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Everything posted by Uglesett
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Opinions on an accidental friendly torp
Uglesett replied to UncappingBadger's topic in General Discussion
I don't, I just said it goes a long way. I'm not going to categorically say "never torp if there's a minute chance you hit a teammate", because there are plenty of occasions where a more or less risky torp salvo can win the game. In those cases, give a heads-up and usually it helps. Some times, you get a teammate that doesn't pay attention. happens. -
Opinions on an accidental friendly torp
Uglesett replied to UncappingBadger's topic in General Discussion
A chat comment and a map ping goes a long way towards preventing accidental torp hits when teammates are in the potential danger zone. It's much easier for a BB to react well in advance by pressing the "s" key than to do something when the torpedo beep starts going off. -
If you can't handle a few minutes of low intensity without growing bored and shooting your teammates, you should probably stick to single player games.
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https://wiki.wargaming.net/en/Ship:Gunnery_%26_Armor_Penetration#Armor-Piercing And whether you can effectively use your back turret(s) or not depends on the turret angles of your ship (which are not universal) and the ricochet angles of whoever's shooting at you. Some ships can easily use their back turrets while staying completely in auto-bounce territory, others have to expose themselves a bit.
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Better Alpha Strike Upgrade for disgruntled FILI Player
Uglesett replied to MightyMac22's topic in General Discussion
Fiji is possibly the best T7 tech tree cruiser in the game, but if you absolutely must have more alpha damage then I guess the any of the tech tree T7 CAs will do (Myoko, New Orleans, Yorck and whatever the T7 baguette is called). -
Well, both are symptoms of the same root cause, namely that OP has absolutely no clue how ricochets work in this game.
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45 degree angle is literally the threshold where the ricochet chance for non-enhanced AP ammo is zero.... The only effect of being at a 45 degree angle vs showing flat broadside is that the effective thickness of armour is about 40% greater. But at close range against high velocity BB guns, that doesn't really make much of a difference.
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Naval Training Center - Ideas & suggestions
Uglesett replied to Crysantos's topic in General Discussion
As I mentioned somewhere in the thread in the dev blog forum: I would love to have more of an incentive to play some of the lower tier tech tree ships that I've kept around but don't really play because they give less rewards than similarly tiered premium ships. If a line could be played through a second time, but with the effect of turning all of the ships (possibly excepting the T10) into de-facto premium ships (wrt economics and captain transfers), I could definitely see myself replaying a line like the RN cruisers. Ships like the Fiji are wonderful little beasts, but they just don't get played because I end up either playing ships from other tech trees that I'm still going up or premium ships for the higher rewards. As a side note, when it comes to making elite ships (and premiums) more attractive to play even when you've researched past them, I'd just like to resurrect a proposal I made a year ago that I still think has merit. Playing elite ships would feel a lot more attractive if the exp didn't feel "wasted" compared to progressing up another tech tree: -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Uglesett replied to Tanatoy's topic in Development Blog
I am genuinely perfectly fine with this. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Uglesett replied to Tanatoy's topic in Development Blog
The problem is that the revised proposal (vague as it is) still isn't acceptable. It's only natural that the negative reaction doesn't abate. The fundamental idea of giving permanent stat bonuses to ships needs to be taken behind the shed, shot, shot again for good measure, encased in concrete and submerged in the Marianas Trench. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Uglesett replied to Tanatoy's topic in Development Blog
Ok. For one thing: I think the performance gap created by captain skills is problematic. Just because someone accepts a system as "not terribly bad" doesn't mean they consider it good and think there should be more of the same thing. Secondly: For one thing, the level of buffs that were originally proposed were an entirely different order of magnitude from what you get from captain skills. A flat percentage hit point buff to a BB, as opposed to the fairly marginal increase you could get from making a sub-optimal choice and picking survival expert? Eeeeh... And as I mentioned before, if these buffs are going to be worth the grind, they have to be significant enough to make a difference. You can't balance this in a way that will make it worthwhile and simultaneously not powerful enough to make a difference. Furthermore, there's the whole vastly different scale of how to achieve the different bonuses. Getting a 19 pt captain is doable in one playthrough of a tech tree line. A player will start to have a significant number of at least 14+ pt captains by the time they get a significant number of T8 ships. Captain skills are an element that creates imbalance, but it's one that is rectified within a reasonable amount of play time. Getting these bonuses? It's a monstrous grind, and players like me are never going to be able to accumulate the kind of play time needed to catch up. Or maybe you just have to accept that there is no way to create enough content for the players who already have everything, while keeping the game balanced for those who don't. I am certainly not in the situation where there is too much content. There are plenty of ships on the way that I'm never going to work up the amount of coal or free exp to get. And Steel? Not going to happen. I might actually be tempted to regrind a line if it worked as an alternative way to get steel. Sad to say it, but maybe you'll just have to accept losing a part of those long-term players that have everything (and get everything new almost at once), and instead work more on growing the player base with new players. Alienating new players even further by giving the old-timers even more of an advantage is certainly not the way to go. That said, as mentioned before, it might help if you didn't consistently give away new tech trees at T8! -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Uglesett replied to Tanatoy's topic in Development Blog
As others have said, I would love to have more of an incentive to play my existing, non-premium elite ships. They're fun ships that I've kept for a reason, but if I feel like playing a ship that doesn't contribute to progressing up a line, it's more rewarding to play one of my premiums. But replaying them as part of a second or third grind up a tech tree... nah. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Uglesett replied to Tanatoy's topic in Development Blog
Given that they still haven't figured out how to balance CVs... I don't think they've given it much thought. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Uglesett replied to Tanatoy's topic in Development Blog
Edit the post, mark all of the text -> copy -> right click -> "paste as plain text" (And as a bonus, that'll also make it readable to us who use the dark forum theme) -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Uglesett replied to Tanatoy's topic in Development Blog
You know, I decided to sit down and play a bit tonight. 200% first win bonus, free day of premium account... basically an excellent night to sit down and enjoy the game. And all I can think of is... meh. The game's gonna be dead soon anyway. I just can't summon up any enthusiasm. Congratulations, WG. In one news post and one tone-deaf follow up you've managed to murder my desire to play your game. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Uglesett replied to Tanatoy's topic in Development Blog
If that is the case, then the system doesn't have the right to live in the first place. No, they won't. The players who have the buffs will have a significant advantage over those who don't. That's a complete BS argument. There is literally no way you can get this to work. If the bonuses are actually going to be worth spending the time/free exp to regrind the lines, then they'll provide a substantial disadvantage to those who don't have them, and if they're not then what's going to motivate people to go through with this? Understand this: There is absolutely no way you can get this to work. If permanent buffs to ships are what's needed for this to be worth while, then it's a horrible idea and needs to be scrapped before you waste any more money and man-hours on it. You can't "fix" this system by tweaking numbers. It is fundamentally broken. This is not something you can "tweak". This is not something you can convince us to trust you on. This is not something you can convince us will work eventually. This is something that needs to be killed, and killed now while WG still has some semblance of a reputation to uphold. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Uglesett replied to Tanatoy's topic in Development Blog
I suspect you underestimate both how quickly it's possible to grind through a line if you burn enough boosters and are good enough, and how much pressure there can be to do so in order to stay competitive in the more hardcore clans. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Uglesett replied to Tanatoy's topic in Development Blog
Ok, what would make this work for me: I wouldn't bother regrinding a line for cosmetics. Even if I could sail an all-gold Kremlin with gun barrels shaped like Vladimir Putin's [edited] that played the Soviet National Anthem every time they fired. I might be enticed to regrind a line to basically turn the elite ships on that line into de-facto premiums, allowing improved economic bonuses and free captain transfers. I might be enticed to regrind a line for steel or coal, but it would have to be significant. A full replay of an entire line should net me enough to get one of the T9-T10 premiums. And I'll probably be enticed to leave the game entirely if the concept goes through as it's outlined now. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Uglesett replied to Tanatoy's topic in Development Blog
So much this. I'd like to play ships like the Leander, Fiji and Amagi more, but... I get more out of playing my similarly tiered premiums, and most of the tech tree ships I've kept have captains with maybe as much as ten skill points, usually less. -
Just because it's not explicitly stated: This refers to blocking these for a single, specific player, right?
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ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Uglesett replied to Tanatoy's topic in Development Blog
What did you expect, though? You create one thread for discussing two seemingly decent quality-of-life improvements and one giant, game-breaking new feature. Of course the game-breaking new feature is going to drown out the other two. NTC should have had its own, entirely separate thread. And then the entire idea should be scrapped faster than re-tiering Giulio Cesare. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Uglesett replied to Tanatoy's topic in Development Blog
To be blunt, in this case there's no real need to guess. The balance in this game is already heavily skewed in favour of players who have/have had a lot of time to play and grind. By giving them even further game play advantages (over the ones they already have from typically having access to higher skill captains), you're basically sacrificing the game play experience of players with less play time in order to keep the players who have already "finished" the game active. We shouldn't have to explain why we disagree, because it should be blatantly obvious. This is such a fundamentally horrible idea that it should never have reached the point where it's even made public. Whoever proposed it should have been pelted with scrunched up meeting notes and then made to fetch the coffee for the rest of the year. If you want to keep the old-timers active: Stop giving away new ship lines! The players you're targeting with this mechanic are the ones who also have the time to basically start every new line at T8, and then it's just a short grind to T10. Let them actually spend the time grinding the line instead. Now, by all means, I'm not going to be vehemently opposed to a regrinding mechanic as long as I don't get any disadvantage from it existing. If people with too much free time on their hands get a bling all-gold camo scheme, that's fine with me. But if players who already have a distinct advantage over me can get an even bigger one... yeah, I hope for your sake the increased population of old timers in lower tiers is enough to compensate for the players who are actually still grinding lines who will go it and GTFO. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Uglesett replied to Tanatoy's topic in Development Blog
Let's be honest here, as great ideas go this ranks right up there alongside making a masturbator from repurposed cheese graters. -
ST, Naval Training Center, free Premium Consumables and improvement of the matchmaker.
Uglesett replied to Tanatoy's topic in Development Blog
I suspect part of the reason why they don't do that is because the players they're targeting with this already have all the credits, free exp and elite commander exp that they could ever want. Not giving players a short cut to the T8 ship of new lines would probably be a better place to start regarding giving people something to do, though.
