Andrewbassg
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Everything posted by Andrewbassg
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Because, basically WeeGee told LWM "we are the master race and you can go eff yourself"?!? This isn't anymore a "wows thing" it is about being a semi decent human. Not exceptional, not good, only semi decent. And apparently the "'goes without saying" is lost on some people. If anything, the right analogy would be hiring the wrong guy to the head coach position. As a result the team goes form Champions League to the regional third league.
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Erm...... idk about you, but your comment oozes crass stupidity, at best . The "importance" of a person in relation with community is directly proportionate to its contribution to said community. Buddy, the coop button is to the left. Now repeat after me: THE.....COOP BUTTON....IS....TO....THE LEFT. Now execute.
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They have to come up with some crap
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[ insert any laughing meme here ]
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Torpedoes really are broken
Andrewbassg replied to Miscommunication_dept's topic in General Discussion
This whole debacle got me thinking a bit, what if the introduced "improved sea movement" is responsible for this? Not in the real way, coz....no way, but.....what if this aforementioned "improvement" affects the ships in this unforeseeable way? It would kinda make sense... -
Yuk
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Torpedoes really are broken
Andrewbassg replied to Miscommunication_dept's topic in General Discussion
Which was NOT part of the game. -
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Torpedoes really are broken
Andrewbassg replied to Miscommunication_dept's topic in General Discussion
Link? -
Legit proposal. lets rename Wows NWOWP.. Meaning Navalized World of Warpanes....ahh... pardon Warplanes. At this point all what you do is crap, soo... why not?
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O dear god they buffed the Dutch airstrike
Andrewbassg replied to SodaBubbles's topic in General Discussion
Ouch..... -
I really missed this part of the forum..... but now since I'm back.... i will start "visiting"...
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Torpedoes really are broken
Andrewbassg replied to Miscommunication_dept's topic in General Discussion
Oh. you can have your opinions on it and debate it and whatnot. After its fixed -
Torpedoes really are broken
Andrewbassg replied to Miscommunication_dept's topic in General Discussion
Yes he can. No. Desync ( i.e lag) only compounds it does not create it. Because, speed alone doesn't affect it, even if someone is angled at the target. Which would be the case in case of desync. -
Torpedoes really are broken
Andrewbassg replied to Miscommunication_dept's topic in General Discussion
Thank you for doing this. The results mirrors what i have found. A small observation tho, rate of turn is speed and movement "dependent," coz if no speed, there is no turn. -
Torpedoes really are broken
Andrewbassg replied to Miscommunication_dept's topic in General Discussion
Oh my... I see now. You are really green:). The language kinda fooled me :) So, you see the 6th picture? Dat with 2 torps hitting? Let me tell you a secret. My indicator jumped too between the launches. Yet I still landed them in the same spot. if you watch the replay you will see :) Nevertheless, I'm still asking you to keep your thoughts about this bug to yourself. This bug really needs to be fixed. -
Torpedoes really are broken
Andrewbassg replied to Miscommunication_dept's topic in General Discussion
That's a "you" problem. The torpedo indicator always jumps. But has nothing to do with this bug. You can also think that the Earth is flat. And will be in the exact same way. False. What you don't realize is that spouting this nonsense will make Weegee think that they can get away with without fixing it So I'm asking you again. Stop claiming crap!! -
Torpedoes really are broken
Andrewbassg replied to Miscommunication_dept's topic in General Discussion
Well actually lets see.. This is where I aim. Ship is stationary. Torpedo on course perfectly between the limits of the aiming reticle. Torpedo hits where is supposed to. Now the ship is moving and turning. I launch two torpedoes to further test something Torpedoes on course Torpedoes hit You can see that my aim was quite steady, because both torps hit in almost the same spot So ...what you were saying? And here's the replay 20210629_113406_PBSC109-Neptune_04_Archipelago.wowsreplay -
Torpedoes really are broken
Andrewbassg replied to Miscommunication_dept's topic in General Discussion
Buddy......stop writing and claiming crap. Now repeat after me: I... WILL......STOP CLAIMING.....CRAP. Now execute. The bearing at which the torps are launched, with this patch, suddenly got affected by the bearing and speed of the launching ship. Which was not present before. Furthermore, the aiming indicator of the torps does not accurately represent the actual heading of the torps. Because does not take into account the ship's movements. Ergo it is busted. The ...lag only compounds this problem does not create it". If you still have problems understanding, no worries, I will gladly help. -
Torpedoes really are broken
Andrewbassg replied to Miscommunication_dept's topic in General Discussion
Jesus people .......you still don''t get it. If the target will start maneuvering the torps of course will miss. Otherwise if the target maintains a steady course ( speed and bearing) the torps will go exactly where the indicator leads you. Well past tense, because now if one turns, does not do that. "Flamu gets annoyed..." buddy what game are you playing, coz ....wows not....... -
Torpedoes really are broken
Andrewbassg replied to Miscommunication_dept's topic in General Discussion
Yeah.... you mean Weegee is a honest business entity right? -
Torpedoes really are broken
Andrewbassg replied to Miscommunication_dept's topic in General Discussion
Lolz. You are testing me yet you are clueless how this game works.....Priceless Buddy you aim at a point on the map. If you are locked on the target, then the torp aiming indicator will give you a hint, were to aim, based on the course and speed of the target and your torps characteristics ( i.e where the target will be when the torps reach that area.) when you aim. And the server has no business whatsoever in this equation.. Yet apparently it is exactly what it does, now. Because it takes into account your ships movements. The server should not do anything. Period. The torps are not guided munition, the server has no bussiness there. Zilch Nada!! No. At all. That's all smoke and mirrors. The problem is that server now takes into account the launching ships characteristics. Stop talking nonsense. This is again smoke and mirrors by misconstruing facts. Buddy the server should not take into account the launching ships characteristics What you spout there is crap. No. Revert to the prepatch status quo and remove this crap..... 'innovation" -
Ladies and gents prepare the popcorn and/or the peanuts. For tomorrow.
Andrewbassg posted a topic in General Discussion
Something is telling me that this will be good. Or...not. -
Aand ladies and gents......rejoice (well its not what I expected its far .....)
Andrewbassg posted a topic in General Discussion
Edit: Well.....his feelings mirrors mine. The pain. And as a comment said: " never change Paul". -
Torpedoes really are broken
Andrewbassg replied to Miscommunication_dept's topic in General Discussion
Lolz. If that was some sort of test.....good for you :)
