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Everything posted by veslingr
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Fighter consumables are utterly useless
veslingr replied to mantiscore's topic in General Discussion
yes, nor the Alpha is big as pre-rework times -
Fighter consumables are utterly useless
veslingr replied to mantiscore's topic in General Discussion
not a nother wawe....1 PLANE....for wave you need 8-10 minutes -
Fighter consumables are utterly useless
veslingr replied to mantiscore's topic in General Discussion
so planes are no immune, you can drop them down by AAA. also yes AAA gets destroyeed, but CV loses planes, and no, CV does not have infinite planes in a way most peoples think...it has set amount of planes and when 1 plane dies new respawns in 1 - 1,5 minutes. -
Fighter consumables are utterly useless
veslingr replied to mantiscore's topic in General Discussion
no they do not -
Fighter consumables are utterly useless
veslingr replied to mantiscore's topic in General Discussion
its not gonna happen, WG stated they do not want 100% immunity -
Fighter consumables are utterly useless
veslingr replied to mantiscore's topic in General Discussion
so you want that 3 seeborne fighters stop squad of 9 to 12 planes...:) those fighters are OP a as hell....they will let 1 drop on you and than whipe whole squad, they do not increase DPS, they just wipe anything in their pat when yo aggro them. -
Yes, same as your whole post is your personal opinion, because not you not i have hard facts but just in game feeling
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it is getting worse year by year......and it is in perfect correlation of "skill" in game that is deteriorate year by year....number of sub 45% WR guys in higher tier is now over 50% (personal opinion) making solo game play extremely one sided and frustrating.....yesterday EVERY game that i was in was decided in first 3-4 minutes when we were 5 ships in plus or minus.....it is just so....frustrating. than you see Yamatos that shoot form 30 km, DDs on B line, whole team on A line...and you get angry and solted. i have sugestion but many would not like it, "skill" requirement to participate in tiers....it works in other games, it would work here. It is just so wrong to play tx battle and have 4 tx ships and 35k average dmg in those tx ships. Introduce requirements and you will reduce salt and anger
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aaa..thats is it!!!
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who are you?
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Lol....this is rally funny. Historical load. Your unhistorical "heal" on BB did not bother you?
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Is this how CVs are intended to be "balanced"?
veslingr replied to KielYourself's topic in General Discussion
yes and no.....mostly peoples refuse to take any AAA skill and cry how potato owned them.....but not giving single thing to give CV hell of a job.....no aaa spec, sailing alone, runng away from torps instead into them...etc ets etc.....than some guy with half brain and solid spec tanks 2 bad CVs and elps tteam alot....so it can be done (in this bad CV meta)....worth of mention that captain is also sub 50% wr player...inline with CVs -
Is this how CVs are intended to be "balanced"?
veslingr replied to KielYourself's topic in General Discussion
but it has, when your ship is AAA speced and confronted against bad CV you can do alot to tank and drain him (make him ussles for a team). We can argue how much AAA spec helps here....but + 10% of DPs + flack burs + incrase of sector spped/power can not hurt for sure and help somehow :) -
Is this how CVs are intended to be "balanced"?
veslingr replied to KielYourself's topic in General Discussion
didn't we talk earlier that most cvs are inclining towards potato than towards good? -
Is this how CVs are intended to be "balanced"?
veslingr replied to KielYourself's topic in General Discussion
we can only guess how many fighters were there....but 90 still is very solid numbers for same tier planes -
Parking a CV a mountain ridge away from the enemy.
veslingr replied to Beastofwar's topic in General Discussion
you dont,...you cry on forum :) -
Is this how CVs are intended to be "balanced"?
veslingr replied to KielYourself's topic in General Discussion
you missed 90 planes kill count? you are distracted today alot :) p.s. this was intentional to highlight random player to see if peoples will even look whole picture :) -
Is this how CVs are intended to be "balanced"?
veslingr replied to KielYourself's topic in General Discussion
so PR shut downs plane...i thought AAA is passive skill....funny me :) but guys with orange stats in Cv should not be so critic to others -
let them sell if or money, why not....just leave some ships obtainable only thrue competitive game play (steel)
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Is this how CVs are intended to be "balanced"?
veslingr replied to KielYourself's topic in General Discussion
this is how AAA looks when speced for it. -
Is this how CVs are intended to be "balanced"?
veslingr replied to KielYourself's topic in General Discussion
T4 underpover t6 - ok, in middle t8 top t10 middle/high and t8 (in my opinion) is more to other ships having much harder time to do anyting when uptiered while CV can pick that 1 t8 in tx game.....this is very balanced overall -
Is this how CVs are intended to be "balanced"?
veslingr replied to KielYourself's topic in General Discussion
Same data: TX DMG: Bourg Krem Stalin Aud Conq EXP: Bourg Aud Kreml Stalin Midway T6 DMG: Virginia makarov Arizona Izmail Ruyo EXP: Makarov Virginia t-61 Ruyo Arizona -
Is this how CVs are intended to be "balanced"?
veslingr replied to KielYourself's topic in General Discussion
Pls don't use weeks to compare ffs. You have clear stats for last 2 months. This is what. 200 games? -
Is this how CVs are intended to be "balanced"?
veslingr replied to KielYourself's topic in General Discussion
Nice you showed what i am talking whole day. Dmg is lower. -
Is this how CVs are intended to be "balanced"?
veslingr replied to KielYourself's topic in General Discussion
Just look at ships and compare. Now you compare essex with what? Ussing average of t 9 ship in 2018 to t10 ship? You know that in 2018 high tier included t 9 ships?
