them... Instead of the usual island behind their spawn. I think it might be workable if those are developed carefully. -
Can you please post the replay of said game?
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The Large Downloaded Update Today Was The Subs?
Yosha_AtaIante replied to Sir_Sinksalot's topic in General Discussion
Subs are coming in a separate game mode next patch. -
The Large Downloaded Update Today Was The Subs?
Yosha_AtaIante replied to Sir_Sinksalot's topic in General Discussion
When was the last time you played? You simply might have missed an update. Otherwise it might as well be predownload for the next coming patch. Subs will be implemented next patch in a new game mode. -
Why are WG games more frustrating than other games?
Yosha_AtaIante replied to Psychatogg's topic in General Discussion
WGs games aren't the only frustrating ones. Ever tried playing with "Pick up Groups" in MMORPGS? You get the worst of the worst who don't know strats, don't watch guides or play their class wrong or badly dragging you down. I usually play healer classes and I see everything. Every misplay... Nothing escapes me and sometimes it just makes me rage quit. Bad players can be everywhere same as teams dragging you down. Playing in static groups helps. But that requires organization effort. Same applies to wows. The game is easier with Clanmates. So just find yourself a group of friends to play with. -
At which tier should you no longer be a total tool?
Yosha_AtaIante replied to Camperdown's topic in General Discussion
The question should be directed at the battle count instead. It's very easy to reach high tiers with low amounts of battles. Experience trumps everything else and I believe after 2k battles one should be rather decent and the stats should be growing. If however after 2k battles the stats show no sign of improvement that is then a reason for concern. -
It's kind of defeating the point of being a "Community Contributer" then doesn't it?
