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Everything posted by veslingr
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This is why ships shouldnt have excessive frontal armour
veslingr replied to ___V_E_N_O_M___'s topic in General Discussion
strong frontal armor is new thing?....Yammato say HI, and he aslo hates when you go to his broadside :) -
team play.....only way to counter is team play.....you can no.t protect yourself, you need strong AAA friendly ships with that. basically this is very similar to situation we had before when dds could stealthfire, so solo BBs was doomed to be farmed by stealth firing dd, unless team helped and spot that dd....
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Can you play the Stalingrad like an Alaska or Kron?
veslingr replied to ___V_E_N_O_M___'s topic in General Discussion
more or a less yes, Stalingrad is position cruiser with devastating crossfire ability. His worst enemies ate IFHE Henry (range) and DM (close) that will eat them alive due to low DPM of Stalingrad to angled targets -
Coal is free - Dublons are not....soooooo that is big difference. For randoms Salem is equaly good as DM (Ranked are randoms with 7 players per side and not compeitive game), for competitive play CB, tournaments Salem has no spot due to 1,5 km radar that is ENORMOUS hinderance for Salem. so for any lovers of DM i would suggest to buy salem, it makes money, it is as strong (even stronger) in randoms and it makes money even on "patetic i got devastated in second minute" games that can happen to everybody.
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Salem is worst DM for competitive play. basically those 2 ships are the same, DM having longer range radar, Salem having better heal.....all other things are almost the same. definitively identical play style.
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he can not citadel it with Midway :)
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How actually good is new Russian captain "Nikolay Kuznetsov"? Do you consider him worth getting?
veslingr replied to Leo_Apollo11's topic in General Discussion
He is the best captain in game, basically he gives you almost 100% (if you do get oneshoted) +1 heal, repairs all on ship and + 20% on hitchance...he is geat for all 3 classes.....no other captain is near him in practical benefit -
if ship need higher skilled captain it is harder to play aka "worst" than ships that can produce good resaults with bad captain behind them. in Belfast most captains do ok or good (ships is so strong that even potato can do someting) is others ships same potato fails.
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this statement basically confirms what i said :)
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that was never a point...we talk that ship is worst in his class, not that you can not win in it....as shown i have 60% WR in it, but it is clumsies of them all and need much more work to put it in use than other ships in tier
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still, no matter wins, all other BBs on t9 feels more comfortable....8 bad precision guns is too much for me, with hughe size + secondaries that are more or less gimick
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42% on carolina is enoughtt for me :) objective they are worst ships in tier form t9 up (BB vise) even you can have ok stats in it..this is mine
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no idea what this shoould prove? On pleyer can have same stats in them as his whole stats?
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nice try...but lets look how your t9 performs...oh surprize..look who is last on list by dmg and second from back on WR :)
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Whole KM line is outdated. T9 is worst ship in tier. T10 is worst BB of tx......secondaries needs rework
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Very interesting read / discussion about "Continuous AA"!
veslingr replied to Leo_Apollo11's topic in General Discussion
Because if 1 ship can prevent drop. 5 of them will prevent CV to play game. With so low alpha CV need to be much more in aaa than before when CV could strike you with 12 torpedoes and 14 bombs simultaneously. Also this ranked shows how CV is utterly ussles ship in game where 6 ships holds hand. This game do not work as hard counter. There are no hard counters to classes. -
Very interesting read / discussion about "Continuous AA"!
veslingr replied to Leo_Apollo11's topic in General Discussion
And one more thing. AAA will never he brought back to former glory where 1 ship could completely stop drop. it was one of goal of rework and it is working as intended and as it should. -
Very interesting read / discussion about "Continuous AA"!
veslingr replied to Leo_Apollo11's topic in General Discussion
Most peoples can not figure out why and how to change type of shells and what to use when. Hard marh behind AAA world be must some bad voodoo for them. We need basic training and explanation first. -
Very interesting read / discussion about "Continuous AA"!
veslingr replied to Leo_Apollo11's topic in General Discussion
Well here we talk about change in AAA that would lead to drop of DMG for sure. This "problem" does not affect spotting or problems with DDs been too vulnerable to CVs. Experience is not very good parameter because it is not base exp so if you have exp modiificators you will have more EXP even if my base (without premium) is higher than yours. Also some of ships have different EXP modifiers (built in ships stats) than others. also i could not disagree more about dds....good cv player with 3 TBs crosdrop would kill dd much faster than it can today -
Very interesting read / discussion about "Continuous AA"!
veslingr replied to Leo_Apollo11's topic in General Discussion
This....and it would lead to drop in DMG done . if wee look at average DMG of CVS we see : - on t8 they are not topping DMG meters and todays CV do smaller dmg than RTS ones - on t 10 we see same picture, only 1 cv is in top 9 dmg ships conclusion is that CVS dmg is not out of proportion and increase in AAA is not needed -
i understand that WG want to give "all players" experience of Ranked...but this is not the way.....much better thing would be to lower ranked to t8 or even t6 (t7 not for dominance of "gold" ships that are infact very very strong)
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pls pls dont convert steel to coal...it is ...blasphemy :)
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Very interesting read / discussion about "Continuous AA"!
veslingr replied to Leo_Apollo11's topic in General Discussion
you can not overcome no flying zone and 100% immunity, WG was avare of that problem in "RTS" but than CVs could overcome by hughe alpha they could deal in a second...so they need couple of seconds of oportunity to overcome small gap in AAA. now with torps dooing average 2k dmg and with fewer droping planes need to attack many times to do competitive dmg, and with stronger AAA they could not do that. that is why you can not have RTS AAA and todays alpha. -
Asashio. The end of teamplay in Random and Ranked
veslingr replied to ClappingLollies's topic in General Discussion
I do not agree....with heavy BB meta (RU BBS) this ship is true gold and this time will end in 3-4 weeks, so this topic is righnt now very very actual. -
Very interesting read / discussion about "Continuous AA"!
veslingr replied to Leo_Apollo11's topic in General Discussion
Single ship AAA is fine, i get peoles would like AAA on single ship that would "stop" full strike of a CV.....but that is what WG wanted to change (we had that)....because if you put 4-5 of those kind ships in single game, CV can just exit game. also passive skills should never be able to full stop player.
