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NothingButTheRain

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Everything posted by NothingButTheRain

  1. NothingButTheRain

    Camping (like a coward) is more rewarding

    This is worth a try. Unfortunately (lol) I do have a life so I was rather occupied till this afternoon Perhaps during the weekends I should camp at B5 while the teammates camped at C5, apparently staying at the back is better rewards and more post-battle pleasure Top tier Conq that hardly tanked anything got MORE THEN TWICE as much rewarded, doing this 100xLoss seems rather rewarding.. Camping at C5 is more rewarding then trying to support your DDs and play for the objective.
  2. NothingButTheRain

    Camping (like a coward) is more rewarding

    C5 seems to have a good escape route, behind that island (except one BB that was a bit more exposed but his position wasn't really a dangerous one). Duely noted True...I think I should just play more passively, especially at the beginning. I should wait for someone else to start pushing and taking damage or I will get games where I end second last place I think I should've known better then try to play for the objective, the only BB that actually 'performed' worse then me was a bottom tier BB that was also camping. The other 3 gotten better rewards, so I should copy that despite all the BBaby complaints on this forum right? So what am I to do here? And it's more rewarding too!
  3. NothingButTheRain

    Camping (like a coward) is more rewarding

    So camping at C5 is doing more then what I did? And what I did was DOING NOTHING, correct? Unfortunate you don't have any more map coordinates, apparently it would've helped me be prevent screwing up massively if I had just stay put and camped there, right?
  4. NothingButTheRain

    Camping (like a coward) is more rewarding

    I tried and got punished for trying. So you have any map coordinates I can camp at for the other maps? If my team would've been better off without me, then why am I even playing this game you think? Are you trying to imply I'm such a crappy player that the game is better off without me?
  5. NothingButTheRain

    Camping (like a coward) is more rewarding

    Frankly, I don't really like this map regardless of what ship I play. The first screenshot was the first time I noticed (yes it was too late, but hey I'm not a purple all-knowing unicorn (yet)), but I agree that I should've just joined those campers at C5 right? You happen to have any other map coordinates for other maps where I can camp and get ++ xp/credits and no negreps? Well right now it is not letting of my steam My first impression as that I was indeed too agressive, but I had a chat with the friendly OMNI guy post-battle and his opinion was more that I should have pushed another cap and my teammates weren't enough supporting. But still they got rewarded and I got basically crap on....
  6. NothingButTheRain

    Camping (like a coward) is more rewarding

    Actually, it is not. Yes it is more fun when actually playing, but the rewards and reports makes one feel unappreciated, thus not rewarded. Oh, I do love the looks of that lake But can A10 result in enough damage to end 3rd place on this map without getting ingame complaints and afterbattle reports?
  7. NothingButTheRain

    Camping (like a coward) is more rewarding

    And this is kinda my point. They should NOT have given more and closer support. Just look at how they were rewarded after the game. Obviously they were able to shoot more damage from C5. I TRIED getting more damage after that mishap of mine near the cap, but I got focussed and had little hp room to exchange for damage anymore. I was left crippled for the rest of the game due to me trying to support and push a cap, instead of camping at C5 to farm more damage. To me this doesn't look right, but apparently it is more rewarding. Do you have any more map coordinates for other maps I could camp at in order to get more xp/credit rewards? And actually, due to me playing more passively after that mishap and surviving, I ended up with 10 extra signals due to me not having died for the team
  8. NothingButTheRain

    Camping (like a coward) is more rewarding

    Perhaps it was just wishful thinking of my part, noted!
  9. NothingButTheRain

    Camping (like a coward) is more rewarding

    Names removed as per request. And please give me some map coordinates
  10. The sad thing is that apart from the beer can, I really liked that camo
  11. NothingButTheRain

    Just what is the appeal of Yamato?

    What's this picture from? And agreed on the guns Btw, the armor is pretty good provided you don't get citadelled
  12. NothingButTheRain

    Just what is the appeal of Yamato?

    Yamasashi == == == (him) == (me) Listening to the firing of those guns is like listening to the sound of music and this unique sound is eargasm
  13. NothingButTheRain

    Summer Sale 2018: finished

    I'm waiting on Kutuzov
  14. NothingButTheRain

    Optimising XP gains in Operation Cherry Blossom

    Are there actually any organised groups still farming this ops? If so, I'd like to participate I had tons of fun during the old Narai, we'd have a somewhat steady group of (at least reasonably good) players to ask but this disappeared after Narai got removed
  15. The problem with game development and game mechanics. This thing has irqued me for a while now, but it's hard for me to describe. Doesn't make it easier for me that I'm a non-native English 'speaker' but I will try. I noticed, back when I was still something of a yoloing rookie, that some people disliked WG to (how they described it) "copy+paste an existing ship, make it a premium and slap a price tag onto it". But otoh I also sense some frustration or perhaps resentment or jealousy towards having unique premium ships that have a mechanic that is either unique to non-silver ships or implemented in a more enjoyable way (for example, BBs with torps, this is mostly a premiumship thing). This is not about some of these premium ships that are OP because of these unique sets of game mechanics they possess (like the HMS Winfast or perhaps the Kutuzov) but more broader, in what game mechanics, what tech trees could possible be implemented into the game that add to the game and make a tree unique, have its own flavor. When there's very little tech trees, this is easy. For instance, designating one tree for close combat or brawling and the other for sniping. That way 2 tech tree branches can be differentiated. Adding a third? Lets make it somewhere between those two. But once you start getting more and more lines, the notions of "gimmicky lines" start becomming more obvious due to limitations if how to differentiate tech tree branches enough from each other without using some gimmicks. I don't see gimmicks as a bad development in itself. I believe this is somewhat of a necessity if one is to make lines more distinctive from each other. It adds more flavor to a line of ships, adds unique and more distinguishable lines of ships to the game and overall makes a game like this one more colorfull. Another one is balancing new stuff vs the old stuff. Powercreep is one of them, but one is to be careful when judging a course of actions as being one of purposefully powercreeping in a game like this one, the (lets call them) more unimpressing new premiums get akinda forgotten and relatively little use. In my opinion I think WG has (during the time that I played WoWS, close to a year now which is longer then I ever played WoT in a single go) done pretty good work regarding the balancing of new lines while not messing up too badly (and sometimes quite promptly nerfed some stuff back like the 2 top tier Brit BBs), while adding a unique gameplay mechanic. The Brit HE BBs I think are actually a nice addition to the game, or at least it has good potential. And it's definitely a unique and in my opinion interesting branch. The French BBs were to me a bigger succes regarding how a new and unique line (with respect towards the older stuff) is implemented correctly, I think they hit the spot right in the middle there! Not OP, but certainly not UP. And definitely unique, though personally I would've liked to see Strassbourg as a silver ship but who knows, perhaps someday. But imo I think the French BB line, which added speed boost consumable as a flavor (or gimmick) to this new line, is how balancing is done correctly. A couple of the ships are quite daring (like Lyon and Republique) and would make a line as a whole stand out a bit more, but in itself is not necessary for to make a line interesting enough to receive the wanted attention from players. Adding too much 'exceptions' to the game may even end up clogging up the game with many hundreds or perhaps even thousands of 'unique' playable entities, each with their own specialities, this can be seen in WoT where for me it's totally impossible to learn all of these weakspots, making me feel like "ok, nevermind, forget it, I'm out!". At some point one can get fed up with the artificially created 'unique' content, which is a trapping pit filled with spears one would not want to trap onself into when adding game content. One wouldn't want to make the game something that is ridiculous, even though WoWS is more an arcade game then a simulator. The really silly stuff can be confined to events, I think it's proven that this works very nicely with the ingenious halloween event from last year Long introduction, but this has been in the works for a while now. On to the gimmicky part Some new ones may get tested once in a while (like the reload booster during last halloween event, now getting added to Jean Bart) What kinds of gimmicks could be feasable to add to this game? So which unique consumables do we have? Here's a quick breakdown: - Damage Control Party - Repair Party (this one is the heal) - Smoke Generator - Engine Boost - Hydroacoustic Search (sees ships and torps in relative near proximity, relatively long duration) - Surveillance Radar (sees ships in relative wide area, short duration) - Defensive AA Fire - Torpedo Reload Booster - Spotting Aircraft - Catapult Fighter These ones here can be kinda lumped into an armament category: - Defensive AA Fire - Torpedo Reload Booster - Spotting Aircraft - Catapult Fighter Now we will be seeing a new one here, primary armament reload booster. But how about a secondary armament booster for some new brawler ships? (I'm not suggesting the speculated new German BC line, I'd prefer these have the earlier mentioned torps but this is kinda wishful thinking). Or something which I believe is not a first time mention, a consumable that lays a couple mines (perhaps in a similar fashion that puffs of smoke are laid) that last for a certain duration and can be spotted with hydro or only when really up close? - Secondary armament reload booster - Minelaying Hydroacoustic Search and Surveillance Radar use a unique game mechanic, I presume DefAA uses the same one but may kill aircraft, and smoke is possibly also using similar game mechanics. One possible new consumable could be a radar jammer but lets not get into that I wouldn't want it myself unless it's for some event or something - Radar jammer With the smoke there are already a couple variations using the same game mechanics, smaller puffs that are generated for a longer while while some ships (mainly Brits) have fewer puffs but are MUCH bigger. One unique one is the very short duration one that is basically meant to cover a ship instead of laying a smoke screen (Perth for example, iirc). One game mechanic that could be conceived is a puff of smoke that acts basically like the thunderstorms in Hermes, making accuracy towards ships inside this weird puff of smoke worse. But to me it doesn't fit into the game, or at least how things are right now, dunno if I'd want this one but it could kinda aleviate the radar meta). - Distracting Magic Stuff Accuracy Generator, or possibly make existing smokes a bit like this to aleviate the radar meta. Another one could be a consumable that lays anti-torp nets that last for a little while. This hypothetical consumable could somehow make it into the game without ruining the flavor of the game. I think this one might actually be interesting, though I'm not knowledgable enough to know if it's even possible to implement into the game right now due to engine limitations. - Torpedo Nets (stops movement of torps only, both friendly and enemy torps) Then there's the speed boost. How about a skill that is kinda like speed boost, but has a small area activation so ships nearby also receive a speed boost? Call it the "Get out!" or (not so serious) "Get to da exit zone!"-consumable. Raises the alarm, "full steam ahead", "signal all ships to disengage!", the name is kinda arbitrary but this one might be viable. Duration of its effect is debatable as is area of effect. Or perhaps an area consumable that repairs other ships (I think this one was mentioned before and was used during halloween event) or can put out fires (but not floodings), like how ships from those times already could put out fires by using fire hoses from other ships. Or make it so it can put out only a single fire by having an ally selected when activating the "Put Fire Out"-consumable. Perhaps it's possible and it could potentially fit into the game. Perhaps make it so that this doesn't work on one's own ship, there's multiple variations possible here when considering if it's possible using existing game engine mechanics. - Area Speedboost - Area Heal - Area Damage Control Party Like the mines mentioned earlier, one could 'drop' heals or heal packages, like a medkit used in some shooters, but dunno how this could fit into the game. I wrote this mostly to explore what could be possible within the boundries of what WoWS could offer (apparently something like radar/hydro not going through mountains is not possible for the current game engine, while other options are but are unwanted due to what WoWS is about) and I wrote it for fun.
  16. Well, on that reddit page someone said ", but I expect a whining community no matter what Wargaming releases." and it seems to be true, alas. Seems the former Stalingrad with HE (the one that was supposedly too boring?) was the best option considered so far.
  17. NothingButTheRain

    Ultimate frontier ruined

    I gave this ops another go. Ended up in a team of 3 Scharnhorsts (me being one of them), 2 Indis, a Belfast and a Shscors (AND THANK GOD NOT A SINGLE DD! ), done 146k dmg and received about 120k (I was actually camping the repair zone almost all the time or I would've died like the other 2 Shiny horses), victory with 2 stars. Impossible to save enough forts, almost the entire team was in the repair zone constantly! Because if you don't, you get killed and flamed (and maybe torped) to death I had under 9k health left at the end with no heals left after my final dash to save the aerodrome, I cannot recommend playing this ops after you gotten the 5 star reward. My team thankfully included a 58% winrate blue unicum who ended 1st place. I was second and the rest consisted of 2 with hidden stats and another 3 of basic 48% winrate grunts
  18. NothingButTheRain

    Summer Sale 2018: finished

    I bought it! Then I logged in, gonna see how she plays Finally can mount the other arctic camo now
  19. NothingButTheRain

    Ultimate frontier ruined

    Same here. Might try it a single time but I expect it to end the same way I tried it the last few times. Seems to be just a waste of time, even standard coop is more rewarding.
  20. NothingButTheRain

    @WG Can we have a special captain called Chuck Norris?

    Demolition Expert +2% +3% Dogfighting Expert +10% +15% and +10% +15% Torpedo Acceleration +5 +8 knots and -20% -30% torp range We'll have a winner! If there were to be a Notser captain, give it + something rudder shift to help evade islands Flamu a DefAA +400% instead of +300% Flambass +20% extra speed boost when going through the channel on Two Brothers
  21. I have used the Balti one once I received it, but when I did I was kinda through the grind already. Now contemplating on getting the tier 9 and if I transfer the captain my Balti won't be used at all anymore. I already have the doubloon camo for Cleve and don't have a real reason to start using the freedom camo once I received that one. I'm not sure about the 2 tier 10 perma camos but I'd most likely use them, if I manage to earn them. I don't have either DM or Wooster though, only tier 10 I currently have is Yamato (with HSF camo).
  22. NothingButTheRain

    required vessels?

    It depends on what you find fun to do and what your intentions are. Generally speaking, I keep the good vessels which I have already gotten access to (new players can't be too picky, they need to first build up their fleet and access to more ships first) and ships which serve some purpose (ships that are fun I also keep, fun is also a purpose and one that is easy to forget). Basically, keep a ship of every tier that you like. Low tier USSR DDs are fun, so many torps! I also keep tier 3 Wakatake (due to halloween camo, so +50% xp) Tier 4 Clemson, tier 5 Kongo, tier 6 Budyonny and La Ga (tier 6 operations). I also keep a tier 5 and tier 6 CV at hand, mostly for missions. Tier 7 King George V is a good ship I think. Tier 8, Amagi and North Carolina are good ones, as is Charles Martel. Can't say much about tier 9 except to not keep Izumo lol. Tier 10, all But remember that the silver ships tend to be a bit underpowered compared to some of the premium ships out there and also your playstyle may differ a lot from mine. Some ships you may want to keep for whatever personal reason you come up with. Some ships I only started playing (and kept playing) due to receiving a free perma camo from some mission, the extra xp is nice for training its captain and the daily crates Of course you can go all premium ships, then you have more to chose from. What Italian line though? Otherwise agreed about the WoT garage What an utterly frustrating game that has turned in to... And I see no reason to lynch you here I think beginners have it very good in fact, the only major hurdle was tier 5 without any captains with the Conceilment Expert skill (and Izumo but I wasn't a beginner anymore but that ship was wrong on so many levels.....).
  23. NothingButTheRain

    What Were Your Greatest Gaming Achievements Today ?

    Finished the Honorable Service campaign! And I got my second ever Die-hard medal. In a failed attack of two of my team's Atagos to gain a cap, an enemy Musashi quickly got rid of both of them (one by ramming while surviving, so he gotten Die-hard) and I was right in front of him, activated my Lion heal and proceded to ram the Musashi (who was backing away) and I proceded to get a Die-hard less then a minute after he had gotten his Die-hard It was the same map I had gotten my first ever Die-hard, Shatter.
  24. NothingButTheRain

    Poll: Is it time to change the number of DDs in Ops

    One DD should be more then enough. The more DDs are in the team, the worse the team performs including the odd good DD player. And still, if a good player plays well in a DD, he probably would've played even better in a CL.
  25. NothingButTheRain

    Ah, ah, ah...WG now you're on Team Killer side! Ah, ah, ah....

    The few times I accidentally teamdamage someone, in addition to my apologies and telling I was in the bad, I also give +1 karma to him and let everyone know as well
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