Andrewbassg
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Everything posted by Andrewbassg
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Black Friday 2021 ships datamined?
Andrewbassg replied to wot_2016_gunner's topic in General Discussion
Hmm....interesting. I think it is relevant because probl this ships will be redrawn from sale. -
Mouse Needs Your Help: Part One, Tier VI Ships
Andrewbassg replied to Andrewbassg's topic in General Discussion
Bump. -
PSA. Its official. The torpedo bug hasn't been fixed.
Andrewbassg posted a topic in General Discussion
Yawn. Nevertheless some bugs have been fixed Full list here: https://na.wargaming.net/support/en/products/wows/article/33375/- 180 replies
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PSA. Its official. The torpedo bug hasn't been fixed.
Andrewbassg replied to Andrewbassg's topic in General Discussion
Well......they are supposed to be mindless so....perhaps not. Still, I think the deciding argument is that we don't posses firepower of that magnitude..... -
PSA. Its official. The torpedo bug hasn't been fixed.
Andrewbassg replied to Andrewbassg's topic in General Discussion
:) No I meant.... S ...dis one Hint its even in the wording....... -
Mouse Needs Your Help: Part One, Tier VI Ships
Andrewbassg replied to Andrewbassg's topic in General Discussion
Leander T6-8 -Loss -
Mouse Needs Your Help: Part One, Tier VI Ships
Andrewbassg replied to Andrewbassg's topic in General Discussion
Leander T5-6 - win Come on people don't be shy :) -
Mouse Needs Your Help: Part One, Tier VI Ships
Andrewbassg replied to Andrewbassg's topic in General Discussion
Still Nurnberg T5-6 an embarrassing loss.... -
Mouse Needs Your Help: Part One, Tier VI Ships
Andrewbassg replied to Andrewbassg's topic in General Discussion
' Nurnberg T6-8 - Loss i will reference the thread to her, probably tomorrow -
Tbh they recognize that Cv are kinda umm....coz even our very own "hot" latin submarine lover said so.. They nevertheless invited two of them in CB but.....its progress....or somethin.....
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Again?....Hmm..... But
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PSA. Its official. The torpedo bug hasn't been fixed.
Andrewbassg replied to Andrewbassg's topic in General Discussion
Accurate representation. Still I think that we can safely add 3 more departments... -
Wargaming shitstorm reaches outside media
Andrewbassg replied to thiextar's topic in General Discussion
Yeep. Edit. Still....if they just move their heads out of their other rounder parts.....even just some inches......oh boy.... I just had one of those "classic" matches with double turnaround...... -
PSA. Its official. The torpedo bug hasn't been fixed.
Andrewbassg replied to Andrewbassg's topic in General Discussion
I think you missed da critical letter......:) -
Wargaming shitstorm reaches outside media
Andrewbassg replied to thiextar's topic in General Discussion
Continuing the tradition tho strictly technically speaking isn't outside..... -
Wargaming shitstorm reaches outside media
Andrewbassg replied to thiextar's topic in General Discussion
Also I wonder what happened here... Btw don't worry folks the original is alive and well..... -
PSA. Its official. The torpedo bug hasn't been fixed.
Andrewbassg replied to Andrewbassg's topic in General Discussion
Ouch.....dat hurt...... -
PSA. Its official. The torpedo bug hasn't been fixed.
Andrewbassg replied to Andrewbassg's topic in General Discussion
Well...credit goes where is due ......its eems that they are moving a bit faster -
Wargaming shitstorm reaches outside media
Andrewbassg replied to thiextar's topic in General Discussion
Will the mighty spreadsh#t take care of Weegee?? It was a good watch. Still it is important to remember that he actually wanted to go back so... -
Wargaming shitstorm reaches outside media
Andrewbassg replied to thiextar's topic in General Discussion
It is time stamped. But I recommend watching it. -
The ship you regret the most having spent the resources on
Andrewbassg replied to Ddaywarrior's topic in General Discussion
Oh....dat is easy.......Siegfried -
PSA. Its official. The torpedo bug hasn't been fixed.
Andrewbassg replied to Andrewbassg's topic in General Discussion
Meanwhile on NA..... https://forum.worldofwarships.com/topic/244478-its-baaaaack-firing-bug/ : Commanders Recently you could face several issues in our game. Unfortunately, with the release of Update 0.10.8 a bug with incorrect launch of torpedoes occurred. Torpedoes were launched not from the torpedo tubes position and went into a direction differing from the one shown by the aim. It happens when the cursor is located close to the ship. We are currently working on fixing it and will deliver the fix as soon as possible. Besides, there was an issue with mouse input working incorrectly on Huawei computers and laptops. It can be fixed by updating the Huawei PC manager to version v11.1.1.101. We are also planning to release a full fix in the future update. We apologize for possible inconveniences Also one very special communicator aka Maredraco " ALL: Hey guys, lets keep the topic in line and without the insults towards the company. It does not help us getting this fixed. I mean....... After you ban people left and right you came up with this....... edit: and its actually getting .....better.... "Constructive criticism can be negative and we are happy to receive those as well. There is a difference between insulting humans that are trying to make a fun game for you and giving them feedback." -
PSA. Its official. The torpedo bug hasn't been fixed.
Andrewbassg replied to Andrewbassg's topic in General Discussion
Well...that's why cloning the entire class entry would be a solution. But its actually a brute force approach because all the references (Ui elements, renderings etc etc) have to be manually reassigned and that means a LOT of work. Also from a coding pov its not an "elegant" solution, but.... is a safe one. Still this game's devs are lazy as frakk so.....they prob not even think about, let alone to try it out....They will frakk around trying to solve the original problem until the dawn of days....... -
PSA. Its official. The torpedo bug hasn't been fixed.
Andrewbassg replied to Andrewbassg's topic in General Discussion
Ook, people lets calm down a bit. Yabbacoe has no fault in this situation. If he is served a lie, he can't do anything but to pass that on. Now, as proof of good faith I will try to help. Not the company but the game and the community i already posted a solution to this problem and i will reiterate it. But I can't pass that on. I can post it N times but if nobody listen.....it is what it is. Every ship/vehicle/ammunition/game mechanic in the game is essentially a class. That's usually how "interactible" items are categorized in software. So torpedoes are a class of weapon and they have an ID so the game will know how to reference it. Now in order that those torps to have different characteristics ( speed warhead, arming etc) they are categorized as objects inside that class and are atributed again with a unique ID to each and every one so the game can again reference ( i.e.use )it. Now given that the whole shebang started with the introduction of subs and their homing torpedoes, it is fairly clear that it was attempted to use the same class ID as for other ship's and plane's torps. But....they are radically different because they move in 3D and also can be guided. So again, as a I said before, the solution is to create/clone a new class with a new ID and and that class will be used only by subs. And then the old class for every other ship and plane just have to be reimported. In the long run this solution could pose some problems, namely it could bloat the code, but. this is the sane and safe way to do it. Then Wg can frakk around as much they want with the subs torps without frakkin up the whole game -
After Dev Strike now Its Just a Flesh Wound is also bugged
Andrewbassg posted a topic in General Discussion
20210910_191322_PBSC108-Edinburgh_23_Shards.wowsreplay GG Weegee....1 Step forward 10 (at least!!) backward. Well done. I wonder, all that talk, about "QA processes"....they just pet the belly and say " yes that's sound good" and serve us with them or...what? Coz now it is crystal clear that there is no such thing.....only in some people's wet dreams......
