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About FixCVs_Nautical_Metaphor

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  1. FixCVs_Nautical_Metaphor

    Will Somers render the Shimakaze redundant?

    It makes no sense to even contemplate a premium DD in the CV-contaminated matter. Any kind.
  2. FixCVs_Nautical_Metaphor


    It just goes down occasionally. Until now, it's always come back up at some point. Possibly funding-related.
  3. FixCVs_Nautical_Metaphor

    I cant deal damage

    Ibuki is a great ship. You just need to use it as intended and understand the damage mechanics. (Disregarding the results of the botched CV rework for a moment.)
  4. FixCVs_Nautical_Metaphor

    CV Rework Discussion

    They still ruin the game for low tier DDs, which they keep spotted. DDs used to be a much more popular class. They should be, because they are much more important to play any kind of intelligent objective (= domination modes), and they fit in with the fundamental game concept, none of which goes for CVs. No amount of balancing can fix that fundamental problem. CVs are broken by design and need to go away. Or players should.
  5. FixCVs_Nautical_Metaphor

    CV Rework Discussion

    WG continues to refuse admitting the CV rework is going nowhere, despite all the evidence the ship class collides with the game's core concept on a fundamental level and cannot be fixed. Instead, they are now actually contemplating "invisible ships", an idea that I, for one, consider a lot more laughable than removing CVs as a playable class outright - there could still be bots in about 15% of random battles, as well as operations. Or CVs' participation in random battles could be capped at about 15 to 20% of battles launched. Would still be less ridiculous while at the same time giving people a real reason to buy the new premium Russian BBs and premium DDs without feeling like complete rubes. The time has therefore come to boycott any game modes with CVs in them, protest in public, or even walk away from the game completely.
  6. FixCVs_Nautical_Metaphor

    Upcoming Captain Respec - Ideal US Light & Heavy Cruiser skills?

    Did WG even announce yet when there will be carriers in operations anyway? Set up your cruisers for non-CV game modes and boycott all the others.
  7. FixCVs_Nautical_Metaphor

    Hello everyone :)

    If you don't get cussed out more in World of Tanks, it's just because the game is so fast-paced people don't have the time to type much until they die.
  8. FixCVs_Nautical_Metaphor

    General feedback

    Got a Tactical Expertise achievement in Operation Killer Whale even though it was only a three-star win. The requirements for this achievement state that all secondary objectives need to be met for this achievement, so this seems to be a glitch.
  9. FixCVs_Nautical_Metaphor

    What are these drainpipes on BBs for?

    Brass was a valuable war resource and would only be ditched in an emergency, like on a submarine needing to crash-dive under air attack or something (compare e.Hirschfeld: The Secret Diary Of A U Boat, a great read in many respects.) Usually the crew would certainly be ordered to gather the spent cases and bring them back, at least in the navies which suffered heavily from raw materials shortages (so basically all but the Americans).
  10. FixCVs_Nautical_Metaphor

    Need advice for BB

    BBs are slow and thus generally bad for flanking. There are exceptions which are mostly the fast BBs, like the two French ones on Tier VI, and the high tier French ones with the engine boost. Missouri, some German ones. Otherwise what you want to do is go where you have targets to shoot at most of the time. That is generally near the centre of the map, don't stray too far from a line connecting the centre and the caps. The other general rule is cruisers don't push - Battleships do. Because they are the ones that can tank damage. But for a successful push, the time and place have to be right. You can't push into too many enemies, you shouldn't push alone, especially not into DDs or a crossfire, and of course you can't push into well concealed HE spammers or you will be taken down quickly. And in CV games, the whole pushing and flanking thing goes out of the window anyways.
  11. FixCVs_Nautical_Metaphor

    Victory campaign - what is the logic?

    Well they coulda had that a lot easier. Just sell cointainers with attractive contents. Give people what they want. Like how about containers with special missions that guarantee a streak of 12 carrier-free battles? Those would sell like hot cakes.
  12. FixCVs_Nautical_Metaphor

    CV: Spotting changes super test

    So basically, WG have dug themselves so deep into the CV hole that they feel the need to invent invisible ships. But still of course they refuse to admit that carriers fundamentally don't fit in with the whole game's core concept. Sunk costs are sure a [edited], Mister Dunning-Kruger.
  13. FixCVs_Nautical_Metaphor

    Victory campaign - what is the logic?

    That's the incentive. But they could just as well hand that out - and achieve the same goals - through an event like the Royal Navy Arc, which would be completely straightforward, or use formats like challenges and combat missions, which are also completely straightforward. Instead, they think up some sort of pseudo-competition, with teams nobody gives a crap about being on or playing against, and several pages' worth of rules that only hardcore geeks even bother to read.
  14. FixCVs_Nautical_Metaphor

    Victory campaign - what is the logic?

    Sorry, my bad, I meant "event", not "campaign". The campaigns I actually find one of their better didactic tools in some respects.
  15. FixCVs_Nautical_Metaphor

    0.8.4 - PTS - Bugs

    Had a few games where plane squads that were definitely spotted didn't show up on the Minimap. not even within my AA range when my AA was blasting away at them and shooting them down.