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About Lothinr
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Able Seaman
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Very good the realizations of the dockyard. Building animations of every phase have an excellent scenic performance, both in the building process in the dock on land and in the outfitting process on sea. Much appreciated the change of view of camera during the construction: from above, forward sector and stern sector. No bugs or errors to report.
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The port of London has been lavishly prepared for the holiday season. The graphics team did a great job making the atmosphere almost fairytale. The themed constellations, fireworks, festive lights and royal guards, positioned ad hoc on Tower Bridge and Thames shore. Lastly, the container area, very apt with the three ice giants representing Modus, Sertum and Munera, the dispensers of gifts. Congrats, very well done.
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What Were Your Greatest Gaming Achievements Today ?
Lothinr replied to Hanszeehock's topic in General Discussion
This ship is utterly trash..... yeah absolutely.... -
For Asymmetric Battles, i don't see atm the need to insert upheavals, as i already said, the mode is good, there's only to balance and rework the critically which we have all highlighted.
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As for the operation Saving Transylvania, it would not hurt an expansion of the playable ships, at the discretion of the developers, also concerning the monster ships. As already said by another user before me, i think we should delete or replace the objective where Transylvania does not have to stop. Insertion in the scenario of structures similar to gloomy manors or castles from which planes will come out in the form of bats that should attack the ships of the team. The destruction of the castles or manors is an idea that could result as a goal to replace the one where Transylvania does not have to stop. A few more achievments wouldn't hurt. In the absence of adequate aa, given the choice of the developers to modify in their looks tier 3 ships that don't have a strong aa specifically for the mode, the achievment could concern the destruction of manors or castles. The rest is fine. ------------ For Sunray in the Darkness, i believe that the Great Gorgon's spawn point in the middle of the ooze is wrong. Only players who take the field with the Urashima have any chance of inflicting significant damage and sinking it. The other ships can't spot it unless some good soul activates the radar. Everyone should be given the opportunity to see the Great Gorgon, a bit like the Rasputin. Furthermore, it would be nice to be able to see Nobilium on the field again. For the rest, that's okay. These are some ideas / proposals based on my personal opinions.
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Since we understand each other among monsters (joke ;) ) let's get to the point. As i have already said, the system in general is good, superb graphics, beautiful atmosphere and excellent progression through the score obtained directly on the field. What i would change is the mechanic (very common in battle royale games released in the last few years) where players shoot at each other. In my cultural heritage this doesn't make sense (obviously i'm not talking about two opposing teams like in Random, Ranked etc etc ...). But how many times in this mode has happened that a player who has shared a stretch of road with you suddenly becomes your enemy? The fact of shooting to a player with whom you have just been in the division or that he does it to you out of greed for scores or for the ultimate aim of saving himself at the portal is an attitude that finds me agaisnt it, maybe i'm taking it too serious, it's just a game after all we know, but this is my personal opinion . Then otherwise i would not make any other changes. Greetings to you and thanks for your consideration ;)
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Finally, the great return of operations Sunray in the Darkness and Saving Transylvania, it was time! Needless to say, they are beautiful in every aspect and of a very good level, they are like wine barrels, the older they get, the better they become ;) I very much appreciated the addition of the hard and super hard modes, which give them more stimulus in playing them. All very nice.
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As for the Twilight Hunt mode excellent graphics, as always, a compliment to the graphics team. Interesting the introduction of playable monsters, they are very well made in their looks and mechanics. Unfortunately, however, from the side of the gameplay for how it is structured i am not particularly enthusiastic of this mode, i never liked the "battle royale" style.
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I found it in good taste to transpose the naval battle mode of the clans also on a personal level by taking advantage of the arrival of the new German bbs. This could involve many players, thanks also to the rewards which in my opinion are adequate for each stage. My opinion is positive.
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I'm happy with the return of the asymmetrical battles, however interesting as they are, they need a complete rework, it seems that there has been no improvement from last year. It may be that the judgment is clouded by the presence of too much bots in the games, but i have noticed during the sessions that they are too biased in favor of the low tiers, a problem that also plagued the first iteration last year. To make it as balanced as possible some adjustments would be needed. For the rest, for those who love the taste of the challenge it is a good mode.
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Normally i get pts rewards on the day or at max some days later after the update goes live.
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ST 0.10.9, Event "German battleships. Part 1", Halloween, Asymmetric battle and other news (DB 198)
Lothinr replied to YabbaCoe's topic in Development Blog
Saving Transylvania and Sunray in the Darkness operations finally return, very well. -
Regarding these types of events i pick the "Aircraft Bureau Rivalry" as example with mine personal opinions. From the gameplay side, i liked the various changes about this, indeed i would not change anything, as i have already said, the reduction of teams from 4 to 3 is excellent, less dispersion of players, as well as i liked the progression and the various rewards. In this event, it was given an imprint with a deliberately old-style graphic presentation cut. In fact, it is very reminiscent of the posters that the various political-military propaganda produced during WW2. From the graphic point of view, it could be made a little more "Steampunk" for all the three Bureaus, in order to highlight the research work about engineering of the various Bureaus, each in its own field of application. I think it would have been more captivating. Beyond that, some additional historical mention of the protagonists and their inventions would not have hurt. For example, the adding of photos of Eng. Nikolaj Polikarpov and the others with some brief historical mention of their figure and activity.it would have been an extra touch of class. So, for the next events, if you want to propose them again, i would work more on a more accurate and engaging graphic design and on the historical sector.
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Convoy mode is without any doubts a wind of fresh air. Good the randomization between attacker and defender. Even if valid, this mode has to be corrected in some keys point: -The number of Liberty class ships is too small, it should be increased. -It should be increased even the number of HP of each Liberty ship. -The convoy route must be hidden to the attackers, because this makes the positioning easier for them. -The rendez vouz point must be hidden to attackers for the same reason of the previous quote. These are the most evident key points that could improve the mode if corrected or fine-tuned. No bugs or issues to report.
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As for the event "Aircraft Bureaus Rivalry", beyond the historical reference, i wasn't too much impressed on the theme and on the graphic level, "Battle of the Beasts" was much more captitaving and more fascinating between mysteries and legends. But i found good the choiches made about team and personal progress also good the reduction to three teams from four. The rewards are appropriate and of a good level. No bugs or errors to report in mechanics.
