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Everything posted by _TheHamBootySandwichUA
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So you read the title good job for you. Allow me to discuss an idea of mine. (Note: I'm adding little historical accuracy into this post due to the fact this is WOWS... not Atlantic Fleet) I want to option for us players to modify the range and speed. I also thought of giving us the option to give torpedoes a "detonation" range. In my examples I shall be using one of the most common fishes in the game, the G7a T1. The stats of the G7 goes like this: Range: 6km Speed: 64 knots So if the "modify" option was used in this situation players could choose the speed of the torpedoes it would go something like this: So if little jimmy here wanted his fishes to reach the range of 8km that means he would have to sacrifice something... which is the speed! Using some quick maths this is what the formula would be: TR (Torpedo range) divided by TS (Torpedo speed) So 6 divided by 64 = 0.09375 Then it's: (Answer to TR divided by TS) times (the range of what you want your torpedo to go) So 0.09375 x 8 = 0.75 Finally we do (Answer of the last formula) times (the range of what you want your torpedo to go again) 8 x 0.75 = 6 So this means 6 knots of speed will have to subtracted from the original torpedo. And shimmity bangy dang your torpedo stats will now be: 8km range 58 knots of speed Due to logic purposes this will only work if you want to add range to your torpedo... speed will be overpowered. (Sorry you're not getting 100 knots 2km range torps pal) Another topic I wanted to explore about is torpedo detonation. In real life some torpedoes will explode after they had reached a certain distance. Now this is going to get complicated. Get your tin-foil hats ready for this one. Now torpedoes exploding after a certain distance just seems like an effect for you. But no no no... I want them to actually do damage! Now this heavily relies on torpedo DAMAGE. The more damage it does the better of the explosion. I'm going to use the G7a T1's again. If little jimmy wanted his fishes to explode at a range... let's sayyy... 5.5km. And I'll use the USS Fletcher as a target. And yes I know I'm not perfect at art. So how would we calculate the damage the Fletcher has taken? It all matters the maximum damage the torpedo can do. Quick maths again here we go: (Torpedo damage) divided by (Distance of target in meters) 13,700 divided by 1,000 = 13.7 (Answer from last formula) times 10 13.7 x 10 = 137 (Answer from multiplying the last answer by 10) times (The answer of the first formula) 137 x 13.7 = 1877 (rounded) And 1877 is the damage the Fletcher would take. But that seems a bit strong. So let's divide that by 3 for balance reasons which gives us the final answer offfff.... 627! Adding this feature into the game would make Japanese torpedoes extremely strong due to the strength of oxygen torps. Just wanted to say that. Anyways give me your opinions down below... or anything I need to change. - Oak
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Allow us to modify torpedoes Wargaming.
_TheHamBootySandwichUA replied to _TheHamBootySandwichUA's topic in General Discussion
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Allow us to modify torpedoes Wargaming.
_TheHamBootySandwichUA replied to _TheHamBootySandwichUA's topic in General Discussion
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Allow us to modify torpedoes Wargaming.
_TheHamBootySandwichUA replied to _TheHamBootySandwichUA's topic in General Discussion
Ohhhh okay I get it now. -
Allow us to modify torpedoes Wargaming.
_TheHamBootySandwichUA replied to _TheHamBootySandwichUA's topic in General Discussion
As soon as they hit the water the torpedoes slam into your ship at mach 3. -
Allow us to modify torpedoes Wargaming.
_TheHamBootySandwichUA replied to _TheHamBootySandwichUA's topic in General Discussion
What do you mean by that? Like using torpedoes from different nations on said ship? -
Allow us to modify torpedoes Wargaming.
_TheHamBootySandwichUA replied to _TheHamBootySandwichUA's topic in General Discussion
I suppose so then. Not everything is HAKERMAN KNOWLEDGE into this game too though. You act as if Wows is arcadey to the point where CSGO looks like an extreme simulator. -
Allow us to modify torpedoes Wargaming.
_TheHamBootySandwichUA replied to _TheHamBootySandwichUA's topic in General Discussion
I see. I just wanted to add a "realistic" aspect to the game by you know... adding these things. But yeah I suppose closer ranges would be better rather than a torpedo exploding 10km doing 10 damage to a ship or something. -
Allow us to modify torpedoes Wargaming.
_TheHamBootySandwichUA replied to _TheHamBootySandwichUA's topic in General Discussion
Isn't that the point though? Everyone knows the stats of each ship by heart. Torpedoes in real life had the element of surprise. You don't get time to react if a fish is like a couple hundred meters away from you. -
What the title basically says I suppose. I would like to see the Repulse implemented into the game as possibly a tier 6 or maybe higher "BB". With it's 6 381mm guns it's very similar to the Graf Spee. Having big guns on a platform that isn't considered to be strong. Anyways I have come up with some Stats for it just for fun: (And yes I know premiums usually don't have modules but this is just only for if WG decides to release a RN battlecruiser line possibly) (Also most of the information down below was taken by Wikipedia and other naval combat games. :D) HMS Repulse (Premium tier 6 "BB") Main battery: 381mm/42 Mk 1 Fire rate: 2.0 round per minute (30 second per shot) 180 degree time: 45.5 seconds HE maximum damage: 6500 HE fire chance: 40% (Because why not lmao) HE Max piercing: 48mm HE initial velocity: 752m/s AP maximum damage: 12000 AP initial velocity: 749m/s AP shell weight: 879 Kg Secondary battery/Anti-aircraft weapons: 4 × triple 102mm guns 6 × single 102mm AA guns 2 × quadruple 40mm 2-pounder pom-pom AA guns Armour stats: Belt: (76–152 mm) Decks: (25–64 mm) Barbettes: (102–178 mm) Gun turrets: (178–229 mm) Conning tower: (254 mm) Bulkheads: (76–102 mm) Hulls: Hull (A): Max health: 51400k Torpedo damage reduction: 20% Main Turrets: 3 Secondary gun turrets: 7 Hangar capacity: 3 AA guns: 2 Turning circle radius: 860m Rudder movement time: 23.4 seconds Surface detect: 16km Air detect: 12km Hull (B) Max health: 56600k Torpedo damage reduction: 20% Main Turrets: 3 Secondary gun turrets: 7 Hangar capacity: 3 AA guns: 10 Turning circle radius: 860m Rudder movement time: 18.4 seconds Surface detect: 16km Air detect: 12km Hull (C) Max health: 56000k Torpedo damage reduction: 20% Main Turrets: 3 Secondary gun turrets: 7 Hangar capacity: 3 AA guns: 29 Turning circle radius: 860m Rudder movement time: 18.4 seconds Surface detect: 16km Air detect: 12km Fire control systems: Mark 4-1 Type: Main battery max range: 15.8km Secondary battery range: 4km Mark 4-2 Type: Main battery max range: 17.5km Secondary battery range: 4km Sigma value: (Undecided) Powerplant: 2 steam turbines producing 112000 Horsepower. Max speed: 32.5 Knots. Aircraft: Fairey Swordfish Floatplane And yeah. That's pretty much it. Tell me your opinions down below yeet. - OakTankTree
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Just wondering how it plays and how it feels. Like what's its weakpoints and strongpoints? And I noticed having 320mm guns is a big smol for a BB in tier 5... How do those even work? - OakTankTree :o
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Making Arnold Schwarzenegger as a captain.
_TheHamBootySandwichUA posted a topic in General Discussion
C'mon... who wouldn't want to see the man himself as a captain in wows? I would love him to be a captain in the german line or maybe American just for fun. It would be badass to control a Tirpitz with the Terminator on board telling you that we sank an enemy cruiser or something. Something similar like Steven Seagal :D Just a fun little idea me and my friends made since he's getting quite old and he might possibly pass away soon :( Tell me your opinions on this haha - Oaktanktree "I'll be back... to reply to your replies" -
Adding H.M.S Repulse?
_TheHamBootySandwichUA replied to _TheHamBootySandwichUA's topic in General Discussion
Give Repulse CIWS and we'll be good. -
Making Arnold Schwarzenegger as a captain.
_TheHamBootySandwichUA replied to _TheHamBootySandwichUA's topic in General Discussion
Ah I see. Remember... "Milk is for babies, when you grow up you drink beer" -
Making Arnold Schwarzenegger as a captain.
_TheHamBootySandwichUA replied to _TheHamBootySandwichUA's topic in General Discussion
And also any ship with Hyrdo would make a predator sound ;) -
Making Arnold Schwarzenegger as a captain.
_TheHamBootySandwichUA replied to _TheHamBootySandwichUA's topic in General Discussion
I'm talking about old Arnie. -
Adding H.M.S Repulse?
_TheHamBootySandwichUA replied to _TheHamBootySandwichUA's topic in General Discussion
For the tier 6 and 7 how would that be? Just add a gimmick to the premiums or something? -
How's the Giulio Cesare?
_TheHamBootySandwichUA replied to _TheHamBootySandwichUA's topic in General Discussion
Ah alas... But still some pretty decent credits tho! :D -
How's the Giulio Cesare?
_TheHamBootySandwichUA replied to _TheHamBootySandwichUA's topic in General Discussion
So it's almost basically a Scharnhorst when it comes to ammo and a Nurnberg when it comes to dodging shells. I see now. -
Making Arnold Schwarzenegger as a captain.
_TheHamBootySandwichUA replied to _TheHamBootySandwichUA's topic in General Discussion
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Making Arnold Schwarzenegger as a captain.
_TheHamBootySandwichUA replied to _TheHamBootySandwichUA's topic in General Discussion
Once you get a kraken and you're on low health he says that and boom 1/2 your health restored lmao. -
Making Arnold Schwarzenegger as a captain.
_TheHamBootySandwichUA replied to _TheHamBootySandwichUA's topic in General Discussion
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Making Arnold Schwarzenegger as a captain.
_TheHamBootySandwichUA replied to _TheHamBootySandwichUA's topic in General Discussion
I mean who cares tbh? The dude's f-in awesome! -
Making Arnold Schwarzenegger as a captain.
_TheHamBootySandwichUA replied to _TheHamBootySandwichUA's topic in General Discussion
Perfection :D -
Making Arnold Schwarzenegger as a captain.
_TheHamBootySandwichUA replied to _TheHamBootySandwichUA's topic in General Discussion
Hasta la vista baby when you kill the same ship as yours... (Terminator models intensifies)
