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Everything posted by veslingr
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Hmm mate...not sigle CV does over 100k dmg..infact top average DMG CV is Haku with 80 k..and on your chart all 3 are over 100 k....something is wrong here
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i just do not agree here, never ever had problem with solo CV against us (in division where he spots for his team mates on good position, yes it is hell, but even if he is very good, solo he can not hurt me/us). I mean hurt enough to knock out one out of game. And if we see strong CV against us we play with less "freedom" and more as close team. Usually CV goes for softer targets, killing solo players, never trying to force true heavy defended area, by that time game is won or lost.....AAA on 3 ship is still strong....
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DDs with CV (which is not in every game) is most importan class/ship in game. in CW when we lose our DD and enemie dont it is 99% lost game.....very simmilar is with randoms if dds knows how to play. also in my opinion it is the hardest class to play...but very valuable
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teamplay wins over anything in this game, wins over CV, wins over tomato zombies aka your teammates....it is team game after all.....side that plays more as a team wins....easy as that.....but so hard for peoples to understand...peoples wanna go solo and do everyithing solo.....it is not working like that....go solo=cv is giggling....play as a team CV is sweating. Even with teams full of dumbos highest average DMG CV is sitting on some 80 k dmg.
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anybody who has karma higher than 0 is doing someting very very wrong :)
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jeah i know. Luckily every new line you can open from higher tier so i do not need to drag on lower tiers, which i do not like from first time i played this game....it has nothing to do with higher tiers (where play is also bad) on lower tiers it is WOT style opf play....press W 2 times and fire away....everiting ends as you pointed under 10 minutes.....irritating....no satisfaction in win or lose game.
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Yes i know, better said i heard.....reseting line did not help in this also...new players meeting guys with experience and 19 points captains.... but, for me, i am not claiming it is right, i care only for balance fot t7 and up......
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Yes, it will be slower, but nothing else will change for you
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flash is not working for me :( My date is last 2 months, thats why i have larger sample...but nothing big changed.
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pls read topic, this is stoopid, i need to explain to you what i did tell the other guy, while you do not wanna read the whole flaw of discussion. Lets go again CV - are in middle of table in all relevant statistical date on TX, they do not dominate single column CV - are very low played and as suck do not disturb many games on TX becasue of games with CV is not that high BBS - basicly dominate every single stat column. 1. 2. 3. 4. 6. in DMG department, most played class....and so on...conclusion that BBs is prefered choice of most players and is class that is easiest to play that yields best resaults. STEEL/COAL/FREE EXP and so on ships have mmore players than CV player so we can not say Stalingrad/Smolensk is not essential part of the game becasue it is not exp ship, while numbers shows that those kind of premiums are now essential parts of the game that have more inflence on game tha nlets say CVs.
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i am focused on TX...did not pull for whole range, sorted by number of players
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I will sort Tx per games played so we will see.....thx god myple is exprtable to excell and we can all check fast.
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That hakuryu is not unpopular becasue also DDs and Cruisers have sam low amount of played games in contradiction of BBs ....concentrate man...it is all clear
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I do not thik so. Stalingrad - 463 game Daring - 283 haku - 361 Kremlin - 1444 I would say - master race that dominate ALLL TYPE of charts is THE MOST PLAYED and BEST PERFORMING ships in WOWs - BBS in top DMG we have BBs on 1., 2., 3., 4,. 6, place In battle played they have total domination. my conclusion, all other classes for average player are bad, they can not perform in it, BB are fortress that every 28 seconds sends 150.000 k potential alpha from 20+ km. yeah.....if we wanna talk about what dominate game play right now we do not need to look much further,
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Dont do "on top of your head" when i did post actual stats couple post up ....on top DMG dealer first CV is on 10 spot. So no it is not close to top...it is 10-th. Also if you did bother to look at stats you would see that Stalingrad (as steel ship) has more played games than Hakuryu which is top CV dmg dealer (ot 10.th spot) so steel ships are not rarity anmore they are esential part of this game and most players have couple of them. i will post here again stats, so think to reconsider your post WITH ACTUAL STATS
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Competitive T4 scene is totally ruined.
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Survival rate is ussles stats. Anybody can survive game. On other note if we would use combination of stats for all ships how we would ponder it? Dmg Spot Tank Cap Decap Let's say we have 5 top stats. Let's put ponder to them and see what we get. For sure stats do not show CVs significant influence if we look single stats as dmg or such I would ponder it like this Dmg -50% Spot - 20% Tank- 10% Cap - 10% Decap - 10%
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As stat do show nothing big changed in global picture. Aaa change is small tweak that did not influence average performance both CVs and other classes. Even CV dropped 1 place on DMG list. Can you elaborate that? AAA got nerfed and Cvs dmg dropped on tx ?
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Yes, but it would be a point towards balance, you actualy could be out of range, and cv could not cover all 3 caps without proper movement..... but we are back to dumbing down the game cause "average" player can not move his ship across map and not die
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There is 1 thing i never understood why WG did not implemented for CV, and it was historically relevant/accurate. All other classes have range on which they can engage, CV historically had range on which could engage enemies (historically IJN had longer range). One of strong points of CV is that he can attack on whole map and be safe. Is there any good point why WG would not introduce fuel for planes? Lets say it would work very independednt, after xy miles/kilometers planes would automaticly return to ship......by this you prevent them to ordinate on whole map. If they wanna from line 10 attack line 1 they should come closer.
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From a purple point of view any class is broken because most top players have 65 - 70% WR in any class they play. Offc CV giving them even more flexibility (changing side) that they can not do in any other class. There are specialist for one class where they have significantly better results than in other classes, but still those kind of players belong in higher skillstat department and have uniqum stats in their favorite class. but all that talks nothing about state of the game, because they create very small margine of players. 90 or even 95% players CAN NOT DO WHAT THEY CAN. otherwise we would not have average stats where CVs do not dominate.
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here are 1 WEEK data - myple - TX - 1 week is very shot period but you wanted data after patch we do not see big variation from 2 months data....as expected nothing big changed from 2 months data TOP 10 by WR we have 1 cv on 8-th place TOP 10 by DMG we have 1 CV on 10-th place TOP 10 by EXP we have 2 CVs on 4 and 5-th place
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oh oh...now when i used next set of data from nex source you dismiss date in general? We should go by feeling? But you were williing to use data like High, Middle, Low Tier without looking what is composed into that data? And 2 months is very relevantt, nothig epicly cahnged in those to moths. but i will now put shorter data lets see there if we will see CV domination, I mean, this domination should be seen somewhere in statistic, right? P.S. now all classes have Mirror MM.
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myple 2 month stats - TX TOP 10 by WR we have 1 cv on 10-th place TOP 10 by DMG we have 1 CV on 9-th place TOP 10 by EXP we have 2 CVs on 7 and 8-th place can you point me to CV domination? Can you point me to CV domination in EXP over BBS? (still think EXP is bad indictor where premium camos and/or flags [edited] things up)
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you are mixing veterans with good players- There are alot of players with 10 k battles and sub 50% WR. Yes, veterans needed to be cared for, i do not argue here, but if we talk to care abut 5% of Unqums vs 60%-70% of average players.....i feel that those 60% do majoritiy of funding by sheer volume of them. and in those 60% averages you have alot of veterans.
