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Andrewbassg

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    [OZYR]

Everything posted by Andrewbassg

  1. Andrewbassg

    Black Friday 2021 ships datamined?

    Hmm....interesting. I think it is relevant because probl this ships will be redrawn from sale.
  2. Andrewbassg

    Mouse Needs Your Help: Part One, Tier VI Ships

    Bump.
  3. Yawn. Nevertheless some bugs have been fixed Full list here: https://na.wargaming.net/support/en/products/wows/article/33375/
  4. Andrewbassg

    PSA. Its official. The torpedo bug hasn't been fixed.

    Well......they are supposed to be mindless so....perhaps not. Still, I think the deciding argument is that we don't posses firepower of that magnitude.....
  5. Andrewbassg

    PSA. Its official. The torpedo bug hasn't been fixed.

    :) No I meant.... S ...dis one Hint its even in the wording.......
  6. Andrewbassg

    Mouse Needs Your Help: Part One, Tier VI Ships

    Leander T6-8 -Loss
  7. Andrewbassg

    Mouse Needs Your Help: Part One, Tier VI Ships

    Leander T5-6 - win Come on people don't be shy :)
  8. Andrewbassg

    Mouse Needs Your Help: Part One, Tier VI Ships

    Still Nurnberg T5-6 an embarrassing loss....
  9. Andrewbassg

    Mouse Needs Your Help: Part One, Tier VI Ships

    ' Nurnberg T6-8 - Loss i will reference the thread to her, probably tomorrow
  10. Andrewbassg

    General CV related discussions.

    Tbh they recognize that Cv are kinda umm....coz even our very own "hot" latin submarine lover said so.. They nevertheless invited two of them in CB but.....its progress....or somethin.....
  11. Andrewbassg

    General CV related discussions.

    Again?....Hmm..... But
  12. Andrewbassg

    PSA. Its official. The torpedo bug hasn't been fixed.

    Accurate representation. Still I think that we can safely add 3 more departments...
  13. Andrewbassg

    Wargaming shitstorm reaches outside media

    Yeep. Edit. Still....if they just move their heads out of their other rounder parts.....even just some inches......oh boy.... I just had one of those "classic" matches with double turnaround......
  14. Andrewbassg

    PSA. Its official. The torpedo bug hasn't been fixed.

    I think you missed da critical letter......:)
  15. Andrewbassg

    Wargaming shitstorm reaches outside media

    Continuing the tradition tho strictly technically speaking isn't outside.....
  16. Andrewbassg

    Wargaming shitstorm reaches outside media

    Also I wonder what happened here... Btw don't worry folks the original is alive and well.....
  17. Andrewbassg

    PSA. Its official. The torpedo bug hasn't been fixed.

    Ouch.....dat hurt......
  18. Andrewbassg

    PSA. Its official. The torpedo bug hasn't been fixed.

    Well...credit goes where is due ......its eems that they are moving a bit faster
  19. Andrewbassg

    Wargaming shitstorm reaches outside media

    Will the mighty spreadsh#t take care of Weegee?? It was a good watch. Still it is important to remember that he actually wanted to go back so...
  20. Andrewbassg

    Wargaming shitstorm reaches outside media

    It is time stamped. But I recommend watching it.
  21. Oh....dat is easy.......Siegfried
  22. Andrewbassg

    PSA. Its official. The torpedo bug hasn't been fixed.

    Meanwhile on NA..... https://forum.worldofwarships.com/topic/244478-its-baaaaack-firing-bug/ : Commanders Recently you could face several issues in our game. Unfortunately, with the release of Update 0.10.8 a bug with incorrect launch of torpedoes occurred. Torpedoes were launched not from the torpedo tubes position and went into a direction differing from the one shown by the aim. It happens when the cursor is located close to the ship. We are currently working on fixing it and will deliver the fix as soon as possible. Besides, there was an issue with mouse input working incorrectly on Huawei computers and laptops. It can be fixed by updating the Huawei PC manager to version v11.1.1.101. We are also planning to release a full fix in the future update. We apologize for possible inconveniences Also one very special communicator aka Maredraco " ALL: Hey guys, lets keep the topic in line and without the insults towards the company. It does not help us getting this fixed. I mean....... After you ban people left and right you came up with this....... edit: and its actually getting .....better.... "Constructive criticism can be negative and we are happy to receive those as well. There is a difference between insulting humans that are trying to make a fun game for you and giving them feedback."
  23. Andrewbassg

    PSA. Its official. The torpedo bug hasn't been fixed.

    Well...that's why cloning the entire class entry would be a solution. But its actually a brute force approach because all the references (Ui elements, renderings etc etc) have to be manually reassigned and that means a LOT of work. Also from a coding pov its not an "elegant" solution, but.... is a safe one. Still this game's devs are lazy as frakk so.....they prob not even think about, let alone to try it out....They will frakk around trying to solve the original problem until the dawn of days.......
  24. Andrewbassg

    PSA. Its official. The torpedo bug hasn't been fixed.

    Ook, people lets calm down a bit. Yabbacoe has no fault in this situation. If he is served a lie, he can't do anything but to pass that on. Now, as proof of good faith I will try to help. Not the company but the game and the community i already posted a solution to this problem and i will reiterate it. But I can't pass that on. I can post it N times but if nobody listen.....it is what it is. Every ship/vehicle/ammunition/game mechanic in the game is essentially a class. That's usually how "interactible" items are categorized in software. So torpedoes are a class of weapon and they have an ID so the game will know how to reference it. Now in order that those torps to have different characteristics ( speed warhead, arming etc) they are categorized as objects inside that class and are atributed again with a unique ID to each and every one so the game can again reference ( i.e.use )it. Now given that the whole shebang started with the introduction of subs and their homing torpedoes, it is fairly clear that it was attempted to use the same class ID as for other ship's and plane's torps. But....they are radically different because they move in 3D and also can be guided. So again, as a I said before, the solution is to create/clone a new class with a new ID and and that class will be used only by subs. And then the old class for every other ship and plane just have to be reimported. In the long run this solution could pose some problems, namely it could bloat the code, but. this is the sane and safe way to do it. Then Wg can frakk around as much they want with the subs torps without frakkin up the whole game
  25. 20210910_191322_PBSC108-Edinburgh_23_Shards.wowsreplay GG Weegee....1 Step forward 10 (at least!!) backward. Well done. I wonder, all that talk, about "QA processes"....they just pet the belly and say " yes that's sound good" and serve us with them or...what? Coz now it is crystal clear that there is no such thing.....only in some people's wet dreams......
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