JeanLouisII
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Everything posted by JeanLouisII
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von 19 auf 21 ( 1,2 Mio Kaptien EP lul )
JeanLouisII replied to derbekloppte84's topic in Allgemeine Diskussionen
Geschmackssache? Bin mir sehr sicher, dass das keinem einzigen spieler auf dem gesamten server schmeckt, außer dem spieler namens wargaming... Hab zwar selber jetzt heute schon 5 auf 21 hochgeskilled, aber besonders die neuen spieler tun mir leid, die erst nach monatelangem grind mal einen vollwertigen kapitän haben. -
Adlerauge / DEAD EYE muss wieder weg / Jetzt mit Umfrage
JeanLouisII replied to Ronmaxx's topic in Allgemeine Diskussionen
Mmn ist der fehler, dass der skill von einem gewissen parameter abhängt (welcher alle bbs zum campen veranlasst) Lösung wäre evtl den concealment parameter komplett zu entfernen, dafür aber nur 3/4% dispersion bonus zu geben. Dadurch können bbs wieder weiter vor ohne fürchten zu müssen, den skill zu verlieren. Wenn sie tzd die 3/4% nehmen, müssen sie auf einen anderen der 4 punkte skills verzichten. -
The new dead eye skill, how does it work? Lets say NC 12.3km concealment: No one is in my concealment: activated A ship is spotted in my concealment:not activated A ship is in my concealment but not spotted/in smoke: ????? I get set onfire, my concealment gets +2k: how does it work here????? Its very sad that wg isnt even explaining how this new skills work entirely. Mostly likely they dont even properly know^^
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What Were Your Greatest Gaming Achievements Today ?
JeanLouisII replied to Hanszeehock's topic in General Discussion
18 wins in a row in a 3man divi -
Help for choosing a ship (Thunderer vs. Georgia)?
JeanLouisII replied to Northern_Nightowl's topic in General Discussion
When u want a fun ship, which also needs some skill to play good, then take the georgia. Its a lot more fun then the thunderer, especially when there is no cv i game and u can flank with secondary build. I play both ships with over 150k average in randoms, but the damage i do in georgia is much much more satisfying then the backline shooting with the thunderer. Just my 2 cents -
Drive with the dd to cap, smoke up as soon as you spot enemy dd, kill it, kill the cruiser charging in, then shoot the bb, wait until hes 5km or so away from cap, press speed boost and torp him dead. When theres another bb u even get more damage from second set od torps
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I always do all my campaign missions in coop if possible. I did it with my kitakaze like always. U do about 120k damage per game, your always one of the 5 best in game and the spotting damage u get alsp from time to time. Somethign like 30 games if everyrhing goes well. The base xp just do it with ranked for example.
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The cost of the new captain skills in context
JeanLouisII replied to thiextar's topic in General Discussion
cause the captains are not getting better with the extra 2 points. u will end up with the same captain builds then before. they take u away one skill/the "perfect" captain (since u miss 2 points) and force u to grind for this one skill/"perfect" captain again. its like u have achieved/bought an BMW M4 and then after some time the company says "here we take u the M4 away, but u get an 440i instead, but with some grinding/paying u can get the M4 back". thats whats happening here. -
WG its time you fix the "guns wont fire" bug
JeanLouisII replied to RenamedUser_92906789's topic in General Discussion
They talked about it in the wows stream. They know there is a bug, but it sounded like they have no clue how to solve it or what is causing it... -
entwicklerblog ST, Änderungen am Fertigkeiten-System des Kapitäns.
JeanLouisII replied to Sehales's topic in Allgemeine Diskussionen
am testserver war da gar nichts angezeigt, da ist man dann gesessen und hat schiffe gezählt... -
entwicklerblog ST, Änderungen am Fertigkeiten-System des Kapitäns.
JeanLouisII replied to Sehales's topic in Allgemeine Diskussionen
@Sehales wie schaut es mit den skills, die gewisse kriterien erfüllen müssen um in kraft zu treten (zb adlerauge). Wird uns jetzt ingame angezeigt wann diese aktiv sind, oder müssen wir jetzt immer anfangen schiffe auf der karte zu zählen um zu wissen was jetzt aktiv ist und was nicht? -
I would always go full tank build for kremlin as it is the most viable and u can get it exactly as it is now with the rework. (The first three 4 point skills on the rework scale make zero sense on the kremlin) The one thing u will have to drop is the indicator for how many enemys are targeting you, otherwise u wont get survivability expert.besides that u can have the same build as before. Dont see something with secondarys a option on kremlin. But its your choice.
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Skillset for kremlin will look exactly the same as before with the new captain rework. LM for kremlin might be more an option when u have kuznetsov, since he always has his heal and repair party automaticly at the end and when u got first kill u also get an extra consumable charge.
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...means basically paying about 700.000 CPT EXP to get the same captain skills as before (even slightly worse) So im a bb only player and had a look at the new skill tree to start thinking about my builds when the new skills arive. i started with the Yamato, atm i have this build and i think this is pretty standard and very likely the best build for her. 1PT: PT 2PT: AR, EM 3PT: SI, BOS 4PT: FP, CE So now lets look to get the same build as before 1PT: (think you can choose here between 3 different skills (consumables specialist, maintenance specialist,. emergeny specialist) 2PT: Gunner for traverse speed 3PT: Adrenaline Rush, Survivability Expert -> maybe take argus eye and another one point skill instead 4PT: Fire Prevenation, Concealment Expert, Emergency Repair Party so what u get is a worse yamato captain than before, with worse turret traverse and no priority target if u go for full tank build, but hey u need to pay 700.000 more XP to get this build!!! its basically the same with secondary battleships, u pay 700.000 XP to get worse dispersion on your secondaries. dont know how its with the other classes, but its just stupid to be forced to stack up your Captain XP just to get the same CPTs as before, cause there mostly are no other new builds for the ships that make much sense. maybe u got other oppinions greets
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Predict the first nerf/buff on Captain skills..
JeanLouisII replied to OldSchoolFrankie's topic in General Discussion
German BBs will get better dispersion on secondaries or maybe something with the brawler skill for cruisers, since its nearly impossible to activate -
Give Smolensk a range boost in 0.10.0 plz
JeanLouisII replied to StarbuckTheThird's topic in General Discussion
just stay broadside to every battleship and the game and u will be safe as hell. eventually loosing 5k on a full bb salvo cause of 4 overpens;) -
Give Smolensk a range boost in 0.10.0 plz
JeanLouisII replied to StarbuckTheThird's topic in General Discussion
yeah, so what are u complaining about? u have enough range and reload is still so fast. -
Give Smolensk a range boost in 0.10.0 plz
JeanLouisII replied to StarbuckTheThird's topic in General Discussion
just get the range upgrade in slot 6 that should be enough. how unconfident someone needs to be to need double range on the smolensk... -
entwicklerblog ST, Änderungen am Fertigkeiten-System des Kapitäns.
JeanLouisII replied to Sehales's topic in Allgemeine Diskussionen
Wie darf man eigentlich den marksman skill mit der verbesserten dispersion verstehen? Dorr steht dass es auf die base detection ankommt. Heißt das beim kurfürsten bspw 18km gelten würden oder doch die detection mit vollem concealment build? -
It will cost 1.200.000 "Elite Captain XP" to upgrade from 19->21 Captain points in upcoming change...
JeanLouisII replied to Leo_Apollo11's topic in General Discussion
What is with the gap between veterans and new players? Veterans mostly will have some 21 captains quite fast, while new players will have a ton of grind to get even one cpt with the best build. Man i would be frustrated... -
I would always go for gun reload, since you need to time your rushes/yolos anyways and most likely die. When u survive the ambush you can reposition and wait for your next chance. So its always you who decides when to engage with torps. When u get surprised by a dd you will need your guns and faster reload helpsyou with the fight.
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entwicklerblog ST, Änderungen am Fertigkeiten-System des Kapitäns.
JeanLouisII replied to Sehales's topic in Allgemeine Diskussionen
kommt auch ganz darauf an was man für Ansprüche an sein Spiel hat. Wenn es einem reicht bisschen zu torpen und zu schießen und vielleicht hin und wieder mal eine gute Runde erreicht, dann reichen auch 10 Punkte. Will man allerdings ins Leaderboard ganz nach vorne oder Competitive spielen, dann braucht man einfach alle Skills. -
entwicklerblog ST, Änderungen am Fertigkeiten-System des Kapitäns.
JeanLouisII replied to Sehales's topic in Allgemeine Diskussionen
Wo war das nachzulesen mit den 2millionen xp für jeden cpt? Das habe ich wohl überlesen... Ja das ist bitter, aber wir alle wissen warum wg das so macht🤫 -
entwicklerblog ST, Änderungen am Fertigkeiten-System des Kapitäns.
JeanLouisII replied to Sehales's topic in Allgemeine Diskussionen
Sind pro kapitän eher 700000xp, als 290k. Sind ja 2 punkte die du nachskillen musst. Außer ich habe was falsch verstanden. -
entwicklerblog ST, Änderungen am Fertigkeiten-System des Kapitäns.
JeanLouisII replied to Sehales's topic in Allgemeine Diskussionen
Die neue Umskillung für Kapitäne wird einfach um die 700k Kapitäns XP extra kosten, nur um dann den gleichen Kapitän wie vorher zu haben. Es wird zwar beworben, dass es neue Skills etc. gibt, allerdings werden unsere alten Skillungen (zb für Yamato klassischer Tank build) sehr wsl weiterhin die besten builds bleiben. Und diese Neu-Skillung kostet uns einfach 700k XP. Gleiches gilt auch für einen klassischen secondary build, dort zahlt man 700k mehr nur um dann den gleichen Kapitän wie vorher nur mit schlechter Genauigkeit auf den secondaries zu haben...
