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Everything posted by FixCVs_Nautical_Metaphor
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Do German BBs need IFHE for secondary builds?
FixCVs_Nautical_Metaphor replied to Blixies's topic in General Discussion
It would be really great if you could find a source for that rumour or otherwise not spread it. -
Make it so that in port, in the Modules screen, you can see what any other Hull etc looks like by just clicking on it, same as with camos.
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Upcoming T5 Ranked
FixCVs_Nautical_Metaphor replied to __Helmut_Kohl__'s topic in General Discussion
Well, they are about to change that by introducing the West Virginia and making her the Giulio of Tier VI. After that, all we need is an OP British T VI premium cruiser or something and we're all set. I'm thinking HMS Dido with smoke, hydro, torps, Atlanta-style-but-harder-hitting-and-longer-range main battery and an insane defensive AA consumable. -
Generally low validity notwithstanding, the stats linked up by Mandalorianer do seem to make one thing very plain: Dealing a lot of damage is not what wins the battles in Ranked Sprint. At least the ships that deal the most damage - top ten all BBs are completely different ones from those that have the highest win rates (top ten almost all DDs.)
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Can't finish Ovechkin mission?
FixCVs_Nautical_Metaphor replied to Nordavindr's topic in General Discussion
The quickest way is to do Operation Sunray in the Darkness in the BB (Magnu-S), with a secondaries build. 700-800 hits per game are normal if you survive till the end, and currently there is absolutely no problem being immediately invited to divisions because of those RN Arc directives. -
Few things from the new player
FixCVs_Nautical_Metaphor replied to BGrouse's topic in Newcomers' Section
2 Mbit here and it works just fine. I'd consider that 'poor speed'. -
Since the XP/credit rewards are not based on absolute damage figures but percentages, in a sense, it doesn't even make a lot of sense to display the absolute damage numbers. Maybe switch to showing the percentages...
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Qs about divisioning with beginners
FixCVs_Nautical_Metaphor posted a question in Newcomer Questions
Hi, is it possible to division, as a more experienced player, with a beginner for the introductory mission? And what happens if an Account level 15 player divisions with a player below Account level 11 for a Tier I battle? Following the fail division logic, they should be getting the regular matchmaking, not the protected mm with al the bots, but do they? What would you say is the easiest way to "look over the shoulder" of a beginner via an online connection, i.e. if you're elsewhere? Make him install OBS and run a stream for you on twitch or something? (Just talking a WoWs beginner here, otherwise a seasoned PC user and coder even, albeit on Apple Macs.) -
What do you wish you knew when you started?
FixCVs_Nautical_Metaphor replied to Ranger772's topic in Newcomers' Section
Nono, I was referring to a different protection mechanism - the one were you mostly meet bots, even in Random battles, until playing your fist battle in a T5 ship or accumulate something like 37K XP. [To the OP, everyone with their names in :colons: is a bot.] -
Hi, why is there a "something new" sign next to the "Create Division" button in port? I don't see anything new when opening the menu.
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What do you wish you knew when you started?
FixCVs_Nautical_Metaphor replied to Ranger772's topic in Newcomers' Section
Yes, but it has no protection whatsoever against veteran players, some with years of experience, using maxed out captains with skills most rookies haven't even heard of yet. (Or against OP low tier premium ships for that matter ;-) -
What do you wish you knew when you started?
FixCVs_Nautical_Metaphor replied to Ranger772's topic in Newcomers' Section
Account level 11 is the end of low tier protected MM, so as the case may be, you can prepare for the full fun experience of being sealclubbed a lot sooner even ;-) http://wiki.wargaming.net/en/Ship:Account_Level -
Halloween Mission a "How To" guide.
FixCVs_Nautical_Metaphor replied to Migantium_Mashum's topic in General Discussion
Yes, but in a random team, there is no way to know if any one guy in the circle is good enough and reliable to pull off staying in the circle the whole time. -
What do you wish you knew when you started?
FixCVs_Nautical_Metaphor replied to Ranger772's topic in Newcomers' Section
First off, if you didn't get an invite code, get one and open a new account, using it. Second, there are certain quasi-standard, almost default Commander builds regarding the first four skills. More on that half way down on the first page of this thread here: Commander skill grinding goes more quickly than in WoT but you can't re-direct ship XP into Commander XP. Redirect it for free, that is. Once a ship is fully unlocked, any more ship XP gathered can be converted to Free XP using doubloons at a rate of 25:1, which is discounted to 35:1 several times per year. For that, and value for money, let me refer you to my Wallet Warrior guide: Using direct Free XP conversion to upgrade Commanders is super expensive though. Best do it gradually and acquire premium ships, especially when Wargaming discounts older ones - unlike WoT, many have absolutely stayed relevant in skilled hands The other thing which took me far too long to understand is the most useful thing about primary ships, which is sweetening the re-assigment of Commanders to other ships. http://wiki.wargaming.net/en/Ship:Commander#Retraining_Commanders The best YT tutorials far and wide imho are made by a guy called Flamu, even though his mannerisms turn many people off. You don't have to agree with everything but his opinion is usually at least a very good baseline. EDIT: And of course I wished there a) had been a dedicated WoWs YT channel when I started and it b) had had the "How it Works" series back then. -
Halloween Mission a "How To" guide.
FixCVs_Nautical_Metaphor replied to Migantium_Mashum's topic in General Discussion
Actually, if your team is halfway competent, stays on the ball and know the fundamentals of this mission, you don't need any such elaborate tactics. As per usual, I had a string of four and five stars early on, but over the course of the weekend, performance dropped drastically and most fellow players didn't care about any tips or explanations either. If players just go gallivanting miles from Transsylvania, or don't take out the catapults, then there is little you can do. By fundamentals I mean the explanation Wargaming should give players but doesn't, but which is easily enough looked up elsewhere: Transsylvania starts moving toward the portal once the first ship of your group enters the circle around her. After that, she will only stop when she either reaches the portal, or all friendly ships leave the circle, or an enemy ship enters the circle. The number of friendly ships in the circle is shown on top of the screen. If you know this, and know that the goal about "destroying all foes" is misleading, all else basically follows naturally from the mission goals. BBs and Cruisers just try to stay in the circle as best they can. Target-wise, their first priority is at all times to take out any catapults as soon as possible after they come in sight so the DDs can stay ahead and torp in peace without taking too much damage and risk. Only after the catapults are taken out, BBs and Cruisers focus down enemy ships, with the possible exception of the catapults near the end where the shot is blocked until you're past it. Otherwise, they are prioritizing the closest enemy ships approaching the group more or less head on. These of course pose the biggest threat of reaching the circle because the combined speeds add up. Third priority are enemies approaching from the sides. A good microtactic for cruisers is to shoot up any Zikasa only until they get the second fire, then switch to the next target if there is one, coming back to the previous one only to finish it off if need be or to light another fire. Enemies coming from behind can be largely ignored since they can't catch up and thus are no threat, and also, contrary to the misleading instructions, you don't need to kill all spawning Zikasas in order to get five stars, just 16 of them, and there will be plenty spawning ahead of the group to fulfil that requirement. You can farm close ones behind you if there is a lull and you don't have to go out of your way but that's it. DDs should always stay ahead, scouting, torping torping torping, preferably from less than four km of distance (although that may be my inferior torp skills talking) and laying the occasional smoke if things get really hairy. Never be behind the group, have a smoke ready for the last stretch to protect Transylvania. However, I was even in a group one time (I think Thursday evening) where the DD was mispositioned at the end and didn't smoke up Transsylvania in time and I was fretting in chat, but the rest just laughed and swiftly kicked Rasputins butt and told me "if you need smoke, play a DD!" (politely leaving out an implied "you noob".) Incidentally, is it true you get a citadel if you hit a Zikasa's mouth or is that just a Flamu joke? -
BS. Since loads of other players were facing that same obstacle too, all you needed to do was click on "Looking for division" in the "Create division" menu on the weekend and you were immediately flooded with invitations all weekend long, until about Sunday afternoonish. And even then it didn't take more than half a minute, full minute tops. Granted, nearly all of them wanted to do Sunray in the Darkness (Hard mode) instead of chilling and just farming the stars on a laid back Aegis run but hey. Although I still don't have an explanation why the formulation was "Tier 5 and up". Judging by the level of care they usually take with this kind of things, probably just the normal sloppiness. Just notice how many of those directives can be done in Clan Battles when there is no Clan battle season far and wide. Or does KotS count? The perfect place to farm RN Arc directives.
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Sunray Hard Mode - whats the difference exactly?
FixCVs_Nautical_Metaphor replied to havaduck's topic in General Discussion
Five-starred it two or three times with random divisions over the weekend(!), one time with an account that didn't even have enough credits to fully upgrade the ship. (Also we had a Turkish player who didn't even speak English.) Incidentally, is there a way to make Transsylvania go faster? -
Did they change it? Because all you need to do is join a division, any division? Which is super easy, just click on "looking for a division" and you are inundated with offers, and nearly all of them want to do Sunray atm.
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It is super tedious having to explain the basic mechanics of "Saving Transsylvania" to new or casual players over and over again. After the years, it should be well known what needs to be done to get a win, but it very obviously isn't known to a majority of players. Not even the mission tips screen shown prior to the scenario while it's loading up shows only general information, nothing relating specifically to this mission's peculiarities. Some might argue that discovering how things work is part of the fun. Be that as it may. It is not even possible to copy and paste some limited info into the chat because the clipboard pasting gets disabled after a few times, probably to prevent spamming. Wargaming should therefore at least provide a short text with the absolute basic minimum, which should be optional but easy to access and easy to find for people who actually want to know. Doesn't have to be much: Transsylvania starts moving toward the portal once the first ship of your group enters the circle around her. After that, she will only stop when she either reaches the portal, or all friendly ships leave the circle, or an enemy ship enters the circle. The number of friendly ships in the circle is shown on top of the screen. Also I would really like to know why the catapults manage to hit the DDs with surgical precision but keep missing the lumbering bigger ships. Also it is just plain wrong putting up a secondary mission goal worded "Destroy all foes" or something to that effect when the actual requirement is not to kill all spawning enemy ships but just 16 of them. This of course leads to new or casual players backtracking and attacking ships spawing behind the group, in a futile attempt to achieve this pseudo objective. Super annoying.
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Let's do this in reverse - what's the WORST ship for the Ranked Sprints?
FixCVs_Nautical_Metaphor replied to Tyrendian89's topic in General Discussion
Which is not what the stats say. Cruisers are not the most popular ship type, but many of the ones that do take part, tend to do rather well, see above. If not as well as the OP DDs. Everyone needs some support by a trusty beta pack animal at some point, after all ;-) Continuing the analysis, looking at the most damage done, the top TWELVE ranks are all BBs. Even the New York does more damage on average than any cruiser, DD, or CV. Conclusion - damage as such is very much not what wins these battles. (Duh!) -
misspositioning of DD divisions
FixCVs_Nautical_Metaphor replied to Atorpad's topic in General Discussion
I haven't done much divisioning but my understanding is it is better to use ship types that are in some way, shape or form able to mutually support each other. Complement each other with capabilities the other one lacks. You have to be careful with generalizations but this side of pure troll divisions, having a purely BBs division strikes me as particularly not smart in that respect. A pure DD division can of course be extremely effective since they can keep taking turns spotting while the other is firing from smoke. But even that cannot work if both are in the exact same spot. -
Let's do this in reverse - what's the WORST ship for the Ranked Sprints?
FixCVs_Nautical_Metaphor replied to Tyrendian89's topic in General Discussion
Well, I've tried to turn that into an advantage by not using a full AA build but speccing into main guns and tankiness as much as possible. Using the plotting room upgrade instead of AA mod 2, that sort of thing. So getting back to the topic, is there a site to look up Ranked Sprint stats overall, and see how the poll predictions turned out? If the predicted brutal cruiser slaughter came to pass, by and large (cause that's not really my impression)? Edit: FOUND IT!!1 https://wows-numbers.com/season/id,101/ At the time I'm looking this up, the top four by win rate are Kami and clones plus Gremy, followed by Émile and (get this) the Marblehead. Now this is not the Lima version but the old one, and with just a .7 popularity rating, so these are probably very experienced players. Even fewer people play the recently discounted Lima version, coming in 11th, and they seem to be doing a bit worse. Surprise: the vaunted Giulio Cesare is relegated to seventh place, it is the most popular ship in the whole event, and it is the only battleship in the top ten. There are altogether eight BBs in the top twenty, six if you discount the different Kongo flavours, most of them are in the bottom half. In contrast - only five cruisers in the top twenty, two of them technically identical, but three of them in the top ten. Cruisers are not the most popular ships but many of the ones that do take part, tend do do well. Biggest surprise to me personally - Minekaze so far down the ladder at 29th, and with a less than 50% win rate even, when it should be not that much less effective as a Kami, just maybe needing a bit more support when dueling other DDs. No surprise at all to me to find Bretagne, Podvoisky and New York down there at the end, I have no clue why Flambass is so completely enamoured with the French T5 BB, I found the grind the most terrible of all and her guns not perceptibly harder hitting than her tier mates. A bit surprising though that Mutsuki comes stone dead last. She does have a very hard time knife fighting any other DDs but the stealth should count for something at least, and she does have the longest torp range of all T5 DDs. -
Upcoming T5 Ranked
FixCVs_Nautical_Metaphor replied to __Helmut_Kohl__'s topic in General Discussion
So just set up a second account and grind 97,000 XP for account level 14 real quick, and you're set and can play with your buddy again. That grind can be done in an afternoon by an experienced player, and net you three or four silver T5 ships if you want, so you even have some choice of what to use. And if you're using your buddy's invite code and grind a little further to Tier VI, you even get a brand new, shiny and completely free USS Texas on your sock puppet account. -
You need to fix what happens when you set your account to "Looking for a Division". The first thing is, everybody can see that new status before you even get a chance to type in your comment. As a result, when there is a high demand, as right now, because there are these RN Arc scenario directives which you can only complete in divisions, you get one invitation after the other in a quicker succession than you can even shut down the invitation windows, let alone have a look at what it is they want to division up for, and they don't even have a clue what YOU are looking to do. At least make it so you can type in what you're looking for before you set the status for everybody to see. Or it would be even cooler if you could pre-select an operation and others could see people who selected the same operation and are looking for a division for that. And then, one incoming invite windows just kinda seems to be replaced by the next one in quick succession. I mean that may be better than getting the screen plastered full of windows, but you could just set an upper limit of invite windows, and make them close automatically when an invite is withdrawn. Things like that. Allow for a bit of management there. And THEN, even after you remove the division request from your status, it still seems to propagate through the system for several minutes, causing you to keep getting more invites.
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You can't fix border hugging / camping with a fixed line-up. Or lemming trains, for that matter. You probably could fix it with map design. But that would probably turn Ranked Sprint from a bit of cheap, quick and dirty love for the low tiers into a major development project. Yes. That's bad because it does not reward good game play, which is basically the same as rewarding bad game play. Just as exempting carriers from the minimum travel requirement of the unsporting conduct sanctions.
