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Blackrockshooter31

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    [DM-RO]

About Blackrockshooter31

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  1. Blackrockshooter31

    Credits and T8+ ships

    Thanks for all the comments and i will try to do as well One more question, for now my only camo is on bismarck, the campaign camo, it's usefull?
  2. Blackrockshooter31

    Credits and T8+ ships

    Hello, i have some questions about credit economy. I recently got my second t8 ship, bismarck and i observed that economy isn't that good as lower tiers The thing is that i always wanted a t10 ship because everyone has one , almost all the clans require to have at least one so yeah... But recently was verry hard to increase, do to s stupid thing that i did and lowered my economy and credits to only 1 million, but still i saw people having t10 and 9 ships, being a t8 i sometimes fight against upper tiers, how those people can manage to hold on?, i saw on test server that a yamato cost is like 50k+ if i remember correctly so you need to win or do massive ammount of damage, as an relative new player i still learn or practice mechanics. So how i can manage without any money spent to get at least one t10 ship, i don t need more, until now the economy was ok but still..is geting difficult i mean i don't mind playing my bismarck i kinda begin to play it well, still can be nice to have at leas one t10 So what ships and economic tips i can use to increase the income or decrease the spending number or credits, also if i should go for a t10 ship. Also i wanna mention that any premium ships or premium time that i can and will have is from missions crates or any sources, but not payed Thanks
  3. Blackrockshooter31

    Cruisers and ships in general

    okay, thanks, i will try ;)
  4. Blackrockshooter31

    Cruisers and ships in general

    Hello, i have a bit of a problem, i will try to explain in detail i play wows for almost 1 year, and until now i played usually cv, because when i first started i couldn't aim, even now i have aiming problems, so i did't quite played a big variety of ships, average ships bb's dd's and cruisers are at t5, and my cv at t8, the thing is that with this rework i think that i should give a try to the normal ships, because with that gameplay i can't be a cv main... that will be boring indeed. I could post this question in the newcomer's section but i rather prefer here because i need help about ships themselves. i am a person that don't have the patience to grind ALL type of ships and classes, i just choose one and i go on with it, as i saw until now clan only want t10 ships so i am forced to grind at least one t10 ship.( by the way in parallel i search for an active clan, that use discord), so i need to get to t10 my problem do is that i have no ideea what type of ship to choose, i got furutaka yesterday because in TST, i played a bit with Zao and i liked and wanted it, but man furutaka suck at every chapter, besides the guns, guns are the only good thing, but the hp and the ship is so easyli destroyed that i often die and kinda rage quit sometimes, because if damn boring and annoying to die each match. so i ask please someone to explain me in detail ( exept cv's) how every type of ship gameplay is, and downsides and good sides somtheing explicit that will make me understand the gameplay of an specific ship or type of ships so i can see what is most fitting for me so i can begin to get it, because grinding and using resources and time for Zao, or any t10 ship, after that to realize that i hate it or don't know how to play with it, is not my type of be, so i rather learn about them and only after that choose something.(by the way, yes i watched videos about furutaka, and yes i do go front in, and don;t show my broadside, not even a bit, but even if a bb is shoting me with ap in my nose i still get 3k dmg witch sucks a lot and discourages me incredibly much from playing or even enjoying it. so please someone to tell me how each type of ships can be playable safe, or go more aggresive, i want to see what type of ship is fitting me, so i can grind it to T10. also a tip about myself, i don't aim verry good, i just...don;t know, i know the basic stuff like citadel or things and angling but when i don't get the bullet speed, deck armor, angles of fire and those things, that i really see them complicated and i just don't get them, ad yes even if i have almost 1k battles more than 70% are cv battles so yeah. I appreciate a lot the help, Thanks ;)
  5. Blackrockshooter31

    Carrier Rework Beta Test – Server Restart Schedule

    feedback from where?, developers really listen out forum ideeas and stuff that we say?, i didn't saw any special feedback page in witch wg puts me questions and i answer accordingly to my opinion
  6. Blackrockshooter31

    CV Rework Beta Test - Feedback thread

    Well what should i say about round 2 of cv rework.....well there are still issues and things that have to be calculated again -AA damage is random, ok is understandable do WG should try to think at something that is less RNG, because the present TST AA is random and also VERRY strong, imagine that the dmg if a cloud is like a sniper shot, that amount of dmg is not healthy and good, my advice would be to lower a bit, but just a bit the dmg of the cloud so that a plane won't die by 1 flak, will die by 2 or so -The control of the planes is still sluggish and verry slow and uncomfortable, i understand that the aspect of ''realism'' is necesary but i rather prefer that my planes don't go right after i get the finger on D button, that inertia is making the dodging of AA almost impossible, and with the randomness of AA practically is impossible to dodge the clouds, those 2 aspects AA and control should be the top priority in my opinion, because AA is much moire than strong, is already at another level, as an example a player that plays shokaku will meet T9 or T10 ships, with the current testing and what i played...well.... will be verry complicated, and also for the low level cv's the average person will see that he die and will no longer want, will choose dd or bb's that are less complicated, the ideea is to increase the cv population, well lowering the AA at a normal level, not too much but not too low either is vital, because not the gameplay is what is important now to rework, also the AA, if not an average player won't choose to play if he sees that the AA is too strong, and he can't play, he won't have fun, or at least implement somtheing, so the cv player can avoid the potential AA shots, like a fire line or somtheing, that will show the POSSIBLE location of the flak that is coming and the RNG shot the flak in that specific marked area, somwhere there, or keep the present RNG stuff but lower the damage a little, because i was in Yamato, that is an average AA ship and i just got 5 plane kills in 1 second, i mean.....dafuq?, i am sure that wasn't fun or engaging for him, it was like a detonation for a normal ship So the things that really needs balance is AA, make the damage lesser, or at least do a dodging system that the player can use to dodge the clouds And the control of the planes, they have that annoying inertia that is doing a lot of bad to the player I hope i was helpful and i hope this small...report will reach WG because i tryed to be as explicit as i could, until then Good luck everyone ;)
  7. Blackrockshooter31

    CV Rework Beta Test - Feedback thread

    Hello, i have a question about the rework, i heard at the beginning or the first testing now several weeks that there will be a change in the tech tree, or somtheing like that, i want to know if there is so, and if it is so, and t8 will be changed or modified with other ships, the current t8, lex an shokaku will remain for the players that already have them?
  8. Blackrockshooter31

    Xp and free xp for cv's

    Oky, thx☺
  9. Blackrockshooter31

    Xp and free xp for cv's

    Hello, i have a question that bothers me for some days I still didn t get how the xp works, sometimes works how i know sometimes don t How the xp after a battle is calculated?, more dmg means more xp....or more spotting dmg or how....especially i want to know at cv s, because they are my main. Today i farmed around 20-30 battles witch majority where defeats(sadly) and i got around 1k in each But i remember when i was playing with ryujo that i did 4 kills and other stuff like torps and bombs and i got 9k( win) and now i got around 18 bomb hits and 15 torp hit , around 20 planes destroyed and only 1.9k, and i had 3 kills, so how the xp gaining is working? And what exactly i have to do to get the most Thanks😉
  10. Blackrockshooter31

    Cv rework gameplay

    I tryed but i can't
  11. Blackrockshooter31

    Cv rework gameplay

    Hey guys i have an ideea for the cv rework that could be intresting for new cv s and also the new players that will come and want to play cv. To prevent the carrier sniping you can add a spawn protect in 10 minutes so cv can t snipe in first minutes and they concentrate on somtheing else. Sure this will not be verry realistic but will give the cv players a chance to play safe in the first minutes and don t worry about the other cv Another option might be the manual fighters but with a better gameplay...if not will be the same thing like now but in other perspective
  12. Blackrockshooter31

    TST server

    Yeah i saw, but also i know that u can't play if u don't have a given account... i hope they choose the most of applications
  13. Blackrockshooter31

    TST server

    I have a question, i didn't get a mail until now, i will get one soon or they just pick up random people, i am really eager to test the new cv gameplay and how will work
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