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Captain_Newman

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Everything posted by Captain_Newman

  1. Captain_Newman

    server down WoWs and WoT

    Given team quality lately, I'm thinking servers being down aren't really a technical glitch at all. They're a "preserve your sanity" feature.
  2. Captain_Newman

    Huge DD nerf might be coming for patch 0.9.1

    "Howdy neighbor, we understand your concerns, but we're still going ahead with adding 3 stories to our house. We understand that this will block your view through the windows as well as sunlight for most of the day, but based on some of our internal tests and projections this shouldn't affect you at all. However, once it's built, we'll be happy to get your feedback on how much this has affected you either way". By which time, ofc, the situation will remain. Now, yes, obviously, a system in a game is changed more easily than adding stories to a building, however... Again, you tested something that can't really be tested short of releasing it on live. Once it's there, it's likely to stay. As for your willingness to nerf that module once torp boat's performance numbers go down even further, color me skeptical. We've seen what your nerfs are like - inadequate where needed (Kremlin), absolutely butchering a ship and the way it's played otherwise (YY, Henri). Again, I ask you - do you (people at WG) consider torp boats as OP and overperforming? And please don't reply with a "it'll rarely be used and if it is they'll be burnt by a smolensk more easily", because: 1. you don't know how often it will be used, you can't know this until it's been released for a while; 2. someone else getting the damage will be little consolation to a torp boat that struggles to land a single torp - at that point you may as well switch to play something else, and 3. arguing that a module will rarely be used, and when it is someone else gets the performance numbers you would have normally had is a really, really bad way of trying to justify it's existence. Unless your ultimate goal is to have teams entirely made of CV's and fast-firing high arc HE spammers just farming each other, you need to stop and consider the direction you're taking with the game.
  3. Captain_Newman

    Karma

    I imagine the PR is great at farming negative karma and potential damage all at once - quite an efficient machine
  4. Captain_Newman

    Karma

    Seriously, who cares? Yesterday I got reported by a potato lexington because he spent the entire game not using his rocket planes to hunt DD's (ofc the enemy CV had no issues doing exactly that). I literally typed this in chat. "CV. Pretty please with sugar on top. Please use rocket planes to hunt DD's." I kid you not. That was it. No "uninstall noob" or anything like that. Just politely asking him to to use rockets on DD's. His response? "STFU newman I have fat tims". I then explained that they're called Tiny Tims and they absolutely shred DD's. His only response to that was to report me. Game was a loss, I had 4 kills, one of them a DD, and pretty much got the other killed as well, top scored and had double the base xp of that.. "fine gentleman". The only thing he did that game was steal my kraken by dropping a ship I brought down to like 1k hp and had him on permafire, and report me. Ultimately, does his behavior or report say anything about me? Nope. He just demonstrated to a pool of 23 people what an absolute w****r he is. Report him back, move on. Karma is irrelevant, though I must admit the ability to report your entire team can be nice sometimes. I do hope that the next time I see that CV player he's on the enemy team.
  5. Captain_Newman

    Huge DD nerf might be coming for patch 0.9.1

    Seeming likeable and reasonable on stream is a part of his job, as is peddling WG's snake oil "balanced" updates.
  6. Captain_Newman

    Huge DD nerf might be coming for patch 0.9.1

    Of course you didn't. That's because you can't test how many potato straight lining bb's are going to mount this thing short of releasing it on live. There was never going to be any measurable impact of this module on a reduced sample size, but I suspect you already knew this and the whole "we're testing it don't worry" rhetoric was just an attempt to placate us. Who in their right mind thought DD's needed a nerf in this day and age? Anything with slow torps, you may as well remove them now. Have fun trying to land black or ita cruiser torps now. PA DD's? Is there any point to even keeping the line in the game? Yea, who has time to worry about the overall balance of DD's when you're busy bringing in more rocket plane and HE spam into the game.
  7. Captain_Newman

    6 t8 carriers one match possible, apparently

    edit: went offtopic in the wrong thread for it.
  8. Captain_Newman

    Current state of the game IMO

    It rarely happens because the MM is literally filled to the brim with people that have a similar mindset to the one you just described - the "why not, I just play for fun" crowd that ignore the fact it isn't a single player game, and 11 other people now have a reduced chance of winning because you felt like derping around. You either play to the best of your ability with the mindset to try and win, or you go single player. Trust me, it's not fun to put in a lot of effort into a match just to have it thrown by the JuSt FoR fUn crowd. You say you try to respect your teams. Demonstrate it by making an effort to play well. Naturally, it can't work every battle, everyone has bad ones, and if someone just has a bad day, fair enough. What's not cool is when it's obvious the person in question is putting zero effort in, has no idea how their ship should be played and what their role is, and probably hasn't looked at the minimap once.
  9. Captain_Newman

    The Beginning is a Very Delicate Time

    While WG might adopt the cynical "bank balance says there isn't a problem" attitude, allowing rampant sealclubbing to just keep going in low tiers can't possibly be good for the health of the game in the long term. I'd wager a lot of players that would have otherwise stayed, reached high tiers and started spending money simply left when they started getting farmed by hosho stat padders. It's just not wise to allow this.
  10. Captain_Newman

    Transparency regarding resource ships

    If anything, I think there's a hyperproduction of these resource ships going on, I wish they'd slow down tbh.
  11. Captain_Newman

    Is this game for me?

    Here's some basic stuff a lot of new players get wrong: - go to settings -> controls: under "alternative interface mode", select "full". - when in battle, use the "+" key to enlarge your mini map. In it's default state, it's just too small to easily and quickly read the information you need. This is one of your most important tools, if not the most important tool. Hit that "+" key several times. - now click on the little cog icon next to the mini map (push and hold "ctrl" - this lets you click on interface elements during the battle) - enable ship names and last known positions. Both are essential - trust me on this. It's not enough to just know which ship class is there, you need to know exactly what. Similarly, last known positions is very important so you can guage where were important targets last spotted and guestimate where they went from there. - customize the minimap for each individual ship you play, as you play them. The game will remember the settings. For example, on DD's, you want to turn on your AA spotting range, this can sometimes let you stay unspotted by CV's (keep your AA off as a DD to help with this, P key). On ships with, say, hydro or radar, you will want to turn on their ranges (displayed by circles around your ship on the minimap). This will primarily be useful when you get to mid and high tiers, though depending on which ships you play you do get access to some hydro during mid tiers. - keep looking at the minimap often, and keep track of where your team is, and where the enemy team is, and where is everyone going, and position accordingly. This will also take some practice, but like I said, you're actually wondering how to improve which already puts you above most of the player base, so keep at it and you'll get there. Keep doing this, and after your battles, ask yourself why did your team win or lose, same for the enemy. How did they position? What happened as a result? Utilizing the minimap information will become second nature eventually, when it does you will be a stronger player for it.
  12. Captain_Newman

    6 t8 carriers one match possible, apparently

    Sure. I mean, Doesn't exactly happen every game, or even every other game, does it? If anything, this proves my point - a vast majority of DD's can't do that.
  13. Captain_Newman

    Is this game for me?

    Your stats aren't any worse than what would normally be expected on a new account with your amount of battles. As has been said, avoid higher tier premiums for now, learn in low tier, once you feel like your skills there have improved, push in to mid, and eventually high. Don't rush it, and look up material published by community contributors - there's plenty of videos that deal with how to play, from the most general to ship specific ones. Overall, though, the fact you're checking your stats and asking yourself what you're doing wrong is actually a really good sign.
  14. Captain_Newman

    Swedish Legendary captain!

    As would I. Especially if it'd come with appropriate voice acting...
  15. Captain_Newman

    You know your maps? - The map quiz

    I get you, I "know" all maps but some I just can't remember the names of. I find it easier to remember ones that trigger me, such as Okinawa or North / Northern lights due to having very specific areas where teams usually up.
  16. Captain_Newman

    You know your maps? - The map quiz

    Looks like trap, just north of the mid cap. At first I thought south, but then I took a better look, that's definitely north side. The island where the gap to the center cap is, towards C? At a guess, grids.. D6-7? Just a rough estimate on that, don't really know each island by grid square location.
  17. Captain_Newman

    Royal Navy Directive Stage 2

    I agree for the most part. Siliwangi might turn out ok-ish, but doesn't seem that interesting to me. Wukong - Charles Martel that trades speed boost and gun reload booster for deepwaters. Pretty bad trade if you ask me. I guess the more accurate, longer reload Izumo might be interesting. Plus, I must admit I kind of like that camo. Overall though, I'd say these are very much skippable.
  18. Captain_Newman

    Swedish Legendary captain!

    Swedish special captain? Oh, boy, you had to know this suggestion was going to happen:
  19. You heard me. I mean, yea, with current AA CV's can just keep striking all game regardless of AA skills, sector reinforcement or defAA (lol, who uses that anymore anyway), but it's still possible to shoot down a plane here and there. This can in turn make for less smooth and slightly more annoying gameplay for the CV player - and as we all know, the rework was all about making it fun and dynamic! Having to dodge flak clouds is damn inconvenient as well, who has time for that when there's damage to farm! So just remove it completely. It's not like it does anything, anyway.
  20. Captain_Newman

    6 t8 carriers one match possible, apparently

    To be fair, it's the same way of argumenting we've heard from WG recently so I won't blame him too much. While these general statements might be true in certain cases, I still maintain that for a DD player double CV matches are anything but fun in most situations. Now, yes, the rest of his surface ships might do well and carry the game and win, but that won't be much consolation if being spotted the entire match prevents him from playing his class the way it's meant to be played. A class that relies on stealth as heavily as most DD's do is by definition hard countered by planes, doubly so in a double CV game. It's the same logic used to justify that torpedo stealth bypass module they want to introduce: "if they mount that they will be more easily melted by Smolensks and the like". Sure, that'll be much consolation to the DD scoring much less damage than he normally would have. This is why balancing isn't a simple matter - you need to take into account both the big picture and individiual points of view for each class. Game needs to be fun for everyone most of the time. But it's nice that I could read Sunleader's comment and respond to it without the whole "git gud" bs without providing any specific advice as to how to adapt to double CV games as a DD even after asking several times. So, thanks Sunleader, at least you can carry a conversation like a normal person. And I do agree with some of the things you said, notably CV's being broken.
  21. Captain_Newman

    Getting overrun, or overrunning the other team....

    When you: - keep introducing more and more powerful ships with insane amounts of firepower and gimmicks; - keep the economy very forgiving and literally encourage skipping tiers This is when you get fertile ground for these roflstomp matches. A problem entirely of WG's making. Don't blame the guy that has 200 battles and is playing t9/10. Blame WG for letting him.
  22. Captain_Newman

    6 t8 carriers one match possible, apparently

    Have fun in your challenge if you're in a DD, particularly a french one. Even if you have smoke, last time this happened to me both DD's constantly had planes above me whether I was smoked or not. As soon as the cooldown was down, I was spotted. Nothing on my team really had AA worth that much so going back to them didn't exactly help, either. You can keep your "interesting challenge". If CV's want to keep focusing you, there's no challenge, your game will be ruined. That's simply a fact.
  23. Captain_Newman

    6 t8 carriers one match possible, apparently

    Even double CV is unacceptable. Nobody enjoy those games. Hard cap of 1 is the only acceptable limit here (well, 0, but WG not having that one class that ruins it for everyone else is a wet dream at this point).
  24. Captain_Newman

    Cap buoys invisible since latest patch

    Maybe the buoys got tired of nobody going inside, so they want to the map border to get the BB's to cap?
  25. Captain_Newman

    Premium Brit cruisers..

    I can't argue with any of that. What I meant was, random battle carry potential, when you can exploit the enemy team being out of position and not really supporting their DD's. It's common enough to abuse with Gorizia. I don't really see competitive value in either ship if cb's / ranked / tournaments were ever done in this tier. For random battle derpfests I kind of prefer the Gorizia as it lets me murder enemy DD's early on more often than the Zara does. Take with a pinch of salt as I haven't bothered playing either ship all that much since I've finished their respective grinds.
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