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Everything posted by Uglesett
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Unless that's some kind of slang for Canadian currency that I'm unfamiliar with, I think you're on the wrong track.
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Possible solution to balancing CVs for everybody
Uglesett replied to Grandma's topic in General Discussion
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How is your Crown & Florin collecting (for the 3x RN CVs) going on?
Uglesett replied to Leo_Apollo11's topic in General Discussion
Yes. You said: But not spending those florins (on the T4 and T6 bundles) wasn't an option. You would have had to have bought them anyway before you would be allowed buy the T8. -
How is your Crown & Florin collecting (for the 3x RN CVs) going on?
Uglesett replied to Leo_Apollo11's topic in General Discussion
You have to buy the T4 and T6 bundles before you're allowed to buy the T8 one anyway, so it's not as if you could have saved them and just picked up the T8. -
I ended up skipping several of the low tier BBs through events, so there may be some gems I've missed out on. T3: Nassau T4: Myogi and Kaiser are the only ones I've played, and while neither of them were a super pleasant experience, I'd put the Kaiser ahead of the Myogi. T5: Kongo. T6: Warspite/Queen Elizabeth. Normandie is quite good as well, especially with the ocean liner camo. Fuso was a bit of a mixed bag. T7: Scharnhorst T8: Amagi/Kii T9: Musashi T10: You probably saw this coming
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Your favorite cruiser: Tier for tier
Uglesett replied to NothingButTheRain's topic in General Discussion
T1: Eh, whatever. T2: Dunno if there's any I particularly enjoyed. Weymouth for being different, maybe. T3: Prolly the St. Louis, just for being made out of guns. T4: Duguay-Trouin probably edges out the competition. But several others I liked, including Phoenix, Svietlana and Danae. T5: I'm actually going to go with Königsberg, which is a bit weird considering I really hate the Nürnberg after it. I think the Königsberg has better turret angles for firing forwards, at least it feels that way. Furutaka was a very pleasant experience as well. T6: Leander. I have a sweet spot for the Graf Spee as well though. T7: Scharnhorst (Jokes aside: Fiji) T8: Before I would have said Edinburgh, but I recently unlocked the Mogami and it's getting to me. Atago is fun as well. T9: Kronshtadt is the only one I have. I like it, though. Only other T9 cruiser I have experience with is the Neptune, and I hated that. T10: Minotaur. -
Yes. AND THIS IS ING EASY! One axis target prediction is simpler than two axis. How dense is it possible to be?
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THAT'S MY BLOODY POINT! The only reason border huggers are "diffixult to hit" is that they are slowed down. If they travel at normal speed they are at worst as difficult to hit as someone going in a straight line anywhere else on the map. How is single axis prediction supposed to be difficult? It's the simplest situiation you can get. What on earth is it you're actually trying to argue against? And just try playing on the Ocean map if you think the border makes for a tricky visual reference. There are plenty of situations where you don't have reference points to work with.
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Ok, how would someone moving at normal speed in a straight line along the map border be any more difficult to hit than someone moving at normal speed at any other point of the map (where you have more freedom to not travel in a straight line)? What people are bitching about when it comes to border hugging is that the slowdown messes with their aim, after all. And I'm not saying that kiting is synonymous with border camping, I'm asking how you propose to distinguish between border camping and kiting.
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And how would you differentiate what you personally think is unacceptable behaviour from the perfectly acceptable behaviour of kiting the enemy away to the map border while the rest of the team has an easier time winning? If WG want to get rid of abusing the map border slowdown to make oneself more difficult to hit, there's an easy solution: get rid of the slowdown. A ship that hits the map border will then just end up travelling at normal speed parallel to the map border and shooting at them will be just like shooting at anyone else.
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He's mentioned that he'll be travelling to St Petersburg some time next month iirc. So maybe we'll see him in in 0.8.3 or 0.8.4.
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In the first case you've already won anyway, so there's nothing to whine about. Stop your ship and grab a cup of your preferred warm beverage while you wait for the points to run in. In the second case: what difference does the behaviour of the map border make in this case? If it deals damage, this player is just going to die, meaning your team loses points and the enemy gains them.
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I'm sorry, why on Earth do people care? If someone is so far from where the action that they're bumping into the border, then they're in no position to be of any use anyway, unless their opponents are dumb enough to follow. If an opponent ends up being chased to the map border by several of your team, then they are actually doing something useful: they're kiting you away from where you need to be and contributing to stacking the odds in their own team's favour somewhere else on the map. So next time you're annoyed at a border hugging opponent, ask yourself the following: "Am I actually doing something useful right now, or should I be someplace else?" Because if you're irritated at a border hugging opponent, chances are high that the one actually making a mistake is you.
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I think they just meant that the german DDs lose them as you go past T5, there's been nothing on the dev blog about changing the german DD line.
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I suspect Nelson will be stupidly effective as well. 46% fire chance and T7 matchmaking is a... fiery combo.
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HSF Harekaze. Premium DD that was released as part of the High School Fleet cooperation. It's a bit weird in that it has three hull options that drastically change her play style, and it irritates the hell out of me that they didn't put her on sale for one last time before the cooperation ended.
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Erm. As someone who's been rushed down a fair amount by DDs in my limited stable of CVs, I acknowledge that you are right, when it comes to T4 CVs. Because the low tier maps are small so DDs take no time to cross it and the low tier CVs are about as fast as river barges so they can't GTFO. On the tiers El2aZeR normally plays.... that's not quite the case any more. Sure, it might happen once in a blue moon that a Midway is unlucky and gets instablapped by a Yamato early on but that's rare.
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To be honest, I really don't care. My only real issue with border huggers is when my teammates waste their time chasing them rather than being somewhere useful.
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[Poll] AA sector reinforcement, are you using it efficiently?
Uglesett replied to elblancogringo's topic in General Discussion
What he said (except I use the "C" key instead, although now that I think about it spacebar doesn't really do anything useful) -
Dunno if I can pick any single favourite on any tier, it depends on what I feel up to. Below T5: probably ze germans (those forward firing torp tubes), although the Clemson is fun as well. T5: I'd say Minekaze. Fun little torp boat for its tier. Podvoisky seems entertaining, but haven't played it enough to figure out if I really like it yet. T6: I enjoyed my time in the Gaede, so probably that one. Gallant is nice as well. T7: I don't know if any of them are real favourites. Maass was pretty good. Neither Shiratsuyu nor Akatsuki are terribly exciting. Haida's nice, but I have very mixed performance in her. T8: I feel Z23 is interesting, quite challenging but good when I get her to work. Lightning and Cossack tend to give me better results, though. And of course there's Asashio for the troll factor
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The legal standing of "digital goods" wrt consumer legislation is a bit of a hornet's nest that as far as I know is still untrodden ground. Up until now it hasn't really been tested in the courts, and it doesn't seem like anyone (not even any of the national consumer organizations) is really willing to do so. Once it does happen it's probably going to be a legal nightmare lasting the better part of a decade.
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This discussion is a bit silly, if you ask me. WoT and WoWs are so different in scope and vehicle behaviour that there are limits to how many parallels can be drawn at all. I mean, pretty much all naval gunnery has more in common with howitzers than with any direct fire land-based weapon. If I'm going to draw a similarity between WoT artillery and WoWs carriers, it's that neither unit really fits in to the setting that's otherwise simulated. I mean, in both cases they are units that would naturally want to stay much further away from any of the other units in their respective games than is possible on even the largest map sizes. The only times carriers came within visual range of enemy surface combatants was because of a grave error or total surprise. And self-propelled howitzers would also naturally bugger off long before an approaching enemy came within the kind of engagement ranges represented in WoT. Other than that, they behave completely differently. Just like you can't really draw that many parallels between light tanks and DDs or tank destroyers and... anything, really.
