Andrewbassg
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Everything posted by Andrewbassg
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:) I not gonna say that I'm the next best thing to Davy Jones, however..... to me is a turd. Like I said I brought it for ranked. For that...its tools are just too limited. It is too situational and given the current state of the game , let alone ranked...... yeah... Island parking and killz of opportunity may work in randoms, but in ranked..... you have to do stuff. One cannot presume that can wait for the team to do the lifting. Many times you have to turn around things and.....like I said. On the other hand, indeed I don't play US CA's very often, so there's that. Still....its dispersion can be very trollish at times and with 4 guns... I can't afford that.
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Players: Wedgie how many re......hkhmm..... noob players can u cram into ranked by selling premiums? Wedgie: Yes!! 20220430_175842_PBSC109-Neptune_51_Greece.wowsreplay 20220430_174417_PBSC109-Neptune_18_NE_ice_islands.wowsreplay
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Oink! Or how over 2 years of thinking, designing, prototyping and testing resulted into this gem of gameplay design for PVP
Andrewbassg replied to Mad_Dog_Dante's topic in General Discussion
It is already impossible to balance the game because for years Wedgie has done nothing else, than to cram line after line in the game also crossbreeding classes and inventing retarded unnecessary mechanics, also introducing a whole new class while pretending.... ..and: selling high tier ships in which the protected MM is conveniently circumvented. -
Oink! Or how over 2 years of thinking, designing, prototyping and testing resulted into this gem of gameplay design for PVP
Andrewbassg replied to Mad_Dog_Dante's topic in General Discussion
And.... I put up the link to this thread in the first comment -
:) Yeah....The point wasn't about wazz better, the point was how conditioning, cultural or otherwise, shapes our thinking. Take care mate and have fun
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Oink! Or how over 2 years of thinking, designing, prototyping and testing resulted into this gem of gameplay design for PVP
Andrewbassg replied to Mad_Dog_Dante's topic in General Discussion
Btw.... This is the second most liked thread this whole month. And was posted two days ago. The most liked was that in which was announced the "separation" And the difference is less then 100..... -
Oink! Or how over 2 years of thinking, designing, prototyping and testing resulted into this gem of gameplay design for PVP
Andrewbassg replied to Mad_Dog_Dante's topic in General Discussion
Erm..... comrade.....I already told you. Don't question the wisdom of the "great ones". All you need to know is that pressing G is a source of great joy and fun I don't know what that is but...... it seems to be already predefined, predetermined and premeasured. Just... join the party -
Exactly. I got your point in the first place:) Of course no combat, actual or simulated will ever be "fair". However creating opportunities for multiple interactions is GG design. I kinda doubt that :) Anyway I consider this to be a personal decision. Edit: and I don't want to "hurt" them. I want them to realize how retarded they are. i actually pity them . Of course it is. They actually take pride in their job and work . What they don't like is the justified slap in the face. In one of their streams was a guest from Peter and he was very full of himself. I wrote two phrases and he was all colors :) while the host had a hard time retaining a serious face:) I:m from former Warsaw pact country. I know these people. They always want the high moral ground, because that's what they are used to hear everyday and that's how they were educated. The core narrative in those countries was that 'it is a scientifically proven fact" that their societal organization is superior to the decadent capitalist ones. Like 1+1=2 and that for almost a century. And then '89 and '91 come so....yeah. They longue to hear that stuff.. Of course they do:). It solves an objective (actually multiple at once) therefore is 'highly" efficient. Remember the "we know better and you know sh#t" "period"? Yeah.. Tho yes the game's health, as we would define it, is not an objective per se.
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Yeah :) I recognized your pov, that of a Cv player, who wants the stuff more challenging :) :) That depends a bit on the definition of "fair" Is Neptune vs Laska a fair fight? But if we talk about a Laska B ......then it might be the other way around. Of course. I'm not absurd. Depends on what we call "damage". The most "damaging" things against propaganda and misinformation is the truth, facts, education and information. Could any of that called "damaging", per se? :) Tho its highly effective. The very fact that they consider this implementation smart, also makes them idiots. There are only two kind of idiots in this world, those who know that they are idiots and those who think that they are... smart.
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:) I don't like the Wooster either. I played a bit the Seattle but the Wooster..........ugh.
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I brought it for ranked purposes, both current and upcoming. I said how bad it can be? The range problem is less relevant so.....But the thing is in ranked one needs to do..... stuff. All sorts of it. And while probably can be an all-rounder in randoms.......carry potential, in ranked, has none. Tho you have a point, coz I'm not that familiar with US CA's..
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You are making some very good points, which just ads up to the overall objective assessment that Cv's are just a complete and utter sh#t and straight up dishonestly implemented. However my drive is to see them accepted, not nerfed, removed or whatever. The most basic problem is that Wedgie insist on them being the.... "queer of the hill" instead of making them more in line with other vessels and about what this game is. Not taking dmg, while inflicting dmg is, after all, dishonest. Not playing the same game as every other ship does is again dishonest. IF spotting would be removed, I'm willing to agree, like I said, to a meeting at Compiègne which means an armistice. No peace, tho. Until then we are in a "special operation" in which I take every opportunity to call out their lies and dishonesty. And have some fun doing it. I can't do more, but I can deal some damage.
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My solution was and is, that dmg dealt to planes simply should be reflected back to the hull. After spotting is removed.
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Which expendable camos do you actually like visually?
Andrewbassg replied to Shirakami_Kon's topic in General Discussion
That's the best camo. -
What Were Your Greatest Gaming Achievements Today ?
Andrewbassg replied to Hanszeehock's topic in General Discussion
Not gonna lie dis was nice.... 2200 Bxp. -
i have a strict no spending policy instituted slightly before the Cc walkout so......yeah.
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I got everything i was entitled to +7 days PT from SC and 2700 coal form the others, which means that after I collect my daily's its Tulsa time!! Edit: And it seems that we got a "mission" for a Wg container..
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Tbh......that is a playstyle difference and is unavoidable. I mean planes. Tho not spotting that is completely unjustifiable, because it comes on top of everything else. Not gonna happen. They are too proud of their "clever" ( of course the very opposite is the truth) ideas and their so called "solutions".
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Submarines interaction can´t get worse? Now on PTS..
Andrewbassg replied to OldSchoolFrankie's topic in General Discussion
https://blog.worldofwarships.com/blog/322 Oh boy...... -
We are talking about spotting by planes to the team.
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Well, the problem isn't if they are that powerful. The problems are that they are markedly unfun to play against, contributed for years (and still do) to the toxicity in the game because they are quite arguably dishonestly implemented. Represent the biggest failure of Wows and Wedgie, as of yet. That being said, I'm gonna respect my role as a host.
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Well, he's not alone. I played some Cv's but only in ops. #Metoo.
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That would be indeed a facepalm of epic proportions...
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No:) not really, but......
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New Devblog, nerfs to popular ships, buffs to PA DDs and...
Andrewbassg replied to Jethro_Grey's topic in General Discussion
It is in preparation for the removal of 4% dispersion reduction......yeah.
