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Everything posted by veslingr
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There are no batlecruiser class and for instance Kronstad and ijn t9 ship have no near similar dispersion even we would say they are battle cruisers. So you can not say gorgia has batlecruiser dispersion because he's dispersion is better than Kronstat for instance. For BBs she has very very precise guns that on broadside doe more dmg than any other t 9 bbs due to precision even having only 6 guns.
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I know. But in competitive enviroment she can not sit in midrange on open as none of cruisers can. She can not kite like RU or German ones due to arc or use cover as RN or USA. In midrange she just can not tank dmg or easily disengage due to large detection. Large ship and bad arcs = noncompetitive ship. For fun tou can play whatever you want. For competitive Georgia is much stronger ship because she has usable role where Alaska does not.
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I won't argue with your opinion. Everybody has one. But stating WG deliberately choose 7 and 9 to eliminate CV is overstretch. We had 7 and 9 before and they did not have problem to exclude by words CV from them. And they would do the same now. It is boring to have tx everytime and other tiers are welcome. So there is very very very little chance they choose 7 and 9 to exclude CV.
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Yes it is. But it is not practical in time investment. You take yam or GC. Live whole game. Do 150-200 k and save star 60-70 times. in heavy BBs meta those 2 ships excell in dmg farming.
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What CV would play t7 and 9? Pls think before posting.
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And usually I do, but DDs have problem of saving star. It is ship that is most important for team and one that has hardest to save star. Last season when ia played i play dds. Have over 60% wr in it but progress was slow because saving star was hard. Than went to yamato. Wr was lower (around 55%) but progress was much faster because you mush easily save star in it. And ranked 1 in yamato. Dds are most influential class (with cvs) but hardest to be first in due to importance of dmg in exp gains.
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Yes bad teams evens out in long run. That is why this is more of grindfest than anything else. You just can not carry many times when your dds dies in second minute or you have 2 totally ussles ships in them wondering on other side of map not shooting 15 minutes
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Georgia. Alaska is just bad in thing she should do. With USA arcs she can not engage ships at max range. She is to big to play as USA cruisers and use islansd to advantage and to control caps with radar. On other hand Gorgia in good captain hands is devastating. Its cruiser dispersion just eats ships alive if captain knows how to position and do crossfire. It has speed needed for good crossfire positioning. Kronstad is much better ship than Alaska in things what Alaska should do.
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For instance in CB number of games means crap. You can not grind your way to higher league by just pressing BATTLE. Wg needs to rework Ranked to implemented similar thing to Ranked. I do not have solution now, it is on them, but they need to do it if they want Ranked to be anything similar to competitive gameplay.
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You wish. But it ain't gonna happened. They did CV rework to implement it in games mode and for them CV rework is great success. Both in money and gamesppayed in CV. Also there is no single stat that would point out Cvs opnes in any form. There are just bad player blaming everything for their failures.
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This shows how broken Ranked are and that this is biggest grindfest in wows. I can show you guys with 47% WR and 1000 games and R1. This mode has nothing to do with skill, teamplay od strategy. Most important is will to press BATTLE as many times as needed no matter what you do in game.
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That a shitload of crap. It is much more easy to farm dmg (save star) in GC or Henry
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Is there any point upgrading RN planes?
veslingr replied to GulvkluderGuld's topic in General Discussion
I like dd s more, much easier to win battle in it. -
Is there any point upgrading RN planes?
veslingr replied to GulvkluderGuld's topic in General Discussion
Fail again -
Is there any point upgrading RN planes?
veslingr replied to GulvkluderGuld's topic in General Discussion
But still peoples buy it. You can always leave. Nobody will miss your whining [edited] -
OPnes of ship i would define as formula of how bad captain can be to do average results, the more potato captain that can do the average rsult= more OP ship OP (higher number you get more OP ship is)= average resault/captain skill (where captain skill goes from 1 (worst) to 10 (best)
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Where is the fun to play "Le Terrible" now ?
veslingr replied to Oncle_Fetide's topic in General Discussion
la Teriible stats + last 120 games. i really have no idea what are you talking about -
Vladivostok - destroyed turrets each 2 games
veslingr replied to SEN_SEN_Channel_Portugue's topic in General Discussion
i use this in every BBs and rarely (like 1 in 1000 games) got problem like this<<<<<<<<< -
Vladivostok - destroyed turrets each 2 games
veslingr replied to SEN_SEN_Channel_Portugue's topic in General Discussion
Slot 1 - Main Armaments Modification 1 - +50% to main battery survivability. -
Vladivostok - destroyed turrets each 2 games
veslingr replied to SEN_SEN_Channel_Portugue's topic in General Discussion
isnt there module that reduces chance for knock out by 50% ?? -
To save a star or not, the big question.
veslingr replied to Redcap375's topic in General Discussion
it would turn it to 100% grindfest with 0 skill involved....press enter, exit batle, choose other ship, press exit, choos other ship press exit.....end you are in R1 around 1500 games (with little luck) -
To save a star or not, the big question.
veslingr replied to Redcap375's topic in General Discussion
voted yes it was great innovation from WG......it rewards good play (in theory).....now i would introduce 2 things: - reduce importance of DMG to exp gains and increase importance of spot/cap/tank - on wining team, last player do not gain star (as punishemnt for bad/usles play). Why that? Well it is irritating when with 47% WR in Ranked you can get to R1....this will harden those players a little bit more -
Fighter consumables are utterly useless
veslingr replied to mantiscore's topic in General Discussion
but most have more than 3 :) -
Fighter consumables are utterly useless
veslingr replied to mantiscore's topic in General Discussion
and use predrops, and use slingshot.....if 2-3 same tier ships (not AAA powerhouses) are in 10 km radius they will deplane any cv in game (same tier) if it trows waves on them and V will do minor dmg. -
Fighter consumables are utterly useless
veslingr replied to mantiscore's topic in General Discussion
it is not happening, ever.....what can happen is that CV enters it radious and exit in couple of seconds.....fighters aggro in between 5-10 seconds, allowing 1 drop.....then they destroy planes
