So you read the title good job for you. Allow me to discuss an idea of mine.
(Note: I'm adding little historical accuracy into this post due to the fact this is WOWS... not Atlantic Fleet)
I want to option for us players to modify the range and speed. I also thought of giving us the option to give torpedoes a "detonation" range.
In my examples I shall be using one of the most common fishes in the game, the G7a T1.
The stats of the G7 goes like this:
Speed: 64 knots
So if the "modify" option was used in this situation players could choose the speed of the torpedoes it would go something like this:
So if little jimmy here wanted his fishes to reach the range of 8km that means he would have to sacrifice something... which is the speed!
Using some quick maths this is what the formula would be:
TR (Torpedo range) divided by TS (Torpedo speed)
So 6 divided by 64 = 0.09375
(Answer to TR divided by TS) times (the range of what you want your torpedo to go)
So 0.09375 x 8 = 0.75
Finally we do
(Answer of the last formula) times (the range of what you want your torpedo to go again)
8 x 0.75 = 6
So this means 6 knots of speed will have to subtracted from the original torpedo.
And shimmity bangy dang your torpedo stats will now be:
58 knots of speed
Due to logic purposes this will only work if you want to add range to your torpedo... speed will be overpowered.
(Sorry you're not getting 100 knots 2km range torps pal)
Another topic I wanted to explore about is torpedo detonation. In real life some torpedoes will explode after they had reached a certain distance.
Now this is going to get complicated. Get your tin-foil hats ready for this one.
Now torpedoes exploding after a certain distance just seems like an effect for you. But no no no... I want them to actually do damage!
Now this heavily relies on torpedo DAMAGE. The more damage it does the better of the explosion.
I'm going to use the G7a T1's again. If little jimmy wanted his fishes to explode at a range... let's sayyy... 5.5km. And I'll use the USS Fletcher as a target.
And yes I know I'm not perfect at art.
So how would we calculate the damage the Fletcher has taken? It all matters the maximum damage the torpedo can do. Quick maths again here we go:
(Torpedo damage) divided by (Distance of target in meters)
13,700 divided by 1,000 = 13.7
(Answer from last formula) times 10
13.7 x 10 = 137
(Answer from multiplying the last answer by 10) times (The answer of the first formula)
137 x 13.7 = 1877 (rounded)
And 1877 is the damage the Fletcher would take. But that seems a bit strong. So let's divide that by 3 for balance reasons which gives us the final answer offfff....
Adding this feature into the game would make Japanese torpedoes extremely strong due to the strength of oxygen torps. Just wanted to say that.
Anyways give me your opinions down below... or anything I need to change.