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Everything posted by Captain_Newman
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opinionated review 2019 - a year in retrospect
Captain_Newman replied to Jethro_Grey's topic in General Discussion
Pretty much along the lines of what I see wows 2019 as. As the song says.. "This was a triumph. I'm making a note here, HUGE SUCCESS It's hard to overstate my satisfaction." WarGambling Balans We do what we want Because we can. For the good of all of us Except the ones who have quit But there's no use crying over every mistake You just keep the scam going 'til you run out game I've experiments to run There is balans to be done On the players who are stil around And believe me we are still around We're doing balans and we are still around We're filthy rich and we are still around. And when you quit we will be still around Still around Still around.. ... You're welcome, WG. Contact me for royalties if you want to make this into your official anthem. Any similarities to Valve and Portal are purely intentional coincidental. -
There will never be a BB with bigger guns then Yamato...
Captain_Newman replied to Jethro_Grey's topic in General Discussion
In addition, they never said there would be ships with bigger-than-460mm guns... well, submarines are called boats, not ships.. Also, how about a russian CV that has planes mounting a single 510mm gun under it's nose instead of having rocket planes? Planes are not ships. -
There will never be a BB with bigger guns then Yamato...
Captain_Newman replied to Jethro_Grey's topic in General Discussion
I hope you don't mind, I thought your directives were far too forgiving so I changed them a bit - consider it a suggestion. I also added one the community is sure to love under no. 11. This is aimed at people with health issues. Primarily mental ones. -
Except this whole claim originated not by applying a rule set that included all flying machines with fixed AND rotary-wing aircraft, but by attempting to apply a fixed-wing aerodynamics rule set to a creature that doesn't fly like a regular airplane, thus rendering it invalid. I repeat, bumblebees flying is no miracle, this isn't something that has scientists confounded, it isn't some science-shattering thing, we understand their flight entirely. Again, read the links I posted. A bumblebee couldn't fly if you apply a rule set from fixed-wing aerodynamics, to be specific. This argument is a well known example of bad logic due to applying a ruleset that doesn't apply here. There is nothing forbidding them from flying, and indeed they are, and we understand entirely how. Using this argument to suggest a miracle or to try and suggest science is wrong (hence you should buy into this set of completely unsubstantiated beliefs, usually perpetuated by various pseudoscentists and the like) is just false logic. Now please, go read up on it, there are plenty of articles from respectable, verifiable sources that explain why that whole argument is false in great detail. An office building could fly if you detached it from it's foundations and somehow provided enough thrust. It's a simple matter of overcoming thrust to weight ratios. Of course, there is no reason to do so, it would be impractical, expensive, and dangerous, which is why nobody's doing it, but it's still a bad example.
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There will never be a BB with bigger guns then Yamato...
Captain_Newman replied to Jethro_Grey's topic in General Discussion
This 510mm should become the next dockyard ship. Ofc, heavily time gated, but worry not - in order to obtain it, simply complete the following directive: -
There will never be a BB with bigger guns then Yamato...
Captain_Newman replied to Jethro_Grey's topic in General Discussion
WG, let me give you a promise in return: I will never stop spending money on your game. You can expect the same dilligence from me in keeping that promise as you have demonstrated yourself in keeping yours. -
There will never be a BB with bigger guns then Yamato...
Captain_Newman replied to Jethro_Grey's topic in General Discussion
Don't think anyone is surprised anymore. What they should do now is to make this t10 just outright available in the store (with a suitably outrageous price, ofc). Just make it a two-for-one deal when breaking promises is concerned. It's not like they're not already kind of there with the PR... -
dd nerf Huge DD nerf might be coming for patch 0.9.1
Captain_Newman replied to Jethro_Grey's topic in General Discussion
You are looking at this from the perspective of an entire team, but you fail to look at it from the perspective of the torpedo boat player. The fact a Smolensk will burn his target more easily will be poor consolation when anyone with this module can dodge torps with ease. I agree that I'd rather have concealment module on, but a lot of people will make the argument that they're spotted by CV's all the time anyway, and use it. This will dramatically lower the damage potential of the torpedo boat. So, pray tell, why would someone play, say, a PA dd after this hits live? So they can have their amazing 25k damage games? They'll just switch class, leading to a further decrease of the DD population. This is a poorly thought out idea, and what worries me is that you people actually think it's viable in the current meta that is heavily stacked against DD's. I mean you just finished a year that was all about making times tougher for DD's; reworked CV's with their rocket planes in almost every game, an entire line with anti-DD specialized ammo, defAA and AA in general becoming useless, which is a double DD nerf - hugging friendly AA is less effective now, and with defAA nerfed into the ground everyone slots hydo instead, now. So in the middle of all this, you introduce a module that replaces stealth (which is all but gone with all the CV's around) and makes torps much easier to spot, and even makes you able to take their hits better? In what universe is this a well thought out idea? Ok, yes, target acquisition module was trash and nobody who wasn't an absolute potato or memeing hard used it. Can you please come up with a solution that doesn't additonally nerf a class that is consistently being hit hard by your infamous "balancing" decisions? -
dd nerf Huge DD nerf might be coming for patch 0.9.1
Captain_Newman replied to Jethro_Grey's topic in General Discussion
Agreed, but a lot of people will make the reasoning that they're spotted by CV's most of the time, anyway, and mount the module. This is a DD nerf, first and foremost. PA DD's can basically be put on permanent port queen duty when this is introduced, they're already out of the meta, now they become entirely pointless with the one advantage of their torpedoes being completely bypassed by this module. This is pure idiocy of the highest degree. -
Wow WG, just wow. Event still on but no tokens for daily's
Captain_Newman replied to Aldramelech's topic in General Discussion
I understand that. I guess my point is that with all the dumpster fires this event was practically made of, this is a fairly minor thing to complain about? It's a legit complaint, I'm just looking at it from the perspective of being tired of complaining about much bigger problems already. BTW, it's possible to have a civil discussion without these personal jabs. It's not neccessary, and I'm sure you can do better than that. -
Could we not? I take it DD's aren't hard countered enough by everything? Let's see... ...CV's in almost every game, rocket planes make it easy DD farming mode. ...if that wasn't enough fun for you, here's multiple CV's per game, even though everyone and their grandmother have been telling you it's not fun and to remove it since CV's have been in the game. ...Radars ...Hydro ...DefAA useless now, so, more hydro everywhere. ...SAP cruisers ...High dpm ships everywhere ready to blap the moment a DD is spotted. So let's make a module that completely overrides torpedo stealthiness, making ships with stealthy torps, notably DWT's, pointless. In general mechanics that completely override other things like that are a terrible idea. Similarly dumb to the nonsense of guided torps ignoring torp protection and causing citadel hits. I'd like to hear the reasoning behind this module. If you guys think torp DD's are OP in 2020, I'd like to hear you say it. If you don't, then why are you even considering this?
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How many planes carrying T8 CVs?
Captain_Newman replied to _Conan_Librarian_'s topic in General Discussion
Same. I have seen 3 per side, though. Even 2 per side is terrible, WG needs to make a hard cap of 1 per team. -
Yup, senior moment. For a moment I forgot WG is actually trying to sell the idea that CV's are just like any other class. Carry on.
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What are the best T6 Techtree ships to practice in?
Captain_Newman replied to ________________Morrison's topic in General Discussion
So, stop getting blapped? If you're down to low health in the first 3 min, it means you yolo quite a lot. This is equally undesirable behavior as camping - look at that mini map (do you have it enlarged with ship names and last known positions on? If yes, use said information. If not, please slap yourself with a trout, then turn it on). A damage spike in a t6 cruiser shouldn't be 50k, that should be a fairly standard game. Remember, a cruiser is more valuable the longer it survives - late game when a bunch of the enemy team are dead and the rest are weakened, there's less angles to worry about you can be shot from, and the rest are targets you can use your dpm to bring down. If you usually go down fast and score 10k, that just means that even if you somehow get a positive WR in a ship, you've just lucked out with teams and are being carried despite your contribution, not thanks to it. Based on what I've read, you need to work on your awareness and kiting / cover skills. Learn when to go dark, as well, if you're being focused by several ships it's time to stop shooting, go dark, reposition, and reengage on your own terms. I'd say leave the Trento in port for now, though, I don't think italian cruisers are the best to learn cruiser gameplay on. Tech tree wise, try out Budyonny, Aoba and Nurnberg and learn to be effective with them and kite. A Dallas would be pretty ok to learn to use islands properly. Pepsi to learn about using AP in a cruiser. BB wise, Fuso is amazing, I remember quite liking the QE too. DD's, leave the french for now, it's best to first learn a standard cap contester dd (Farragut, Gaede, Hatsu, etc...). -
Not sure about the ratio, but I mostly use AP unless the target is a bow on BB, or if I know an enemy DD will become visible soon so I pre-switched. Other than that, AP all the way.
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What should I do with 1 mil free exp?
Captain_Newman replied to SowonAoD's topic in General Discussion
Agreed, that's what elitexp is for. In addition, using fxp to skip through lines is a major contributor to high tier gameplay being as much of a roflstomp fiesta as it is. At leas half t10 games these days are a stomp, whether you're on the receiving or giving end. I always advise against skipping lines to anyone but veteran players who are using it to get research points faster. -
I'm confused why everyone hates her so much. They usually whine about the sea mines not being there... yea, but you get the really good german hydro on a ship equipped with DD-blapping ammo and an instant disengage smoke you can use once said DD is dead. More than a fair trade for sea mines, it's not a bad ship at all, especially in terms of impact on the outcome of the match. I'd taker her into battle over the Zara any day of the week, myself. Sure, in a few select situations you might find yourself missing the torps, but overall the hydro is a better option.
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Hell, I could buy it now for 15k dubs and I still don't think it's worth it. So I won't.
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What should I do with 1 mil free exp?
Captain_Newman replied to SowonAoD's topic in General Discussion
You know, there's no written rule that says you must spend your fxp the moment you hit 1 million. If nothing currently on offer appeals to you, sit on it for a while, there's some additional reward ships coming in soon (and all the time). -
You haven't really told us what you want the ship for or what your preferred playstyle is. If you know how to play a kiting cruiser you could do fine in a Yoshino. If you can aim, the Thunderer will reward that. Overall? Thunderer is the stronger ship, just remember to angle, it hits hard but it also gets hit hard if it gives broadside.
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Irrelevant. They don't fly like airplanes. It's literally applying a wrong set of rules to come up with a "miracle" of defying them. Read the links I posted, they explain it in greater detail. There is nothing weird or unexplained in how they fly.
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There will be no CV's allowed in this ranked. It was on the dev blog.
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Indeed, without having knowledge of high tier cruiser gameplay Alaska won't be fun at all, neither for the op nor his teams.
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This would be my preferred option, sadly WG seems desperate for a new class so it's fairly certain they're coming.
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They need to give up on the incredibly dumb idea of having guided torpedoes that ignore torpedo protection and hit citadels, sonar pings keeping things lit through smokes before we can talk about how subs can be distributed. I had the chance to test out the latest testing iteration and they're absolutely game breaking. In addition I found them not fun to play and not fun to play against, which seems to be a classic wg design lately.
