Jump to content
Forum Shutdown 28/7/2023 Read more... ×

Andrewbassg

Players
  • Content Сount

    3,800
  • Joined

  • Last visited

  • Battles

    25813
  • Clan

    [OZYR]

Everything posted by Andrewbassg

  1. Andrewbassg

    The gospel of Femennenly

    Because, basically WeeGee told LWM "we are the master race and you can go eff yourself"?!? This isn't anymore a "wows thing" it is about being a semi decent human. Not exceptional, not good, only semi decent. And apparently the "'goes without saying" is lost on some people. If anything, the right analogy would be hiring the wrong guy to the head coach position. As a result the team goes form Champions League to the regional third league.
  2. Andrewbassg

    The gospel of Femennenly

    Erm...... idk about you, but your comment oozes crass stupidity, at best . The "importance" of a person in relation with community is directly proportionate to its contribution to said community. Buddy, the coop button is to the left. Now repeat after me: THE.....COOP BUTTON....IS....TO....THE LEFT. Now execute.
  3. Andrewbassg

    Subs News...

    They have to come up with some crap
  4. Andrewbassg

    Subs News...

    [ insert any laughing meme here ]
  5. Andrewbassg

    Torpedoes really are broken

    This whole debacle got me thinking a bit, what if the introduced "improved sea movement" is responsible for this? Not in the real way, coz....no way, but.....what if this aforementioned "improvement" affects the ships in this unforeseeable way? It would kinda make sense...
  6. Andrewbassg

    Jingles voiceover missing?

    Yuk
  7. Andrewbassg

    Torpedoes really are broken

    Which was NOT part of the game.
  8. Andrewbassg

    Gamechanger bugs/glitches

  9. Andrewbassg

    Torpedoes really are broken

    Link?
  10. Andrewbassg

    Suggestions thread

    Legit proposal. lets rename Wows NWOWP.. Meaning Navalized World of Warpanes....ahh... pardon Warplanes. At this point all what you do is crap, soo... why not?
  11. Andrewbassg

    General CV related discussions.

    I really missed this part of the forum..... but now since I'm back.... i will start "visiting"...
  12. Andrewbassg

    Torpedoes really are broken

    Oh. you can have your opinions on it and debate it and whatnot. After its fixed
  13. Andrewbassg

    Torpedoes really are broken

    Yes he can. No. Desync ( i.e lag) only compounds it does not create it. Because, speed alone doesn't affect it, even if someone is angled at the target. Which would be the case in case of desync.
  14. Andrewbassg

    Torpedoes really are broken

    Thank you for doing this. The results mirrors what i have found. A small observation tho, rate of turn is speed and movement "dependent," coz if no speed, there is no turn.
  15. Andrewbassg

    Torpedoes really are broken

    Oh my... I see now. You are really green:). The language kinda fooled me :) So, you see the 6th picture? Dat with 2 torps hitting? Let me tell you a secret. My indicator jumped too between the launches. Yet I still landed them in the same spot. if you watch the replay you will see :) Nevertheless, I'm still asking you to keep your thoughts about this bug to yourself. This bug really needs to be fixed.
  16. Andrewbassg

    Torpedoes really are broken

    That's a "you" problem. The torpedo indicator always jumps. But has nothing to do with this bug. You can also think that the Earth is flat. And will be in the exact same way. False. What you don't realize is that spouting this nonsense will make Weegee think that they can get away with without fixing it So I'm asking you again. Stop claiming crap!!
  17. Andrewbassg

    Torpedoes really are broken

    Well actually lets see.. This is where I aim. Ship is stationary. Torpedo on course perfectly between the limits of the aiming reticle. Torpedo hits where is supposed to. Now the ship is moving and turning. I launch two torpedoes to further test something Torpedoes on course Torpedoes hit You can see that my aim was quite steady, because both torps hit in almost the same spot So ...what you were saying? And here's the replay 20210629_113406_PBSC109-Neptune_04_Archipelago.wowsreplay
  18. Andrewbassg

    Torpedoes really are broken

    Buddy......stop writing and claiming crap. Now repeat after me: I... WILL......STOP CLAIMING.....CRAP. Now execute. The bearing at which the torps are launched, with this patch, suddenly got affected by the bearing and speed of the launching ship. Which was not present before. Furthermore, the aiming indicator of the torps does not accurately represent the actual heading of the torps. Because does not take into account the ship's movements. Ergo it is busted. The ...lag only compounds this problem does not create it". If you still have problems understanding, no worries, I will gladly help.
  19. Andrewbassg

    Torpedoes really are broken

    Jesus people .......you still don''t get it. If the target will start maneuvering the torps of course will miss. Otherwise if the target maintains a steady course ( speed and bearing) the torps will go exactly where the indicator leads you. Well past tense, because now if one turns, does not do that. "Flamu gets annoyed..." buddy what game are you playing, coz ....wows not.......
  20. Andrewbassg

    Torpedoes really are broken

    Yeah.... you mean Weegee is a honest business entity right?
  21. Andrewbassg

    Torpedoes really are broken

    Lolz. You are testing me yet you are clueless how this game works.....Priceless Buddy you aim at a point on the map. If you are locked on the target, then the torp aiming indicator will give you a hint, were to aim, based on the course and speed of the target and your torps characteristics ( i.e where the target will be when the torps reach that area.) when you aim. And the server has no business whatsoever in this equation.. Yet apparently it is exactly what it does, now. Because it takes into account your ships movements. The server should not do anything. Period. The torps are not guided munition, the server has no bussiness there. Zilch Nada!! No. At all. That's all smoke and mirrors. The problem is that server now takes into account the launching ships characteristics. Stop talking nonsense. This is again smoke and mirrors by misconstruing facts. Buddy the server should not take into account the launching ships characteristics What you spout there is crap. No. Revert to the prepatch status quo and remove this crap..... 'innovation"
  22. Something is telling me that this will be good. Or...not.
  23. Edit: Well.....his feelings mirrors mine. The pain. And as a comment said: " never change Paul".
  24. Andrewbassg

    Torpedoes really are broken

    Lolz. If that was some sort of test.....good for you :)
×