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Uglesett

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Everything posted by Uglesett

  1. I think you've got your paraphilias confused
  2. Uglesett

    Update 8.0.11 Build A Puerto Rico

    Aside from the presumably fairly brief period early in the game's life where only players with higher winrates had amassed enough experience to get to T10, has that ever been true? I mean, given enough time and tenacity, you can get any T10 tech tree ship in the game without ever winning a game.
  3. Uglesett

    PSA: It's Captain Jingles o'clock

    Or he just kept embarking on the wrong ship after shore leave
  4. Uglesett

    Lyd?

    Or the Norwegian/Danish word for "sound".
  5. Uglesett

    Ugh, Neptune

    Neptune was a pain in the , and I spent a fair chunk of exp boosters to get past it quickly. Minotaur is well worth it, though. Its main issue is that it's got significantly worse concealment than the Edinburgh before it and the Minotaur after it. There are so many things that work in those ships that just doesn't in the Neptune. IMO it works better if you play it more like an American CL, using islands for cover as much as possible. The other ships in the line are more forgiving when shooting from smoke in the open.
  6. Uglesett

    unnatural enemy aim

    Heh. I basically did everything "wrong" when I started out. Couldn't really be bothered to play the same ship or even class more than two or three games in a row, so I quickly ended up playing at least five lines simultaneously. And the first line I played at all (and played extensively enough to get to T10) was the Royal Navy light cruiser line, which is generally acknowledged to be one of the trickiest lines to start out with. Still, it worked for me.
  7. Uglesett

    unnatural enemy aim

    There's no simple answer for how to hit better and avoiding hits, because it depends a lot on which ship you're sailing and which ships are shooting at you. Learning the characteristics of the different ships and guns in the game is something that only comes with experience. But things to be aware of: -Ballistics: Different guns have different shell travel times and trajectories. Guns with slow muzzle velocity and heavy shells will have a high trajectory and a long travel time. This makes them trickier to hit with at longer ranges, but enable you to better fire over terrain and since they can come it at a steeper angle they'll often penetrate through decks that faster shells with flatter trajectories will ricochet from. Guns with faster shells will have shorter time to travel and a flatter trajectory. They'll often be easier to score hits with, but can often be impossible to fire over terrain. There's a lot of nuance with the different guns in the game, and it takes a lot of experience to get the "feel" for how they behave. -Dispersion: Some guns have tight shell groupings, while others behave more like shotguns. The dispersion is semi-random, and some times can just straight up troll you. Typically, cruisers and destroyers have fairly tight dispersion, while battleships have shells that spread out more. Tight dispersion means that you can land more shells with an accurate shot, but if your aim is off you won't score lucky hits. Wider dispersion means that you can aim perfectly and have your shells all land in the water around your target, but it can also mean your aim can be a bit off but you'll still score one or two hits. So when you're getting shot at by a battleship, you can often dodge well but still take one or two stray hits simply because their dispersion is all over the place. And then there are things like predicting enemy behaviour. An experienced player can often see when you start a turn and predict better where you'll be when their shots arrive and fire accordingly. Often, especially with DDs and responsive cruisers it helps to not only turn but also speed up and slow down to throw off the enemy's aim, because turning often isn't enough when you're traveling at fixed speed and getting shot at by someone who knows what they're doing. Another tip is to maximize the size of your minimap and make use of the cursor that indicates where you're aiming. Only aiming in the 3D view can often fool you because it's easy to misjudge the relative angles of your ship and the ship you're shooting at. So use the map aiming indicator to better judge where the enemy is traveling relative to where you're aiming.
  8. Uglesett

    PSA: It's Captain Jingles o'clock

    As I said, I was thinking of just having him on the British CA line when it's released. Don't really have any ships that need a new captain at the moment, maybe the Fiji although I don't play her very often. It's not as if I have any British premiums that really need their own skippers.
  9. Uglesett

    19 points limited why

    Ok, my wish as a player is that captain skills have their effect severely reduced in order to improve the balance between players with and without access to high skill captains.
  10. Uglesett

    19 points limited why

    It's not about what any one player with too much free ing time on their hands wants, it's about what's actually halfway good for the game balance.
  11. Uglesett

    19 points limited why

    And new players coming straight out of protected matchmaking will bump into veteran players with 30 point skippers in their premium ships and get absolutely reamed. That is what's going to frustrate new players who already face a serious uphill struggle. Captain skills should have less impact on ship performance, not more. Heck, they could get rid of captain skills entirely and make it far easier for themselves to balance ships when they don't have that variable to take into account.
  12. Uglesett

    19 points limited why

    IMO it's already bad enough when you can slap a 19 pt Shimakaze skipper on your no-longer-available Kamikaze. Let's not make it worse.
  13. Uglesett

    PSA: It's Captain Jingles o'clock

    (If the man himself is anything to go by, that's not even a joke by the way - he will actually be calling out the wrong class of ship when one is spotted or destroyed)
  14. Uglesett

    PSA: It's Captain Jingles o'clock

    Misidentifying ships.
  15. Uglesett

    19 points limited why

    I don't think it's going to make it appeal more to the new player with a 3 pt captain who gets absolutely reamed by some old hand with every captain skill that gives their ship a useful bonus. This game already has enough problems with retaining new recruits, it's not going to help the game if they make it even worse in that respect just to placate a tiny handful of old players who probably aren't contributing that much financially anyway.
  16. I'd just like to show my appreciation for a small but IMO very positive change WG made recently with regards to handing out premium time e.g. as compensation for server issues. Namely, instead of just handing out a day of premium account time that starts ticking as soon as you claim it, they hand out a "Wargaming container" that always contains one day of premium time. Which can be opened when you actually have time to play. It's a small thing, but as someone who can be too busy to play for weeks on end, it's appreciated @Crysantos, @MrConway
  17. Three so far - Yamato, Minotaur and Smolensk. Will probably have Z-52 by the time the event rolls around, maybe Zao as well. Doubt I'll have anything more (unless WG pulls a T10 free exp ship out of their paper hat), still not anywhere near pre-Smolensk levels of coal. EDIT: Haven't looked at how much coal the event actually gives, though. Who knows, might have enough for one of the Coal T10s during December.
  18. Uglesett

    19 points limited why

    Because captain skills aren't already a significant unbalancing factor between long-term and newer players And Smolensk with Concealment expert, IFHE, AFT, BFT, Superintendent, Survival expert, Demolition expert plus a heap of 1 and 2 point skills sounds much balans. Besides, once you get to 19 pts you start farming elite captain exp instead, which is easily as useful overall as having more than 19 pts of skills on most ships.
  19. Huh. Could have sworn I got one as a daily login bonus at some point, but I guess it's just my mind playing tricks on me. I know I've gotten multiple ones, and not in a single happening, so I thought at least some of them was for other things than server b0rk. Yeah. It would generally be excellent if all reward-days of premium time came in this form. There have been several times where I've pretty much accidentally triggered some event or other that gave me a day of premium time just as I was about to finish up for the night.
  20. Anyway, did the WG container die out? Lately things like the daily login bonus has again been handing out straight up days of premium time instead. Which is a bit of a shame, because it means you either have to hold off on collecting the bonus if you don't have time to play (and potentially risk not getting all of them if you forget at a later date) or get "useless" days of premium time. We can haz WG containers instead, plz? @Crysantos @MrConway
  21. Uglesett

    Implacable Torp Bomber OP

    For the most part yes, but there were some exceptions. The USN Mk 13 airdropped torpedo was pretty chonky for its time, and only had about 20 kgs smaller warhead than the contemporary surface/sub launched mk 14 (270 kg vs 292). Meanwhile, the British 18" airdropped torps were significantly smaller than the contemporary 21" ship-launched ones, with only about half the warhead weight. The IJN had pretty hefty airdropped torps, with the Type 91 airdropped torp having a warhead weight of 320 kg, but even chonkier ship-launched torps with a 490 kg warhead on the Type 93 "long lance" Airdropped torps were almost universally slower, though.
  22. Uglesett

    Duplicate drop rate for Italian collection?

    Total number of containers you can get (directives, daily login bonus, armory) is 38 iirc.
  23. Uglesett

    Duplicate drop rate for Italian collection?

    To be honest, I don't think WG could be bothered to code a probability distribution that actually takes previous events into consideration.
  24. Uglesett

    No colectables from daily containers.

    I think we can be fairly certain that the probability is 1/16th for all items in the collection.
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