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Uglesett

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    [KAKE]

Everything posted by Uglesett

  1. Good deal, and if it hadn't been for the possible consequences of the upcoming cv rework, I'd jump at it. As it is, I'm unsure how much more of a lifespan this game has.
  2. Uglesett

    The Steel Monsters - full reward list

    Of course we should worry. Everything we've seen so far of the cv rework and wg's communication about it suggests that the developers are genuinely oblivious to how bad it is. There is a very real possibility that the cv rework can make the game bad enough that player numbers become unsustainable before wg have time to understand it and react.
  3. Uglesett

    The Steel Monsters - full reward list

    They may not realize before it's too late.
  4. Uglesett

    Fara on carrier rework

    The thing is.... barring losing main battery turrets (which can happen), guns and the defense against them (armour) remains constant throughout a match. Aircraft become progressively more powerful as the round progresses and aa mounts are destroyed. Limited number of planes provides a balancing factor against that.
  5. Uglesett

    Fara on carrier rework

    Then you haven't been paying attention. CVs are looking to become even more OP with the rework, since there's essentially no counter play and no restriction on yoloing in with your planes.
  6. Uglesett

    [Official] Wargaming Response to Steel Concerns

    Steel can be exchanged for coal on a 1:10 basis, so it's not exactly unusable if you consider coal usable.
  7. Uglesett

    [Official] Wargaming Response to Steel Concerns

    I see some black text and I want it painted white
  8. Uglesett

    tier 7 carrier play is a joke

    Relax, come update 0.8.0, all carrier play will be a joke
  9. Uglesett

    This is cheating right?

    The Atlanta is one of the most 'Murica ships in the game. The US Navy asked itself "how many guns is it possible to stick on a light cruiser hull", and came up with the Atlanta class. It's the naval equivalent of Jesse Ventura's character from "Predator". Firepower-wise, think of it as two Mahan-class destroyers stuck together, and then with a few more guns bolted on for good measure. However, the USN 5" gun has really slow shells, which means that they have to basically go into low orbit to get any kind of decent range. This allows the ships armed with them to stick really close to islands and still fire over them, but it also means that at any kind of range you have a lot of time to react. Any ship with half-decent rudder shift time can make the Atlanta miss most of her shots. And the range is a pretty paltry 11.1 km (increasing to 13.3 with the advanced firing training captain skill), which means it's pretty easy to get out of her reach. You can see it yourself in your own vid, once you start sailing forwards, pick up some speed and start maneuvering, they start missing a lot. And a sidenote, it's not all the Atlanta's damage. That big chunk of damage you take at around the 12 second mark is an AP salvo from another battleship.
  10. Erm. If it's like the other permanent collections, you can get it from regular daily containers. All you need to do is play enough of the event to get one of the speshul containers to unlock the collection.
  11. Uglesett

    Console Ready CV's....We all told you so ;-)

    The question is if they can balance it (at least without changing any of the basic premises). I have my doubts. With no real counters and unlimited planes, they'll either end up being so weak that they're not really fun to play, or so powerful that they make everything else unfun. I think they'll have to swallow a few camels in order to make it work. E.g: -Reintroduce planes as a limited resource -Remove module destruction (at least for AA mounts) -Introduce some kind of range limit on planes, so that CVs have to get into distances where they can be shot at
  12. Uglesett

    Buff british cruisers allready!

    To be fair, though. In your first example the Mino player was a bit of a *edit, smoking up and then sitting almost still in front of an island, making it really easy for the Hindy player to judge distance. The minimap marker wouldn't have made any difference in that case. And in the second example, he used spotter plane to gain a better view, which has always been effective against smoked up ships (and again the mino player stayed pretty much stationary inside the smoke). If the mino had paused shooting, moved around a bit and also angled slightly, he would have taken far less damage.
  13. Uglesett

    Console Ready CV's....We all told you so ;-)

    Current design for Legends has ships at different tiers than the PC version (e.g. watch Jingles' vid on it), and the way progression, upgrades and commander skills work is totally different. They can't merge them without a complete redesign of either game. It's more likely that we might see a PC version of Legends at some point. I don't think mouse and keyboard is such a huge advantage in a slow paced game like this that it's beyond the realm of plausibility.
  14. Uglesett

    I just blew 100,000,000 Credits

    Just for the record, I hate all you guys.
  15. Uglesett

    Some personal thoughts

    I'll read the first post when it's posted in forum default colours... (STOP USING DARK TEXT COLOURS FFS! They don't work on the dark forum theme.)
  16. There's a bazillion reasons why someone would choose one target over another, and without seeing a replay it's impossible to say. Were the other cruisers firing? Maybe they held their fire and weren't spotted. Maybe they were doing a better job evading fire and the enemy grew tired of missing. Maybe they took just as much fire, but you didn't notice because you were busy with your own thing.
  17. Uglesett

    Buff british cruisers allready!

    Oooh, paddle me baby.
  18. IFHE isn't really that important on the lower tier, 120mm-armed DDs. On the Jutland and Daring with the combination of lower calibre guns and more well-armoured opposition it's more worthwhile.
  19. Most BBs with half-decent rearward turret angles and half-decent belt armour can kite fairly well. This includes most of the IJN BBs. Personally I find the more cruiser-like BBs up to T8 better at it, but the Izumo does manage to hold a flank pretty well. My main issue with it in those kind of situations is that the bouncy, high-velocity guns can make it difficult to really damage someone who's chasing you.
  20. Uglesett

    Buff british cruisers allready!

    I know smoke screen expert may not be the optimal choice if you're a super unicum player, but in my experience it is reasonably useful. The trick to mitigating blind fire is to move around in your smoke screen (and holding fire if you see shots getting close), and having a bigger one... well, it gives me a bit more room for error in that regard. It's one of those small things that reduces the risk of accidentally getting spotted because I change direction too late and drift out of my smoke screen. My personal experience isn't that smoke screens are as useless as some people in this thread make them out to be. But they're typically more useful later in the game, when there are fewer ships around to shoot at you. Early game I prefer to hug an island like my waifu, and then when the herd has been thinned out a bit I can start moving around more and using the smoke screens when I can fire from an advantageous direction without having other cover available.
  21. Well, if my stats are any indication, she's about 3/4 of a Musashi Dunno. I can't say I like her. I know she has some objectively good qualities, but they're hard to get the best out of. Her guns are really trollish. Easy to hit with, and capable of dishing out a world of hurt in the right circumstances, but the high velocity and flat trajectory means you typically get a lot of overpens and shells bouncing off the deck where slower shells would have plunged right through. She's a bit too sluggish for my tastes compared to Amagi, and without the redeeming qualities of the Yamasashi sisters (i.e. the guns). If you can turn away without getting spanked, then she can kite reasonably well: The rearward firing angles of her guns are actually quite decent. Unfortunately the awkward turrets mean that you can't wiggle too much when you do it. If I was going to change something about her, I think giving the "B" turret 360 degree rotation would be a fairly good change. It would make it a lot easier to keep at least 2/3 of your armament on target. Giving her Nelson's turret arrangement might actually make her a bit OP.
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