Jump to content

ItsTipez

Players
  • Content Сount

    8
  • Joined

  • Last visited

  • Battles

    4981

About ItsTipez

  • Rank
    Seaman
  • Birthday April 19
  • Insignia

Contact Methods

  • AIM
    Assist
  • MSN
    Massage sounds nice
  • Website URL
    Under ralph's lever
  • ICQ
    I control quotes
  • Yahoo
    , its a me! Mario!
  • Jabber
    Cus its jabber! Jabber night!
  • Skype
    Scope
  • Twitter
    Twitter twitter twitter

Profile Information

  • Gender
    Male
  • Location
    Earth
  • Interests
    Dying
  1. ItsTipez

    Prince of wales idea

    Once again, wg's choice
  2. New idea; Damage repair party able to repair aa. Concept is simple, there are several different levels of damage, low, med and high, depending if the gun was hit directly or not, and also depending on the certain calibre gun that hit it Low has a good chance of repairing aa Med has a, well, medium chance of repairing aa And high has basicly no chance of repairing aa Oh, and captains like Yamamoto can also repair AA with the special ability. Im not including secondaries because if it can happen to large irriplacabe guns, it can also happen to them too.
  3. ItsTipez

    Prince of wales idea

    Many bbs could do this, like the mentioned prince of wales. They were entirely capable of laying one in the case of heavy attack. This could be an interesting addition. As with the reload, it could be atleast 3-4 min for balance reasons. The smoke time is an issue, its wg's choice if they want it short or long
  4. My idea of Prince of wales is to make it the first bb in the game to carry a smoke screen IF it ever gets added, this can be/is a reference to the battle of the denmark strait when it had to lay one to escape the bismarck. the stats will be the same, like artillery or aa. Maybe its unique perm camo can be the welsh flag, after its namesake. The tier, speed and maximum ap/he can be the same since there is already 2 kgv ships in the game. Who thinks this concept sounds ok?
  5. ItsTipez

    Will i get dreadnought in time

    Welp, crap. Time to start crying
  6. ItsTipez

    Just some ideas

  7. 35 missions completed, its currently (greenwich time) 29 december. December 30 + december 31 = 4 missions that can be completed. 35 + 4 =39 completed missions. You need 40 to get dreadnought. Now here is the question. The expiration date is jan 1st, however, does that day still count or does it end as soon as it turns jan 1st? I know making a forum post about this is stupid, but i dont care. I WANT DREADNOGHT
  8. ItsTipez

    Just some ideas

    1: Add special effects when you detonate someone like guns flying off barbettes, lifeboats flying, hull ripping up ect... 2: new achievement; Detonating Strike. If you detonate someone who is over 50%hp, it will award you with this achievement rather than devestating srike 3:a blue name tag that is on your name, which is like violator or division tags. Its purpose will be to tell your team that you have a slow game, and the punishment for being afk wont be applied. 4: issues about he (keep in mind that this is if the player has ifhe through this and the next issue) . If a he shell hits the hull and shatters (like if you are bow on in a bb), there is no way that a he shell can start a fire that way. Another weird angle that can start fires is a shell hitting a deck at 95 degrees and starting a fire (correct me if i got the angle wrong). A bigger issue is he hitting super structure (like the hoods,and has ifhe skill) penning and constantly causing 1k damage each and never getting saturated (i will discuss this in the 5th problem). Also, PLEASE stop adding more he spamming ships or ships which specialize in he. By 2020, battleships will be impossible to play because cruisers are getting more popular and op. 5: fire/he saturation. Imagine a yamato, that got hit in the nose by he and caused a fire, losing 9k hp. Now imagine it again, but with less hp and fire causing the same amount of damage. This is the problem with playing bbs, especially high tier. I wondered why it dosent saturate the hull, like torpedoes do to ships. He hitting the deck in the same place realistically has to saturate it at some point. 6: a built in replay system. Just press a button if you think you liked the battle enough to see it again, drops into a tab and you can watch it infinite times (i know you can do this manually with a few lines of code, but im too paranoid to edit the code without breaking something)
×