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Slourp

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Everything posted by Slourp

  1. Some Feedback from myself too, as a CV main: Positive stuff: 1) I think that this way it'll be a lot more accessible to people that were, so far, afraid of playing carriers due to their lack of skill, or whatnot, since the gameplay couldn't be any simpler than that. 2) The addition of the extra time it takes to allign the planes to drop your load more accurately is an excellent thought, however I think there should be a tutorial before a player plays his first match with any CV. 3) The game looks fantastic with the new AA graphical design. 4) The gameplay, even if simple, still requires some skill to be able to farm a lot of damage which will be easily accumulated by grinding. 5) Thank god someone heard us and changed the fuso's AA it was horrible Negative stuff: 1) Even though it's simple and easy, it gets boring. I found myself tired of repeating the same process over and over again. Yay it's exciting to be able to win a battle with 250k+ damage every time (with T10), but it gets tiring. This could be fixed if there were carrier objectives, other than dealing damage. 2) There's absolutely NONE PvP in carrier gameplay, except for when you bring your fighters in a sole position for a couple of minutes to defend ships that will have left the area that the fighters are defending in the next half minute... We need the PvP on carriers, so that we will feel some accomplishment when DEFEATING THE MIGHTY ENEMY CV CAPTAIN!!! Because currently all you do is giving him your regards whenever your squadrons meet, might as well add a horn to greet each other 3) The RNG on the AA is horrible. As many users might have said before me, one time you can continuously drop a worcester (or montana) with torps and lose 2-3 planes, and another time you'll find yourself with half of your squadron devastated by the first couple kilometers of his AA (as it's currently on the public server and normal carrier gameplay). A recommendation of mine is: Start the aa on low to medium accuracy (for the first drop). The more damage you deal to a target and the more time you stay above him, the more his AA accuracy will be (the accuracy bonus will be permanent for the damage part though). It'll still have some RNG in it, but at least a CV captain will be able to strike a target once or twice before being unable to do so for the rest of the game, if he manages to deal any damage whatsoever. 4) If 3) is not good enough, try to remove the randomness of the aa and let the user control it (so that he will have to focus either the CV's planes, or the enemy ships). The accuracy bonuses will still apply tho, decreasing the dispersion or w/e of the X mm cannons of the users AA. 5) Let us control the CV, or remove it. If it's removed, let the player choose from which side of the map he'll be playing (left or right only, since he's going to be on his team's side) at the prep phase, and then lock him to that side only. After that let him choose any tile at the end of that side of the map and do w/e he wants to. Else let us torpedo-beat, give us full control of the carrier at any time, not just when the planes have landed, and while we do whatever we do with our carrier let the planes fly in circles wherever we left them be, so that they will be exposed to AA if we missplan something and have to focus on our ship. Some extra feedback, neutral however: 1) There should be some commander skills added, that allow for quicker allignment of drop, or evasive maneuver of aircraft so that you avoid some of the aa (which means that the selected enemy's ship accuraccy will be lowered by some reasonable margin), extra planes per squadron, etc. 2) I hope that it's on purpose that IJN carriers have deep water torps and AP bombs, whereas USN have normal torps and HE bombs. And that later on (if this is released to the public) they'll both be offered, either as a captain skill (to be able to use whatever he wants before starting the battle) or as an extra type of plane that you'll have to research. That's all folks, thank you for the opportunity of playing the new CVs and I hope this was helpful for you too.
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