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Yosha_AtaIante

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Everything posted by Yosha_AtaIante

  1. Yosha_AtaIante

    Is it time to rethink Russian BBs DCP?

    why would you repair pings as a Bb, homing torps are so easy to dodge in BBs with ping on.
  2. sue them for what exactly? You are getting the product "premium time" exactly as advertised and it's not WGs business if you use it or not. If you decide to let it go to waste by not playing because you dislike certain game elements then thats your own problem
  3. Yosha_AtaIante

    General CV related discussions.

    Can you explain please where this myth of them having more hp than DDs comes from?
  4. Yosha_AtaIante

    Depth charges are as useless as AA

    Depends on the nations depth charges. WG shoud unify the depth charge damage across all the nations (and pick the highest alpha currently in use). That will fix the issue of subs surviving so many. However hitting 10 already cripples subs quite a bit already. And it's not hard to punish a submarine that isn't careful anymore anyway.
  5. Yosha_AtaIante

    Depth charges are as useless as AA

    It's not as easy anymore, the aoe range is quite big. So it's more like calculated HP losses. Pinging is out of the question as it's really easy now to track and hit subs with depth charges due to the ping effect showing their location rather precisely
  6. Yosha_AtaIante

    General CV related discussions.

    Going to post more soonTM. Not that hard to deal with average sub player
  7. Yosha_AtaIante

    Ranked: What have been your experiences in the different leagues?

    Why even play ranked
  8. Wait, why should they compensate your premium time again?
  9. Basically this. The hp pool will cancel this sub by quite a bit. Also fast speed underwater means overextending into some hydro that isn't spotted yet or bumping into enemy sub on the same depth will be this premium sub sinking quickly. It's probably better to just stick to the techtree t10 as it has the hp pool to tank a few depth charges while still being more than fast enough and with way better torpedo reload and six launchers in front.
  10. Yosha_AtaIante

    What I'd change to the game if it was up to me...

    I'm going to read this after work and give you a detailed response. What I can see at a glance however is that your system is far too complicated for the average player. The amount of things one would need to account for while playing will make dedicated players who understand this system fully far more powerful than your average CV player reintroducing once again (what is already here tbh) a massive skillgap between CV players and once again would tilt the scales in favor for the team with the better CV player. It introduces more problems than there currently are just by being so overly complicated. It doesn't help that you want to force players to get better at the game. This never works. There isn't a single game out there who produced a majority playerbase which is highly skilled. All your suggestions will achieve is an even smaller CV player population of very good players which will slowly be declining because of the non rewarding playstyle and inconsistent luck based AA
  11. Why change a working system though?
  12. Yosha_AtaIante

    Remove Submarines

    Forum has become such a clusterfuck it's like it recieved a new content upgrade recently.
  13. Yosha_AtaIante

    What I'd change to the game if it was up to me...

    You are making to little suggestions then. If you need a whole redesign then please propose this while redesign and not just a few single elements. propose how every single cv line will differ from the rest in your redesign too. Then I can judge with my current experience. Until then I will always compare your ideas with the current design since you did in no way give enough information which would describe your whole new design idea
  14. Yosha_AtaIante

    Are subs MORE impactful than CV's???

    Sorry what? I already stated multiple times that CVs are indeed OP. And with them being OP they also have the greatest battle influence of every ship class closely followed by DDs. Subs are as low as BBs in battle influence. What is there to argue about?
  15. Yosha_AtaIante

    Are subs MORE impactful than CV's???

    please quote me saying any of that. Who needs any evidence to dispute the obvious nonsense you spout? It's clear for everyone to see. You might not have noticed yet but the entertainment you provided was fun for a short bit only
  16. Yosha_AtaIante

    Are subs MORE impactful than CV's???

    You are trying too hard now. At this point most users on this forum know that all you do is parroting. Come up with an opinion informed by your own experience before spouting nonsense you barely understand
  17. Yosha_AtaIante

    General CV related discussions.

    exactly, same as back then. just roll it back so these pepegas in this topic can see how much worse RTS was in that regard
  18. Aren't you feeling like this overused joke is getting old at all?
  19. What's the point of your topic anyway
  20. Yosha_AtaIante

    What I'd change to the game if it was up to me...

    Would completely kill off CV damage. No idea how you got to the conclusions that this would make them fair. You might aswell not have them in the battle at all. Do you realize how easy it is to dodge single strike CVs like the russians for good players? Reducing number of aircraft and amount of strikes per squadron (effectively making every CV single strike) will make it extremly easy to negate damage for any surface ship. Combine it with planes being permanently shot down and you get 30k avg CV damage at current AA levels. Do you realize that squadrons need hp buffer to get strikes through as AA usually always depletes some planes in the current iteration? You pay planes to strike. You can only regenerate a set amount of planes per 20minute battle. Plane numbers are already limited by battle time. Also "slightly higher hp" to cmpensate are you joking? What is slightly please? If a Halland has an AA dps of 500 and you buff plane hp by 10% then it would still not be enough to make planes survive in it's AA for even 2seconds longer. Now remember you saying planes are now limited and even less reserves than there currently are? You realize Halland can ambush planes with AA by staying dark until the planes are to close to disengage? Do you even think this through when making these suggestions?
  21. I don't see WG managing something as badly as anthem was anywhere, can you point it out to me?
  22. Yosha_AtaIante

    General CV related discussions.

    at least CV players would be balanced against each other
  23. Yosha_AtaIante

    Submarines interaction can´t get worse? Now on PTS..

    I'm sorry but if those pepega cruisers couldn't see that coming then it's their fault alone. Subs almost always go through the middle. There is always that one guy that goes through the middle. If you play 2brothers not expecting anyone coming through there then you deserve getting punished for it
  24. Yosha_AtaIante

    Are subs MORE impactful than CV's???

    You as a sub player barely have the tools to influence the game majorly in your favor. You are to slow to always pick the exact flank you need to be on so if in the beginning of the match you choose the wrong one you can only watch as your team loses. However as a CV you have total control over whereever you need to be usually and therefore influence exactly where it needs to be. CV is by far the more influencing class
  25. Anthem is dead anyway, not because of player action but because the devs and publishers messed up harder than WG could even dream of.
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