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veslingr

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Everything posted by veslingr

  1. veslingr

    CV Rework Discussion

    I pulled out stats form EU server, last 2 months, TX. - Myple we have this situation. TOP 10 by WR we have 1 cv on 10-th place TOP 10 by DMG we have 1 CV on 9-th place TOP 10 by EXP we have 2 CVs on 7 and 8-th place does this looks like CV domination?
  2. veslingr

    CV Rework Discussion

    we had that....crying lobby killed RTS stye of play with fighters
  3. veslingr

    CV Rework Discussion

    but there is no single link/proff/indicator that better players spend more money in game...so larger the base of players is large the chance of money from them...and lagrest base of players are - average players.
  4. veslingr

    CV Rework Discussion

    the real question is not how far they are ahead (you pointed out that one post before) but how they affect majority feels of game...and i can tell you with statistically certainty that average player get affected by those uniqum as often as he gets affected by detonation. El2aZeR had 112 CV games in last 21 days it is 5 games per day....and it was 50 -50% cnance that he was on your team....so basically you have chance of meeting him 2 times per day as oposition....lets say there are 200 players like him, you have 400 games of chance to meet him per day...in those 21 days there were couple of thousands games per day..so your chance to meet player of that cliber on oposite side in between 1%....total irelevant for game balance.
  5. veslingr

    CV Rework Discussion

    i am just lazy to switch to playing account. proper usage of sling is so rare that (and to be honest i think of it as exploit not wanted mechanic) that it does not change global thing, where proper usage of sling is almost nonexistant.....and Continous AAA from 3 ships will melt your Saipan 6 planes after one drop....and i need to take some dmg....i am agains no flying zones.
  6. veslingr

    CV Rework Discussion

    this game, as most games are turning around average player because in normal Gauss distribution they are the majority, majority of income, majority of player base.....and offcourse you mold your game according to that majority. it is nothing new to concept of popular games, and it is only long run profitable business module. Will you lose uniqums and exceptionaly bad players..probably...wil it hirt the game...no....long the majority in happy you have yourself a deal.
  7. veslingr

    CV Rework Discussion

    Predrop is good thing...but in attacking formation you will fast loose rest of planes (especial if it is 3x3 formation) that you will not do even 1 full drop Slingshot is good, works for bombers, ussualy on statonary target, to be honest i did not see good use of slingshot in months, and if somebody slingshots me to dheath he outplayed me bad and kudos to him, i do not object to that. Same if somebody outplayed me with good use of islands. i am advocat that good player should be abble to attack any target at will, but with conservative plan usage (predrosps) i can live with incoming dmg (not counting some ludicrous RNG with AP bombers) Yes i have 332 battles with this account, and do not have game in over 6 months...whats is your question behind it, it eludes me?
  8. veslingr

    CV Rework Discussion

    the thing is that although he will probably do one drop and do some dmg (which is ok) he will lose full squad...and no reserves are not limmitles, and no you can not attack with one plane type whole game. And you will be totally useless stacking formation of ship, you will be depleted in first 4 minutes...we see those kind of Cv players on daily bases..been in top 3 place on on scorebord - from behind. also you have 724 PR in CV. and 36% WR (in CV) in last 250 (11 in CVs) games .so pls....pls psl....stop it if anything you are living proof how CV are nothing special in hands of player with lesser skill...you have 0 influnece over outcome of game....infact with 36% you probably alctivly working against your team....and it problably goes from this attitude "i will rush into full defended formation, i have endless plane, i will hit something" - it leads to 36% WR mate. also your highest CV is T6 where AAA is mrginal. i am not harsh towards you, but this is the truth.
  9. veslingr

    CV Rework Discussion

    Ah I am not that pessimistic. Many will like subs. And crying on forum is nothing new. If forum is indicator when game will die it is dead from introducing of RPF skill )
  10. veslingr

    CV Rework Discussion

    I really do not know is extracting division good or bad thing but it is a fact that you miss solid piece of data. I would like to see whole picture. Also about premium ships if we look average number of play is not highly relevant but percentage of premium is. That's why I do not like EXP as data. If it can be boosted with camos it destroys the objective picture. Base EXP is more correct even we know some ships have internal modifier for base exp too.
  11. veslingr

    CV Rework Discussion

    It is not totally about CV if you live or die. It is totally up to you. CV has very little to say about it. He can not outplay 2-3 ship playing as team. Yes teamplay beats CV. Nothing new. When this thread will die? When first sub citadel BBs
  12. veslingr

    CV Rework Discussion

    CV ideš not have conter option, we talked before about that, because average wows player could not play with strike and fighters. Ro dumb it down they created this full strike BS. But hey everybody that cryed about RTS and strafing are probably having fun now.
  13. veslingr

    CV Rework Discussion

    Do you know that Maple miss around 30% of data because it only watch solo games. Not single division game is calculated. Also comparing High tier is apsolutly wrong you compare t9 ships with t 8 there. CV miss one tier. Also looking exp is bad. Some of modifiers are taking into acxount and CV have highest percentage of premium ship compared to silver ones. From t8 to t10 CV have 10 ships out of whoom 4 are premiums. It is 40% And last part is totaly different story.
  14. veslingr

    CV Rework Discussion

    right..thats why GC outdmg any CV by [edited]far :) this was good joke mate
  15. veslingr

    CV Rework Discussion

    no idea, used it from WoWS stats, you have newer set? also what has changed that puled Big E o ntop and downed kaga?...this set is from "new" CVs, excluding RTS version
  16. veslingr

    CV Rework Discussion

    not true.....Conqueror will do 10k + salvo on ship no matter if he has 0 or 5 friends beside him. and about second part, today's CV just do not show a single sign of dominating battlefield. Not in DMG, not in PR, not in WR (and mirror MM is now spread across most classes).
  17. veslingr

    CV Rework Discussion

    and kaga is still here, but look how top players outperform Big E in it or perform just the same. so i do not agreethey remove it because of performance
  18. veslingr

    CV Rework Discussion

    well it was not pulled out of shop because players were over performing in it. look at her stats....sitting strongly in middle.
  19. veslingr

    CV Rework Discussion

    sometime that is the truth, but many time it is not, because average player can not utilize what ship have. he has no skill to do it. You show how you rekt with AP from Big E, but the truth is that most can ot even hit ship with it not to mention hit citadels with it. as you prove with your stats in Shokaku vs average stat. Average player just do not have skill to produce 100 k from it, it can squeez 50 k tops. we can see that average player in case of Shokaku does not overperforms, old shokaku had better avrage stats than new one, while on other hand you as top player have totaly different perspective where new Shokaku ismore potent than old one. Clear proof that average player view of ship does not correlate with yours.
  20. veslingr

    CV Rework Discussion

    if you would balance CV around 1 vs 1 it would lead to totally uselessness, because if 2 ships were in 10 km radius cv would not be able to touch them. As this is MMOG type of play i like that team wins or team loses around team play and not around 1vs1. stats of CVs as they are now do not show any sigh of beeing OP, they do not top any stats column that would proove that. And regarding gampeplay i really do not see why in 1 vs 1 CV should be stooped by passive comander skill. If any t8 ship can do dmg to t10 ship so should CV. you can disagree here, and it is ok, we do not need to agree on this one.
  21. veslingr

    CV Rework Discussion

    i do not see it that way, just the opposite, i see they are "easing" this game, make it less complex to accommodate majority of player base, not top 5% of them. If your statement would be correct we would not be seen this dumbing down of the game. also when they "balance" ship it is ussualy the one that is statisticly better/worse than average of class.....and not how top players perform in it.
  22. veslingr

    CV Rework Discussion

    I could agree it could lead to failure but only relevant thing is how WG sees it. And how majority of player feels playing game. Balance will always be around majority of players.
  23. veslingr

    CV Rework Discussion

    Player skill is irrelevant. Average performance of ship is what they look regardless what skill is sitting behind it. And average performance of top t8 cv is 3k DPM
  24. veslingr

    CV Rework Discussion

    1 vs 1 nobody can beat CV 3 man play together = passive wins over cv. And I said 3 man play together. Beeing in division means crap if they are separated and playing solo
  25. veslingr

    CV Rework Discussion

    i agree player skill is irrelevant, and disagree the balance ship in regard top 5% players. Even if we look top 5% players in whole classes you are not in first pages....if we folow your logic, CVs underperfomr in top 5% players in t8 bracket becasue other players in other classes have better resaults.
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