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OakTankTree

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  1. OakTankTree

    Allow us to modify torpedoes Wargaming.

    Ohhhh okay I get it now.
  2. OakTankTree

    Allow us to modify torpedoes Wargaming.

    As soon as they hit the water the torpedoes slam into your ship at mach 3.
  3. OakTankTree

    Allow us to modify torpedoes Wargaming.

    What do you mean by that? Like using torpedoes from different nations on said ship?
  4. OakTankTree

    Allow us to modify torpedoes Wargaming.

    I suppose so then. Not everything is HAKERMAN KNOWLEDGE into this game too though. You act as if Wows is arcadey to the point where CSGO looks like an extreme simulator.
  5. OakTankTree

    Allow us to modify torpedoes Wargaming.

    I see. I just wanted to add a "realistic" aspect to the game by you know... adding these things. But yeah I suppose closer ranges would be better rather than a torpedo exploding 10km doing 10 damage to a ship or something.
  6. OakTankTree

    Allow us to modify torpedoes Wargaming.

    Isn't that the point though? Everyone knows the stats of each ship by heart. Torpedoes in real life had the element of surprise. You don't get time to react if a fish is like a couple hundred meters away from you.
  7. OakTankTree

    Allow us to modify torpedoes Wargaming.

    So you read the title good job for you. Allow me to discuss an idea of mine. (Note: I'm adding little historical accuracy into this post due to the fact this is WOWS... not Atlantic Fleet) I want to option for us players to modify the range and speed. I also thought of giving us the option to give torpedoes a "detonation" range. In my examples I shall be using one of the most common fishes in the game, the G7a T1. The stats of the G7 goes like this: Range: 6km Speed: 64 knots So if the "modify" option was used in this situation players could choose the speed of the torpedoes it would go something like this: So if little jimmy here wanted his fishes to reach the range of 8km that means he would have to sacrifice something... which is the speed! Using some quick maths this is what the formula would be: TR (Torpedo range) divided by TS (Torpedo speed) So 6 divided by 64 = 0.09375 Then it's: (Answer to TR divided by TS) times (the range of what you want your torpedo to go) So 0.09375 x 8 = 0.75 Finally we do (Answer of the last formula) times (the range of what you want your torpedo to go again) 8 x 0.75 = 6 So this means 6 knots of speed will have to subtracted from the original torpedo. And shimmity bangy dang your torpedo stats will now be: 8km range 58 knots of speed Due to logic purposes this will only work if you want to add range to your torpedo... speed will be overpowered. (Sorry you're not getting 100 knots 2km range torps pal) Another topic I wanted to explore about is torpedo detonation. In real life some torpedoes will explode after they had reached a certain distance. Now this is going to get complicated. Get your tin-foil hats ready for this one. Now torpedoes exploding after a certain distance just seems like an effect for you. But no no no... I want them to actually do damage! Now this heavily relies on torpedo DAMAGE. The more damage it does the better of the explosion. I'm going to use the G7a T1's again. If little jimmy wanted his fishes to explode at a range... let's sayyy... 5.5km. And I'll use the USS Fletcher as a target. And yes I know I'm not perfect at art. So how would we calculate the damage the Fletcher has taken? It all matters the maximum damage the torpedo can do. Quick maths again here we go: (Torpedo damage) divided by (Distance of target in meters) 13,700 divided by 1,000 = 13.7 (Answer from last formula) times 10 13.7 x 10 = 137 (Answer from multiplying the last answer by 10) times (The answer of the first formula) 137 x 13.7 = 1877 (rounded) And 1877 is the damage the Fletcher would take. But that seems a bit strong. So let's divide that by 3 for balance reasons which gives us the final answer offfff.... 627! Adding this feature into the game would make Japanese torpedoes extremely strong due to the strength of oxygen torps. Just wanted to say that. Anyways give me your opinions down below... or anything I need to change. - Oak
  8. OakTankTree

    Adding H.M.S Repulse?

    Give Repulse CIWS and we'll be good.
  9. OakTankTree

    Making Arnold Schwarzenegger as a captain.

    Ah I see. Remember... "Milk is for babies, when you grow up you drink beer"
  10. OakTankTree

    Making Arnold Schwarzenegger as a captain.

    And also any ship with Hyrdo would make a predator sound ;)
  11. OakTankTree

    Making Arnold Schwarzenegger as a captain.

    I'm talking about old Arnie.
  12. OakTankTree

    Adding H.M.S Repulse?

    For the tier 6 and 7 how would that be? Just add a gimmick to the premiums or something?
  13. OakTankTree

    How's the Giulio Cesare?

    Ah alas... But still some pretty decent credits tho! :D
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