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CallmeMessi

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    9737
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    [UIF]

About CallmeMessi

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    Able Seaman
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  1. CallmeMessi

    CV Rework Beta Test - Feedback thread

    Here, enjoy some newb rockets hitting their targets
  2. CallmeMessi

    CV Rework Beta Test - Feedback thread

    Starting to get a handle on the Lexington and have a video for you to watch....have fun
  3. I can see plenty of flags and camos specifically for CV bomb, torp and rocket dispersion. When it comes to special missions for spotting, the poor DDs will not stand a chance. All of the sorties flew over Worcesters, were able to inflict damage and spot the entire opposition fleet. Really like you have to be on your A-game all the time to inflict max damage. Your approach and timing need to be spot on with low margin for error. It's going to be fun watching players asking for AA support when there isn't any, except for the planes attacking the same ship. The CV player can only do one thing at a time which means the team has to work more as a unit to achieve victory. Even with enhanced AA and artillery, the CV itself is still highly vulnerable to DD and CV attack. Maybe add an 'Evasive manoeuvres' mod which can swerve or go in a circle to try and avoid torps - suggestion. Overall, looking forward to playing the new CVs, I managed to destroy 3 Worcesters, Yamamoto and a DD after about 6 games and improving as the weekend went on. Well worth the effort ladies and gents, just keep a close eye on balancing AA and AP damage.
  4. CallmeMessi

    Time to scrap saving star in ranked

    Yes, but something needs to change to make it better. Either improve the calibre of player allowed to play in rank or remove the star. We've had good suggestions, now something needs to be done. In the meantime, I'm having enormous fun in randoms. Watched a shimmy yesterday with a bud literally do a complete circle in a map and did 10k in damage the whole game and didn't lose any hp. We encouraged him to play in ranked.
  5. CallmeMessi

    Time to scrap saving star in ranked

    Wow - nervous in ranked before the star, they are now tearing strips of them now in chat. It looks as if ranked would be better restricted to clan players only who has won 10 battles. This way they know the maps and have a basic idea of what would be expected of them. That should reduce the stress levels.
  6. CallmeMessi

    Time to scrap saving star in ranked

    In 12 v 12 one or two players would not necessarily lose the match but in 7 v 7 they would and they would not gain much either.
  7. CallmeMessi

    Time to scrap saving star in ranked

    Always makes me laugh when I see this I take your point but players learn from this at our expense. Can you imagine what the other team were saying in chat about playing against Flambass? Were they out to farm or did they try to overcome the odds? Even top players lose matches and will most likely save a star, the problem is the average players are saving stars without trying to win the battle - that's why I started this thread.
  8. CallmeMessi

    Time to scrap saving star in ranked

    Stats only reflect how a person performed against a set of parameters. They don't tell you the style of player they are, for example; I like to get up close to the caps with my republic and its manual secondaries. Having a DD/cruiser close by helps to spot torps which also means we are engaged in combat as a unit. The whole point of team play is all players should be going into battle in 2s,3s, 4 one side and 3 the other or all 7 charges in. Getting rid of the star allows players to focus on supporting each other even if the strategy is wrong.
  9. CallmeMessi

    Time to scrap saving star in ranked

    All great points. The bottom line, there will always be new/average players (me!!) and if they can't team-up and play as a unit they won't be trying to farm credits. When the battle is obviously lost 4 v 1 they will want to die quickly and get into the next battle. Less time waiting around equals more battles.
  10. CallmeMessi

    Time to scrap saving star in ranked

    Its looking like getting rid of that star for the top xp earner in the losing team is the only way to improve team play in ranked battles. Nothing in this thread has changed my view. WG/WOWS developers take notice, ranked is toxic and you need to change things.
  11. CallmeMessi

    Time to scrap saving star in ranked

    One of the biggest problems in stranger team battles is no/unclear chat. Explain your logic so the rest of the team can support/understand/disagree Again, communication but also, time is a critical factor as you only have a limited amount to do something and waiting for the enemy who has two caps to make mistakes the higher you go in ranked is unlikely. Agree with team play but rewarding one player because they all played passively is wrong. Timing is key and one or two players have to push which brings us back to who should get rewarded the risk takers or the campers. 7 players can't camp and win.
  12. CallmeMessi

    Time to scrap saving star in ranked

    Thank you! Decent players who cannot communicate or are struggling to get other players to listen to how best to play a map. Then u restrict ranked to clan players who actually played in clan battles, not those who are part of the clan. Or lose the star. Ranked is just not about decent players or is it? I feel your pain...lets hope you get rewarded in your next battle
  13. CallmeMessi

    Time to scrap saving star in ranked

    How do you know it won't work? You have to communicate to get it to work. In CB you know that one or two teammates might make a sacrifice to help the team win and you all get rewarded even if you score 0xp. In ranked if one player makes a sacrifice and the team loses only one person benefits and that cannot be right.
  14. CallmeMessi

    Time to scrap saving star in ranked

    More damage/kills and caps is how u save a star, fighting in and around the caps earns u nothing. The player will know within 2mins of the battle starting what mode they are going to adopt, star saving or team. Example: If the two DDs ignore A cap on sleeping giant and cap C then spot B because they don't like radars what do u think the likely outcome will be? Or the BBs/cruisers don't take crossfire positions to support a DD caping A through the middle on the same map? Removing the star will get players to work as a team.
  15. CallmeMessi

    Time to scrap saving star in ranked

    Currently decided not to bother with rank battles as too many players are more concerned with saving a star then fight for the team. Tricks are, afk at the start for a minute or two, pretend to be afk during the game, DD's focused on playing away from caps (NOT SPOTTING) for the majority of the game, and when most of their team is dead will then go into the cap to kill and cap. BB's not taking positions to cover their teammates by hiding most of the game. Again when the game is lost will then emerge to kill damaged opponents. I have no problems with non-clan players not used to the maps but they must adapt to a team mentality when engaged in ranked. Capping at the start does not guarantee victory, If a DD is sunk at the start it does not mean the game is lost, harder yes, but at least the rest of the team knows where the enemy is. Clear communication, spotting, shooting accuracy and supporting your teammates earn the victory and star. Hence why it's time to ditch the star for the losing team. Having fun in randoms
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