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Everything posted by Lootboxer
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Nowa perkownica - pierwsze wrażenia, testy i pomysły na budowę kapitana
Lootboxer replied to 44smok's topic in Rozgrywka
Ja zawsze grałem dd najwięcej, CVs są silne, ale szybko się nudzą w swojej monotonii i braku ryzyka. Z krążków lubię radar Mino, dużo radochy i ubijanie desek wygrywa bitwy, ale i łapanie krążków kitujacych na kilkunastu km na zwrocie BB z dobrym kamo i deadeyem jest zabawne, gdy odgadniesz kierunek skrętu (nie dla nichjednakże) -
Szybkie pytanko o to co zastąpiło graczy w grze...
Lootboxer replied to vito74m's topic in Rozgrywka
Prawem kaduka Dla krążka to może być szybko i nawet bez specjalnego błędu. Spot od CV, jastrzebiokie bb pociskają guzik na myszce i wszystko może się zdarzyć. -
Nowa perkownica - pierwsze wrażenia, testy i pomysły na budowę kapitana
Lootboxer replied to 44smok's topic in Rozgrywka
Zobacz se czołówkę, gdy gra się ładuje. Jakie tam okręty dominują? Bbczki i CVki. Reszta hołoty ma być celami treningowymi i spoterami dla milordów z dead eye. WG wie doskonale co się sprzedaje i jak zadbać o docelowego klienta z 46%WR, oraz IQ i grubym portfelem. O czym świadczy numer BB w kolejce do gry od dawna. -
A warning: you may lose your last day for resetting your captain skills
Lootboxer replied to 22cm's topic in General Discussion
GLHF -
And will he learn in coop? How to yolo and die first?
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I have tested Mino build for full AA for lols. Was it better? Yes. A lot? No. Worth it? Depends. All no CV games it's wasted. If you div with CV very often maybe. I don't. Problem is if you are spotted in the open AA will work but it's not aircraft that will hurt you badly. On the opposite side if you are behind an island then CV can use that cover to avoid most of your AA and blap you with AP bombs. I play radar so maybe with a smoke I would have more planes killed but then only potato CV would let me farm his planes in this situation. Overall impression is that AA build is still questionable way of spending points and 6th slot upgrade even on the best AA platforms.
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Nope. You only use replays of battles that show them what they want to see
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It's game designed without any bulid in mechanics for come back from early disadvantage. Hence steamrolls. Even with equall skill wise teams 2-3 early deaths and domino effect make sure that its quick game over. Some suggested coop what fun is it to blap stupid yoloing bots?
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This DD guide should help you. It's zipped pdf that I got from a bloke from WGP2W if I remember correctly. Unicum_Random_battle_DD_guide_1.zip
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Please update funnel smoke effects
Lootboxer replied to N0V3MB3RF0X7R07's topic in General Discussion
One question : How much money it can make? -
Team damage tracking system is laughable
Lootboxer replied to callumwaw's topic in General Discussion
I don't know. I have said definitely not a "minor infractionsc multiple times and never been chat banned. But I heard that after first one it goes on and on in a quick succession as the Big Brother is watching you. About team damage support is useless. Verbal abuse with racist comments is the only case that would make them react. -
You should have done what everyone else did. Sell her a day before the split and watch her rising back like a phoenix from the ashes or a zombie from the grave next day
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Lepiej saipana skopiować z dziwnym kamo niż naprawić autopilota. Diengi towarzysze eta wsio.
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Post 0.10 Update Decision: Which Tier X to Get Next?
Lootboxer replied to WolfRawrrr's topic in General Discussion
I second this. Smoke gives false sense of safety it is not a solid cover and some BBs are really good at shooting at gun tracers with a spotter plane. Add ruski 12km radar, sneaky dds and you are in a very tight spot about where you want to be in your smoke. With radar you have to be careful all the time. Rely on your concealment quick rudder shift, great acceleration and island cover above all. Angling works only against 205s anything more and your are in a big trouble. But the best way to win is to hunt dds with stealth radar. Basically as soon as you are spotted by dd press radar and start to dodge incoming bb ap raining fire on poor bastard. If he tries to turn even better. With a reload of 3s he should be gone quickly. Go into cover, heal and rinse and repeat. You can practice already with Edinburgh, radar Edin can be fun too despite of much lower dpm. It requires skill and good situational awareness but practice makes master. -
Nowa perkownica - pierwsze wrażenia, testy i pomysły na budowę kapitana
Lootboxer replied to 44smok's topic in Rozgrywka
Nie narzekaj, ciągle jeszcze masz te działa, a przecież mogli zabrać je zupełnie -
I think that main source of problems is the name. It should be called Unique Sidegrade or even Unique Downgrade in some cases. Then expectations would be lower.
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Nowa perkownica - pierwsze wrażenia, testy i pomysły na budowę kapitana
Lootboxer replied to 44smok's topic in Rozgrywka
Cały reeeework po to tylko jest. Kasa, kasa i studnia bez dna dla zasobów w grze. -
Nowa perkownica - pierwsze wrażenia, testy i pomysły na budowę kapitana
Lootboxer replied to 44smok's topic in Rozgrywka
Ale po co towarzyszu skoro Tirpitza czy coś można po prostu sprzedać kapitalistom, a testy zrobimy na life serwerze. Niech grają, testują, płacą za premium i płaczą. A jak z balansujemy perki to jeszcze nakupią dublonów, żeby zresetować Uczcie się kapitalizmu towarzysze. -
They have no moral values at all. We are talking about company actively pushing gambling containers to minors in a pegi 7 game...
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It's over the board as sadly we have no right (except for the moral rights) to demand anything. Thing is we all have agreed to that possibility when we've bought whatever that WG pushed. So technically they can do with it whatever they want. Only exemption being cash sold directly premiums that can be done only by the global changes. And if people still do support devs despite of this attitude why they wouldn't do it again and again? Now with their staff nerfed i***ts will again throw even more money and time into the game to get the new best, shiniest toys to remain competetive. Rinse and repeat. Profit. That's WG business model in a short. Sell a poison and then sell a remedy.
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After years of polishing sekrit MM algorithms and catering to brain dead majority WG can announce finally: All is working as intended.
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Well, when the best choices we made are turned into the worst in a few months than something is wrong with the game. Demanding a compensation is maybe a little over the board but at lest some consistency within the game would be appreciated. Sadly spreadsheet probably said that WG will make more money in a muddy waters than in a clear. Constant nerfs, changes of yesterday's best into worst and the flow of new hyped OP toys nerfed soon brings them more cashflow apparently.
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We know it all but nothing below t8 has AA really. How would WG hook new players into boring CV gameplay otherwise then making them idiot proof? Some are already crying that CVs are unplayable against dds after slight nerf to rockets
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You showed here how little you know and understand still about this game. Do you even know how XP works at all??? Why for DD is easier to be top XP then for CV? CVs XP has been nerfed to hide how Op they are and to mitigate players anger against CV cowards being not only OP and always top of the team for farming damage from the safety at the back line. After rework of skills they came out even stronger. If you can't hit DD with rockets it's L2p issue. Geez, how can you claim CVs need buffs??? It's nice and fun to kill a poor little within 3 minutes but it's not fair and he has no fun at all during this and it's disgustingly easy if you are decent with CVs. Had a few CV yesterday games and it's still too easy to kill dds as always was, first 1-2 dead either of my own kills or my teammates by my spotting were always DDs. Most of the time game they die first and CVs last, clearly CV need need some buffs vs DDs And for your information Dds are balanced vs surface ships, countered by each other (DDs hunters-gunboats), by radar cruisers, by hydro on ships as a defensive and offensive means of spotting DDs and torps (the most unreliable weapon in the game BTW) and teams do not need on the top of it all CVs to kill and spot them. If you take concealment away from DDs what is left? Lowest damage, lowest health pool, often no heal, always on the first line risking the most. If those are so easy to run free and wreck havoc why so many complains about potato DDs? I play both DDs and CVs and from perspective of a fairly good player in both can tell you that you are wrong and interaction is wrong and heavily in a favour of CVs still even after recent changes.
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In a French DD I am spotted and shooting most of the time anyway so a few flies buzzing above my head doesn't make a lot of difference. It's annoying though.
