Jump to content
Forum Shutdown 28/7/2023 Read more... ×

xxxxRipleyxxxx

Players
  • Content Сount

    8
  • Joined

  • Last visited

  • Battles

    35063
  • Clan

    [WALLY]

About xxxxRipleyxxxx

  1. xxxxRipleyxxxx

    The Queen of the Seas: Brisbane and Matilda Kelly

    dude, seriously??? i'm far from being a friend of most of the wows missions but this "impossible" task took me about 3-4 matches with 800% and 1600% (which i rarely use in normal matches) commander xp bonuses. you have no bonuses left? well, crap happens but i guess most of the players have of some of these bonuses left and don't waste all of them as soon as they get them.
  2. I remember a letter from the devs not long ago, which sounded like a kind of "excuse" in some points and I remember how skeptical a lot of people reacted to this letter. In my opinion they were absolutely right about that. I just don't know how to start but alone from this little part of the "simple" guide, I get the following information to think about: - "In the process of making changes to the in-game economy..." vs. "Maintain the current state of the in-game economy..." Hmmm, think about that by yourself. - "Enable a user-friendly transition..." Does "user-friendly transition" mean, you are just forcing the players to the new system by splitting camos, signals and bonuses into your new system? - "Offer an option to select economic bonuses and visual elements (camouflages) separately." & "Provide an easier way to manage economic bonuses." Yes, you achieved that by 100%, but at what cost? The bonuses and visuals have been separated and the economic bonus management can be done from any point of the interface (interesting, from the port, the equipment and the exterior tab, fast and easy access from everywhere). What about the rest? The exterior tab now contains "useless" visuals (useless just by the means of having no effect on the gameplay). The rest of the signals have been moved to the equipment page, where you formerly just had permanently bought upgrades. Now they are mixed up with consumables. Prior to the update you had one page for the permanent equipment and one page for the consumables. Now its one page with mixed up permanents and consumables of another kind, one page with visual stuff and one more page for consumable economic bonuses. I can understand that at some point it might make sense in case of separating these stuff in the 3 categories: Upgrades & Bonuses for Gameplay, Visuals and Econoic Bonuses. But I guess for some players its more important to have these stuff separated in one-time buys and consumables. Regarding the whole discussion about the old to new bonuses values and their effect on the economics I am very skeptical by now. All this information in the guide, all the numbers, examples, everything just can't be proven, because there is no information about how the calculation of the income works in detail. So the only provable information is the given word that the economics are about the same or better. The playerbase has to trust you. What do you think about the trust of the playerbase in the words of Wows at this point?
  3. xxxxRipleyxxxx

    Regional Holiday Streams and Giveaways

    Hello again! Just wanted to refresh my request about any information about the prizes from the holiday streams.
  4. xxxxRipleyxxxx

    Regional Holiday Streams and Giveaways

    Greetings! I just wanted to know if the prizes from the holiday streams have been shipped yet? Lucky me, I won a signed card on the German stream, filled out the form but haven't gotten anything yet. A short info would be nice.
  5. xxxxRipleyxxxx

    Developer Bulletin for Update 0.10.0

    Regarding the new captain skill system again: As mentioned in the devblog, one of the main reasons for the change is that the majority of ships often have only one effective build. There will be no difference with the new system! As for each ship, there will be only one "most effective" build within the given skills. Its just that you change and decide what skills these are. Furthermore you point out that some skills are ineffective for certain ships. Why do you decide that over the players opinion? The Manual fire Control is still marked as "not recommended" for my Siegfried build in game. Nevertheless I chose that skill for my captain, because I wanted a secondary build for my Siegfried. And i have seen secondary builds on other cruisers as well. You want to give players more varieties to chose from by taking some varieties away. That makes no sense at all
  6. xxxxRipleyxxxx

    Developer Bulletin for Update 0.10.0

    Regarding the new captain skill system: Just why? Why are you trying to fix something that isn't broken? That doesn't make any sense...
  7. xxxxRipleyxxxx

    Raid for the Filth

    Ok, i am not sure if all the following things apply to this section of the forum but since I am not allowed to post in some other sections (because this forum doesn't recognize my amount of battles from my steam account) I'll do it here: 1. The actual gameplay of "Raid for the Filth": As already mentioned above, its always the same. The Bots always spawn at the same place and time. After some battles you have a fixed routine for the first part of the battle. The PvP part is the only thing that makes it at least a bit interesting. 2. The "Grind for the Filth": I have no problem with grinding. Its everybody's own decision if he/she wants to grind for the rewards. But some more interesting battles would keep up the motivation to do so. 3. The Halloween Tech Tree: Well, I am not quite sure what to say here. 1 Credit to buy a researched ship? Ok, no problem. Getting some spare port slots for some Halloween event ships that will be removed in a while for dubloons? Really? I mean, REALLY? I can't even sell these ships so they are just blocking my port slots. I really hope that the game will remember which port slots were mine, when the ships are removed... 4. The Halloween 2019 Camo's for special ships: Again, its everybody's own decision if he/she likes those camo's or not. I really liked that Shimakaze Angler camo and bought it last week by the ships camo section for 8000 dubloons. Now at the start of the Halloween event you get that camo in the Armory at the same price PLUS an additional commander. I feel a little ripped-off here, but well, it was my decision to buy it early. But its interesting to read in the event description, that if you would buy it as duplicate, you would recieve the whole amount as compensation. BUT in the shop description of the camo it reads that you will get 6800 dubloons as compensation. So either I paid too much for my single camo without commander or one of the descriptions is wrong. And please, think about giving the related commander to those players who bought that camos prior to the release of the event.
×