-
Content Сount
3,002 -
Joined
-
Last visited
-
Battles
10002 -
Clan
[RODS]
Content Type
Profiles
Forums
Calendar
Everything posted by Ronchabale
-
We decided to replace "Dead Eye" with a skill that enhances the battleship's positioning capabilities. "Swift in Silence" will allow battleships to quickly enter the battle or change positions during the battle. With the release of 0.10.4, Yeah yeah yeah... all commanders who have learned "Dead Eye" will have battleship skills reset for free. Skills of other classes won't be reset. That is not good because other builds on just about any ship could be focused on minimizing the effect of "dead eye" (rudder shift module, engine room module, incoming fire alert and even dazzle (lol)) with the changes to dead eye these builds could be wasting points better needed elsewhere You need too think again WG and stop being so damn stingy
-
Think Zao needs more than 4k HP
-
Swift in silence only makes sense for Italian BB:s with smoke Not worth 4 skill points either So it is back to tank builds
-
The swift in silence will be a highly situational skill on a BB
-
So RNG airstike against RNG AA Heard the the new premium cruiser has 6.9 km AA bubble with real high DPS Sounds very balanced Available consumables: 1 slot - Damage Control Party 2 slot - Hydroacoustic Search 3 slot - Fighter / Spotting Aircraft Dutch Cruiser Haarlem, Tier VIII Main battery - 3x3 203 mm. Firing range - 15.6 km. Maximum HE shell damage – 2850. Chance to cause fire – 13%. HE initial velocity - 925 m/s. Maximum AP shell damage - 4800. AP initial velocity - 925 m/s. Reload time - 15.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 179 м. Sigma – 2.00. AA defense: 10x2 40.0 mm. 14x2 20.0 mm. 4x2 120.0 mm. AA defense short-range: continuous damage per second - 182, hit probability - 85 %; AA defense mid-range: continuous damage per second - 186, hit probability - 90 %; AA defense long-range: continuous damage per second - 123, hit probability - 90 %; Number of explosions in a salvo - 5, damage within an explosion - 1540, action zone 3.5 - 6.0 km; Maximum speed - 32.5 kt. Fire duration - 60 s. Turning circle radius - 730 m. Rudder shift time – 11.1 s. Surface detectability – 12.5 km. Air detectability – 9.0 km. Detectability after firing main guns in smoke – 7.1 km. Available consumables: 1 slot - Damage Control Party 2 slot - Hydroacoustic Search 3 slot - Defensive AA fire 4 slot - Repair Party (Duration time 28 s; HP per second 259.5; Reload time 40 s; Charges 3) Dutch Cruiser Johan de Witt, Tier IX Hit points – 45900. Plating - 25 mm. Main battery - 3x3 240 mm. Firing range - 16.0 km. Maximum HE shell damage – 3400. Chance to cause fire – 20%. HE initial velocity - 900 m/s. Maximum AP shell damage - 6100. AP initial velocity - 900 m/s. Reload time - 17.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 183 м. Sigma – 2.05. AA defense: 14x2 40.0 mm. 14x2 20.0 mm. 6x2 120.0 mm. AA defense short-range: continuous damage per second - 165, hit probability - 85 %; AA defense mid-range: continuous damage per second - 515, hit probability - 90 %; AA defense long-range: continuous damage per second - 165, hit probability - 90 %; Number of explosions in a salvo - 7, damage within an explosion - 1610, action zone 3.5 - 6.0 km; Maximum speed - 32.1 kt. Fire duration - 60 s. Turning circle radius - 740 m. Rudder shift time – 11.9 s. Surface detectability – 12.7 km. Air detectability – 8.7 km. Detectability after firing main guns in smoke – 8.1 km. Available consumables: 1 slot - Damage Control Party 2 slot - Hydroacoustic Search 3 slot - Defensive AA fire 4 slot - Repair Party (Duration time 28 s; HP per second 259.5; Reload time 40 s; Charges 3) 5 slot - Fighter / Spotting Aircraft Dutch Cruiser Gouden Leeuw, Tier X Hit points – 51900. Plating - 25 mm. Main battery - 3x3 283 mm. Firing range - 16.5 km. Maximum HE shell damage – 3900. Chance to cause fire – 20%. HE initial velocity - 890 m/s. Maximum AP shell damage - 7600. AP initial velocity - 890 m/s. Reload time - 17.0 s. 180 degree turn time - 25.0 s. Maximum dispersion - 187 м. Sigma – 2.05. AA defense: 12x1 40.0 mm. 6x2 120.0 mm. AA defense mid-range: continuous damage per second - 536, hit probability - 90 %; AA defense long-range: continuous damage per second - 168, hit probability - 90 %; Number of explosions in a salvo - 7, damage within an explosion - 1680, action zone 3.5 - 6.0 km; Maximum speed - 33.5 kt. Fire duration - 60 s. Turning circle radius - 790 m. Rudder shift time – 12.7 s. Surface detectability – 13.1 km. Air detectability – 9.3 km. Detectability after firing main guns in smoke – 9.5 km. Available consumables: 1 slot - Damage Control Party 2 slot - Hydroacoustic Search 3 slot - Defensive AA fire 4 slot - Repair Party (Duration time 28 s; HP per second 259.5; Reload time 40 s; Charges 3) American cruiser Congress, Tier VIII Hit points – 60450. Plating - 27 mm. Main battery - 1x3, 2x3 305 mm. Firing range - 19.0 km. Maximum HE shell damage – 4300. Chance to cause fire – 27%. HE initial velocity - 808 m/s. Maximum AP shell damage - 8900. AP initial velocity - 762 m/s. Reload time - 20.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 207 м. Sigma – 2.05. AA defense: 14x2 40.0 mm. 20x1 20.0 mm. 6x2 127.0 mm. AA defense short-range: continuous damage per second - 151, hit probability - 85 %; AA defense mid-range: continuous damage per second - 273, hit probability - 90 %; AA defense long-range: continuous damage per second - 109, hit probability - 90 %; Number of explosions in a salvo - 5, damage within an explosion - 1540, action zone 3.5 - 5.8 km; Maximum speed - 33.0 kt. Fire duration - 60 s. Turning circle radius - 850 m. Rudder shift time – 13.0 s. Surface detectability – 15.5 km. Air detectability – 9.7 km. Detectability after firing main guns in smoke – 12.1 km. Available consumables: 1 slot - Damage Control Party 2 slot - Hydroacoustic Search / Defensive AA fire II 3 slot - Fighter / Spotting Aircraft / Surveillance Radar 4 slot - Repair Party Dutch Cruiser De Zeven Provinciën, Tier VIII Hit points – 33800. Plating - 25 mm. Main battery - 4x2 152 mm. Firing range - 16.1 km. Maximum HE shell damage – 2150. Chance to cause fire – 11%. HE initial velocity - 900 m/s. Maximum AP shell damage - 3000. AP initial velocity - 900 m/s. Reload time - 6.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 144 м. Sigma – 2.00. AA defense: 8x1 40.0 mm. 4x2 57.0 mm. 4x2 152.0 mm. AA defense mid-range: continuous damage per second - 672, hit probability - 90 %; AA defense long-range: continuous damage per second - 74, hit probability - 90 %; Number of explosions in a salvo - 4, damage within an explosion - 1680, action zone 3.5 - 6.9 km; Maximum speed - 32.0 kt. Fire duration - 60 s. Turning circle radius - 730 m. Rudder shift time – 9.1 s. Surface detectability – 11.9 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke – 5.6 km. Available consumables: 1 slot - Damage Control Party 2 slot - Engine Boost 3 slot - Repair Party (Duration time 28 s; HP per second 169.0; Reload time 80 s; Charges 3) All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
-
DEADEYE REWORK DETAILS COMMING TOMMOROW
Ronchabale replied to leonport's topic in General Discussion
My guess is that they make it half as effective for the same cost -
What Were Your Greatest Gaming Achievements Today ?
Ronchabale replied to Hanszeehock's topic in General Discussion
Half wins half losses today Some games were good tho Slow ship, second game in it Finally a decent Hizen game -
Inbalanced teams: It would be a big step forward if the match maker took some notice to the skill (amount of battles / winrate) of the players when "building" the teams Inbalaced ships: Stalin (or Petro) vs Zao, Musashi vs Lion, Colorado vs Sinop etc. etc. etc. Inbalanced teams: one team get 3 radars vs 1 on the other team
-
What Were Your Greatest Gaming Achievements Today ?
Ronchabale replied to Hanszeehock's topic in General Discussion
Not much but good for average player like me -
What Were Your Greatest Gaming Achievements Today ?
Ronchabale replied to Hanszeehock's topic in General Discussion
-
I have over 100.. I dont miss the money but.. CV rework Captain rework Broken promises HE spammers Submarines Stupidity The sum of everything makes me wish I could sell them back
-
Maybe they are triplets ?
-
Had it with rampant toxicity in the game
Ronchabale replied to Karasu_Browarszky's topic in General Discussion
So.. Solution is tier 5-7 chat on tier 8-10 chat off (for a while at least) Get back in there ! (Just keep your eyes open coz u might have missed the "watch out for my torps") -
Had it with rampant toxicity in the game
Ronchabale replied to Karasu_Browarszky's topic in General Discussion
Think most "offenders" see themselves as high end gamer pros Been playing this a few years and have had a couple of incidents Still think I get more out of being able to read chat even with the negativity Turn it off, you can always turn it back on again It is just a game.. -
1 unique (one time) Token to buy any ship
Ronchabale replied to EnacheV's topic in General Discussion
Good luck with that -
Didn´t "buy" any crates this year.. But perhaps from one of the tier 10 crates ?
-
Month or so ago I "found" the Silliwangi amongst my leftover Snowflakes Was pretty sure i had done them all Dunno where the ship came from
-
german wwI battleships missing armourment
Ronchabale replied to Broe116's topic in General Discussion
Think the "small" guns on Scharn and early Gneis were a way around the naval treaties Refitting Gneis with lengthened hull and larger guns was planned but never completed Indeed it and its sistership were a battleships -
german wwI battleships missing armourment
Ronchabale replied to Broe116's topic in General Discussion
Maybe they will add the HMS Rodney some day with tubes since it it allegedly the only battleship to actually torped another battleship -
german wwI battleships missing armourment
Ronchabale replied to Broe116's topic in General Discussion
Well Gneisenau but technically it is a battlecruiser -
Something weird about stress in WoWs vs. WoT
Ronchabale replied to EnacheV's topic in General Discussion
Well, since WG doesn´t do anything about people like this: things do get out of hand, the salty environment is is stressful and can be enough to put some off playing altogether Great fun, join a game, misplay and get a load of abuse for it Anyone can make a mistake.. -
Topless pics of Dasha ?
-
Did that, and now it works, thanks ! got 4 containers and 2 missions all at once
-
Have been claiming drops but not receiving containers Have had my account connected for over 2 years Anyone have any ideas what is going on ?
