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Everything posted by FixCVs_Nautical_Metaphor
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Stationary aircraft carriers, although exempt from the passivity punishment enforced on everybody else, are widely regarded as an annoyance or even a tactical mistake. In reality, these ships actually need to turn into the wind and run as fast as possible to give launching planes the best possible apparent air speed, which increases lift and thus determines the amount of payload/fuel the planes can take up. In the game, carriers therefore should only be able to launch planes while moving, preferably while moving full speed. Or at least be only able to launch bombers when moving, while stationary carriers could be restricted to only launching the lighter fighter planes.
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It's all well and good to give "unique" commanders their own special voices. However, it makes no sense to have the other players on your team speak in the same voice.
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Please give us the Zikasa camo.
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0.7.10 Halloween - Terror of the Deep
FixCVs_Nautical_Metaphor replied to MrConway's topic in Archive
Subs should use up the oxygen a lot faster than normal when they dive while on fire. -
Ship comparison on battle start page
FixCVs_Nautical_Metaphor replied to Atorpad's question in Q&A Section
She does, everything being equal (same camo buff/captain skill/concealment system mod 1 mounted). And even if these "ratings" were meant to "grade on a curve", reflecting the ships' tiers ("concealment is good for tier VIII"), that should give Shimakaze a better rating because she has the best concealment on all of Tier X (afair) while Akizuki has rather poor stealth among tier VIII DDs. However, assuming the comparison function uses the same rating system as the port specs, these two specific players must be using different concealment builds in this game because the base ratings in port are not 92 vs 94 in favour of Akizuki but 88 vs 84 in favour of Shimakaze. Player must have skipped on the stealth buffs. Some of the port ratings really are bad and misleading, like AA Defense. But this one here actually does seem to be helpful. -
Well just don't do the same thing. Don't use recipes. Ranked Sprint is about having fun. That's what "success" actually means in a game. Try new things. There is so much time to rank out. First season, many people seemed bent on making it a contest who could rush through the whole thing the quickest. Myself, I almost regret even ranking out at all since now I get a head start from Rank 10 or something, meaning I miss out. Not a great cruiser player but some of my most enjoyable RS games were definitely in cruisers. Though strangely, not so much Emerald (as anticipated) but Krasny Krim, which I only got a few days before the first season kick-off. Admittedly, I have also been one-shotted from full health a good few times but that's just the way the cookie gets completely stomped on and obliterated, if you pardon the Hitch Hiker quote. Other games, raining on some Kami's or GC's parade in that supposed "turd" of a ship makes up for all of that.
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Well, I think the first thing you should do is stop focusing on the high tiers. Do you really enjoy that kind of gameplay? Frankly, I don't a lot of the time. Low and medium tiers are mostly a lot more fun. The second thing is, premium account time would be a lot more effective than any premium ship, and since Christmas is coming up, there's bound to be an attractive discount. Last year, it was around 60 Euros for a full year, less than 17 Euro cents per day. So if there's any chance at all you can scrounge some money, that is what you should be on the lookout for. That said, some premiums were and still are available for free, like USS Texas if you start a new account using an invite link from another player. She has been powercrept and is not the best credit earner but definitely better than nothing. The new spotter plane she received the other day can make a crucial difference for an experienced player such as yourself, for things like shooting up ships concealed by smoke screens. Many promo ships admittedly are more of a joke, like Katori or Aigle, but others are really ok. You should very much have USS Indianapolis after the mission marathon a couple months ago. While she's not as tanky etc as a fully upgraded New Orleans, she is definitely a competent cruiser, always good for a nasty surprise, and even comes with radar. For a player who definitely cannot pay for anything at all, she'd be a godsend. Just as the ones you can currently get from the Royal Navy arc, completely for free - there was a chance to earn either a free Warspite or a free Gallant, and there still is the chance to earn a Cossack at super little cost because you get a one-time opportunity to buy 10 of the necessary 50 Guineas from the shop for I think 89 cents. If you have done the RN arc so far, where you can earn a maximum of 48 Guineas, this is an offer too good to miss. And if you did miss any of those, there will always be other promos like that in future, just skim the news once a week or so. And speaking of the Arsenal, you can also get an October Revolution for coal, as well as a Musashi and a Salem. They may not be crazy money trains like the Missouri but they can be solid earners for you, even if you need to play a lot of games to get them. Another very good option is Nelson, which you can get for only 350,000 Free XP and which has earned me more credits than Missouri in the days before I got at least some minimal proficiency in high tier gameplay. And not to be cynical, but just in case you do manage to find some money to spend after all, to help make sure you get the bang for your buck you really wanted, let me point you to my little value-for-money thread here.
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Don't have Blyska, do have Leningrad and that is definitely as sweet a premium DD as they come.
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Add time stamps to the list of notifications in port.
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Got quests for submarines i ALREADY own!
FixCVs_Nautical_Metaphor replied to Grumpy_Shark's topic in General Discussion
Well, since all you need to do is earn a little base XP, it would be harder to avoid doing them, at least if you plan on doing any Operations the next three weeks ;-) -
How do we help players like these?
FixCVs_Nautical_Metaphor replied to Bear__Necessities's topic in General Discussion
What I'm wondering is why there aren't several difficulty settings for Co-op, seeing as there are several intelligence settings for the bots in training rooms. -
The Pumpkin harvest has gone rotten this year.
FixCVs_Nautical_Metaphor replied to Blixies's topic in General Discussion
Pumpkins are 2.70 a pop, with a 10% discount if you buy 20 at once. Or you can buy a package with the Killer Whale sub and a 19pt captain and 40 pumpkins, which is "marked down" to 81 Euros from 108, and get this: You actually lose the sub and captain again after the Halloween event is over. -
Sunray Hard Mode - whats the difference exactly?
FixCVs_Nautical_Metaphor replied to havaduck's topic in General Discussion
I was wondering if it makes sense to install the Target Acquisition Mod 1 in Magnu-S for this mission. What is the standard view range inside The Filth anyway? -
Few things from the new player
FixCVs_Nautical_Metaphor replied to BGrouse's topic in Newcomers' Section
Afaik it is not possible to activate an invite code after the fact. You need to use the invite link to create your account in order to get the goodies. So the service level doesn't really matter since he'd have to create a new account anyways. -
gold symbols difference
FixCVs_Nautical_Metaphor replied to remenberMYname's topic in Newcomers' Section
I don't think the exact formula determining the credit earnings has been published. What I can very definitely tell you is that no Tier II ship will be a decent credits earner, no matter how good it may ever be. That's because of the low number of players in these battles and the high waiting times that go with it. As a new player, chance are you didn't notice but that was because for the first 40, 50 games or so, you had protected matchmaking. All this time, you only met, very few actual humans on your and the other team, and many spaces were just filled up with bots (the ones with their :names: between colons.) Also I have my doubts that a Kronshtadt would be a great credit earner for you (yet). With a 45% win rate and mostly Tier VI and VII battles in cruisers and destroyers, it might be a better idea to get a Nelson first, gain a little more experience and become more proficient. -
Hey wait a minute. Maybe it's just me, but - until now I just assumed as soon as you reach Rank 1, Ranked Sprint is just over. However, it only just occurred to me that in the announcement, it says these are two seasons. So I take this to mean you have time to rank out until this Wednesday, and the day after, on Thursday, 1st of November, everybody gets a fresh start in the 8x8 format second season?
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Sunray Hard Mode - whats the difference exactly?
FixCVs_Nautical_Metaphor replied to havaduck's topic in General Discussion
I just had a team mate who claimed the radar on the cruiser only works for the ship itself. That's BS, right?! -
Sunray Hard Mode - whats the difference exactly?
FixCVs_Nautical_Metaphor replied to havaduck's topic in General Discussion
I'm a bit in two minds. For one, even with very high damage numbers and many stars, I don't seem to remember the base XP getting really excessively high, nor do the credits. If you have lots of Dragon flags, maybe go for it. The other special flags, personally, I'd rather use them for grinding ships because that way, the extra ship XP doesn't go to waste. Also, much like the new Dynamo, the mission seems unfailable now, but if past experience is anything to go by, chances are the players you're teamed up with will keep getting progressively worse as time goes by until very soon, you're hard put to find random groups that don't manage to screw it up. To gain elite commander XP slowly but effectively outside of seasons with special 19-pt rental captains, my approach is to focus on maxing out one commander first. Using the guy you can use on the most of your premium ships, play him every day on all of them, as well as his current specialization, at least until the first daily win. If you run out of the regular commander XP signal flag, use doubloons to buy them in the game, which is the cheapest reproducible way of obtaining them. If you play for the three daily containers, and you manage to focus most of the commander XP on that one commander, you gain about 50 to 55k of commander XP per day and at least another ~1850 Free XP. That will let you max out a 10-pt commander in 30 such days or less, depending on the amount of Dragon and special flags you manage to scrounge. In order for this to be effective and not get monotonous, it of course helps to have several exciting premium ships on which the guy is viable, and those of course often tend to cost money. However, maxing one such 10-pt commander out by direct free XP conversion would cost you between around 140 and 210 Euros, depending on the amount of doubloons you buy and the availability of conversion discounts. So I find it pays to be on the lookout for discounts on cheapish middle and possibly low tier premium ships, especially if you enjoy playing those tiers. For example, a few weeks ago they had a discount on Premiums you could buy for gold in the game, which finally netted me a Leningrad, for less than 13 Euros. I found it to still be a very strong and competitive Tier VII DD and generally a highly enjoyable ship, regular store price is €20.77 and of course completely viable with my top Russian DD guy. -
Create the option to save any ship's last configuration for any given Battle type and automatically restore it when that battle type is selected the next time. Consumables, exterior, possibly even modules. So you don't have to have a clickking orgy demounting all the signals and premium consumables before a round of Co-op, and also don't run the risk of accidentally forgetting to mount any of that stuff for the next Random etc.
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Develop a model where Commander retraining is not completed from one moment to the next but rather, the skills increasingly work again or work to a higher degree, the further the retraining (=gathering of commander XP) progresses. This goes especially for the skills that are completely inactive during retraining. For example, if you have a 10-point commander with one skill from each row, and you need 25k XP for the complete retraining, an inactive skill from the first row like Priority Target could start to work again after a relatively small fraction of the XP has been recovered. Then a skill from the second row would take a larger fraction and so on. As far as I have thought it through, this would balance gameplay duringretraining on ships where even the basic 4-skill build typically contains a lot of skills that in the current model are completely inactive during the whole retraining, like gunboat DDs with PT and LS, or RN cruisers with PT and SI.
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Are the Ovechkin Containers only supposed to be completed with Cash?
FixCVs_Nautical_Metaphor replied to Admiral_H_Nelson's topic in General Discussion
You need to go to the collection (although in contrast to what is says in the Wiki, they're in the Profile tab of the main screen now) and set its status so it is collected, because you can only collect one collection via the daily XP containers at any one time.- 26 replies
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0.7.10 Interface Changes & Other Improvements
FixCVs_Nautical_Metaphor replied to MrConway's topic in Archive
Liking the new "non-elite ships" filter in port, which just makes sense and had been suggested in this forum at various times. Even though, once I understood you can set several primary ships, it wasn't as strictly necessray any more than I'd thought (for me personally), especially since now there is also a Filter for that. Still no idea what the "suitable for the Specials" filter does, it does not seem to filter out any ships at all in my port. Still thinking it should be replaced with a "not" filter that lets you filter out any ships which not meet the selected criteria. -
One thing I particularly like about Sunray in the Darkness is how the Filth reduces visibility only when the observer himself is inside it, but in contrast to your everyday greenish mist, you can look in from the outside. So when you're inside, sailing outward, several enemies can be invisi-shooting you up, and then you pass the border and can see suddeny them in there as soon as you're out. These physics from not-our-universe heighten the atmosphere for me.
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Sunray Hard Mode - whats the difference exactly?
FixCVs_Nautical_Metaphor replied to havaduck's topic in General Discussion
And we have our answer, and this is it. And maybe that's just as well because as the normal Op of the Week, with random groups and matchmaking, you tend to get far fewer carriers, but in this dumbed-down mode, Sunray is still easily doable with basically all manner of groups. Also hardly any BB player I met in random groups so far seems to be aware that he has a heal that works on his team mates, and that he should maybe use it when they get low. <sighs> -
[proposal] Ranked sprint rewards
FixCVs_Nautical_Metaphor replied to Gojuadorai's topic in General Discussion
No it wasn't. If it was, they'd have chosen Tier VI or banned premiums.
