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Everything posted by Uglesett
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Peurto Rico - who is actually grinding her
Uglesett replied to pzkpfwv1d's topic in General Discussion
Has it occurred to you that there might be a fair few players who would have played more had the event been somewhat sensibly designed that have instead thought " it" and pretty much just dropped the game for the holidays? -
How is everyone getting on with Puerto Rico grind?
Uglesett replied to SergeantJav77's topic in General Discussion
I finished Directive 1 while knocking off snowflakes, and then I went to visit family. Not getting the PR, probably not getting the Gorizia. This is an entertainment product, not a job.- 241 replies
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Which forum members have you seen in random battles?
Uglesett replied to Cobra6's topic in General Discussion
Spotted @Bear_Necessities on Norwegian State Broadcasting -
Izmail class is also referred to as Borodino class, it's not that you're thinking of?
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24,000 doubloons for 'premium' Puerto Rico boosters.
Uglesett replied to Verblonde's topic in General Discussion
I'm not sure what he hopes to accomplish by this. All he does is demonstrate that the criticism of the event is legitimate. -
Do you see yourself actually playing the Puerto Rico and Gorizia for 30 hours combined? (Also, what's with the wonky font colour that changes halfway through the first sentence?)
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legendary/unique upgrades becomes research buru only
Uglesett replied to howardxu_23's topic in General Discussion
Translated: "Moving Unique Upgrades to Research Bureau is a necessary step to pressure our players into using it, because everyone hates it and nobody wants to do it otherwise" -
Translated: "Moving Unique Upgrades to Research Bureau is a necessary step to pressure our players into using it, because everyone hates it and nobody wants to do it otherwise"
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Gated freemium content making the game less attractive for non-hardcores?
Uglesett posted a topic in General Discussion
EDIT: By request, I tried adding a poll that's hopefully not too biased. For the last year or so, WG has seemed more and more desperate to a) Give the hardcore players who have everything something to do b) Wring money out of the whales We see this in the increasing amount of "freemium" content that's effectively gated so that you can only obtain it if you have a lot of available game time (and often on a daily basis) or you're willing to throw substantial amounts of cash at WG. We saw this with the Benham grind, the Puerto Rico event, and now they're planning on making the legendary upgrades for T10 unobtainable for players who do not have the time to regrind lines they've already played to T10. Other content is at least partially locked behind playing specific game modes that often requires you to schedule game time in a way that not everyone can. And while this may be working short-term, I doubt that it's good for long-term sustainability. They're pretty much leaving the more casual player base with the crumbs while focusing all their efforts on retaining the hardcore players who are otherwise running out of things to do, and getting the whales to spend even more cash. Meanwhile, at least for me, all this is just making me less and less inclined to spend both time and money on the game. And I suspect I'm not the only one. When you feel that the developers are focusing their efforts on content that you're never going to get access to, it starts so dampen your enthusiasm for the game. And this is dangerous for the long term sustainability of the game. Because any f2p game needs a large population of casual players. Even the pure f2p players that don't contribute much directly in terms of finances are important, because the game needs a sufficient player base to give the enthusiasts and whales someone to play with and against. The game needs to retain the players who don't have time to play all the time, who don't yet have all of the lines at T10, who don't have the coal/steel/free exp to buy every new freemium ship as soon as it's released. Because these are the players that ensure that you actually get a game going within a reasonable time after pressing "Battle". And while more casual players don't necessarily run premium time 100% of the time and buy all the premium ships, there are far more of them than there are of the whales. So making it more attractive for these players to spend a bit of cash each is going to generate more income than fleecing a handful of whales. But the amount of sensible cash offers seems to be declining in favour of more expensive, bundled content that will make anyone with economic sense go "Eeeeehh... never mind." So yeah. WG, how about remembering that there are a lot of players who don't have time to play all the time and who aren't willing to spend all of their disposable income on a single game, but who still play and keep the servers are alive, and are even willing to throw a bit of cash in your direction if they don't feel they're being fleeced?- 49 replies
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Gated freemium content making the game less attractive for non-hardcores?
Uglesett replied to Uglesett's topic in General Discussion
When you're using phrases like "put in the work" when talking about an entertainment product, then there is something that's not quite right. You didn't answer my question, though. How do you feel when there is content that you actually want that is (functionally) unavailable to you? -
Peurto Rico - who is actually grinding her
Uglesett replied to pzkpfwv1d's topic in General Discussion
Nah, I don't want child protective services to come for the kid. -
Gated freemium content making the game less attractive for non-hardcores?
Uglesett replied to Uglesett's topic in General Discussion
But what happens when there is content that you do want that's not available to you? E.g. I don't really give a about the Puerto Rico or even the Benham, because I already have more ships than I have time to play. But it will greatly annoy me to have legendary modules that I actually want locked behind the research bureau (that I'm never going to make use of, because screw that, it takes me far too long to grind a line to T10 for me ever to want to do it again). -
Gated freemium content making the game less attractive for non-hardcores?
Uglesett replied to Uglesett's topic in General Discussion
Well, they could start by not making it possible to skip straight to T8 by grinding/buying loot boxes every time they release a new tech tree line... But while you are right that there probably is a fair amount of players who have a ton of stuff and can skip through lines willy-nilly, all the ways they're trying to get those players to spend those resources just make the game far worse for the players who are not in that "old fart who's already got everything" category. -
What kind of comment is that? "No facts released"? Read the dev blog forum and the news & announcements forum, WG have already stated clearly exactly what they're planning on doing. And "even if it does happen"? The only way this crap is not going to happen is if players call out this BS for what it is and make enough noise for them to drop this idea altogether, otherwise you can bet your arse that in short order we will only be able to get the legendary modules by regrinding lines. And I am certainly not happy about even more of this game's content being taken out of my reach by being locked behind a feature I absolutely hate about this game.
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THANKSFORHELPING S4NT4M4U5I54L0S34 TANKSHOT SANTAFOREVER 50KFOLLOWERSONIG VERYMERRYMIKASA Fixed for dark background folks.
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What would be the point? They already have several other currencies that you can earn without regrinding. Regrinding is the raison d'être for the research points.
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Gated freemium content making the game less attractive for non-hardcores?
Uglesett replied to Uglesett's topic in General Discussion
Gave a try at adding a poll. I don't think it's too biased. -
Gated freemium content making the game less attractive for non-hardcores?
Uglesett replied to Uglesett's topic in General Discussion
There are grinds and there are grinds. I don't mind the basic tech tree grinds, because they can be completed on your own time (and sped up with cash). Campaigns are also grindy, but you can take them at your own pace. Leave the game alone for a month because life happens, and you haven't lost anything. Heck, most of the individual tasks in the Puerto Rico directives would have been perfectly alright as campaign tasks, and it's been a while since we've had a new permanent campaign added to the game. The legendary module missions are also fine as long-term grinds. You can play the ship in question when you feel like it, and eventually you'll get it. Or you can speed it up at least a bit with premium time and earning boosters. It's the time-gating that requires you to play the game a lot and during specific time periods that gets my goat. -
Gated freemium content making the game less attractive for non-hardcores?
Uglesett replied to Uglesett's topic in General Discussion
Sad, but probably true. -
Gated freemium content making the game less attractive for non-hardcores?
Uglesett replied to Uglesett's topic in General Discussion
Eeeh. Not sure how to formulate it in a good way, but I'm open for suggestions. I mean, you have a lot of combinations. For example, I usually don't buy premium time, but I will occasionally if I have a few days with plenty of time to game. And then you have the players who may not pay for premium time, but spend money on premium ships (again, I have a fair few of those...) -
I think I can safely say that you can curb your optimism. If they were going to introduce some alternate way of getting them that did not involve regrinding lines, they wouldn't specify that they're moving it to the research bureau. They'd just say "moving to the armory".
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No. This is still not good enough. Keep the existing missions exactly as they are, indefinitely. Stop cramming the Research Bureau down our throats. Stop screwing over the casual players just because you're so desperate to give the hardcore players something to do. Give new players more reason to stick with the game if player retention is a problem.
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legendary/unique upgrades becomes research buru only
Uglesett replied to howardxu_23's topic in General Discussion
Now ask yourself, which one is better if you don't have a ton of signals, camos and premium time to speed it up? If they're absolutely going to throw the legendary modules in as one of the things you can buy from the research bureau, that should be in addition to the current system, because all this is accomplishing is gating yet another thing away from those of us who think the whole regrind bureau can get ed -
What Were Your Greatest Gaming Achievements Today ?
Uglesett replied to Hanszeehock's topic in General Discussion
Prinz Eitel Friedrich is underrated.
