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Everything posted by BeauNidl3
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Well..... What a daft idea. I can understand torpedo reload booster, torp reload is long and most DD's that can use it have to give up smoke to equip it, but in the worst case BB's at T7 and up have a max base reload of 30s before any Adrenaline Rush and reload modules.
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This has been asked for repeatedly @MrConway has looked into it and apparently it's not as simple as it would logically be, I guess they coded the F keys and map pings into a different part of the interface. It is really annoying when some clown that's serving a chat ban decides that to take "revenge" on every team he's in that spamming F keys and pings just to be irritating is a good idea. There have been posters that admit this is exactly what they do and why.
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It's a game and the catastrophic damage incurred when enemy ships collide making them effectively useless or sunk is modelled as a destruction, there is a relative speed component built in too. I've no problems with how the ramming mechanics work, I don't think it needs a change just because you got annoyed at being killed by a low HP enemy.
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What the hell are you complaining about? You're a self confessed mid tier CV seal clubber where the DD's have no meaningful AA. I know several rather good CV players who LOVE to see a DD smoke up as they are pretty much guaranteed a free kill, plus you effectively remove a DD's torpedo effectiveness by spotting them. There are an awful lot of radar ships around just now and they do dramatically impact what DD's can do as torpedoing at 9+Km (minimum radar range) is a matter of luck or potato enemies who're totally oblivious.
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Scenario: Futility of Naval Station Newport
BeauNidl3 replied to Bratwurst_Bob's topic in General Discussion
I agree with you, it's winnable, but angling is a bit pointless as most of the enemies spam HE. -
Which forum members have you seen in random battles?
BeauNidl3 replied to Cobra6's topic in General Discussion
@CLyDeThaMonKeY with his div mate @MrMacavity in their Gremy and Giulio combo while I was soloing DD's in my New Mexico. Convincing win for our side -
The 7 ships on your team were real players (ignoring the fact they may not be any good). The convoy of ships you were escorting are bots. The enemy ships are all bots. It's perfectly fine being a new player and clearly some people were a bit rude, it might help to say in chat that this is your first go at the Operation and Operations in general, some people can be pretty helpful if they know you're new to the game and the mode. Operations can be fun, but they've fairly recently changed the bot behaviours so they're quite tricky to handle especially for an inexperienced player.
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Same here, nowt downloaded and I have pre-load enabled. Maybe they're limiting the numbers that download at any one time to reduce patch server stress? Easy to do on a regional basis via IP.
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How is your campaign "Hit Hard! Hit Fast! Hit Often!" for Admiral William Halsey coming along?
BeauNidl3 replied to Leo_Apollo11's topic in General Discussion
I'm about 1/2 way through having the stars to complete section 4. I know a couple of people who've finished the whole thing, but they've done it by spamming T9/10 CV games and they're very competent CV drivers. I must admit I find some of the missions very annoying and excessively specific, the Yamamoto campaign was far more fun, this Halsey one is too much like work. -
Semi submersible Battleship, that's taking things a bit far!
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Legendary Modules - A missed oportunity
BeauNidl3 replied to Gojuadorai's topic in General Discussion
Making it have terrible concealment on a fairly clumsy ship is not a compromise I'm personally willing to take, it's already got usable torpedoes and 6.4 concealment will make it a lousy cap contestant, it will also make the Hydro less useful. Quite a few of the ones I've looked at are clearly in the nope category. -
Emphatically no.
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Which forum members have you seen in random battles?
BeauNidl3 replied to Cobra6's topic in General Discussion
@Odo_Toothless in his Shiratsuyu, his team were hopeless falling for the lemming to A on neighbours leaving him unable to take B and hold it. You were definitely hampered by a weekend derp team there Odo -
Which forum members have you seen in random battles?
BeauNidl3 replied to Cobra6's topic in General Discussion
It was way too close indeed, but a win and you secured it, well done -
Should WG increase number of containers per day?
BeauNidl3 replied to Zveketalo's topic in General Discussion
I'm not that concerned about pay to win implications, people can play as much as they like and just because premium time adds XP and makes containers easier to achieve it's not a reason to prevent them adding a few higher brackets that can be achieved with the effort and playing well. I'd like to see more containers in higher XP brackets.- 23 replies
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Why is it that when people hear something that they don't like they're being bullied? Is this some dimension of snowflake-ism or just that people can't accept that they may not be perfect? I make more mistakes than I'd like and I've had some very productive advice from team members and the opposition, do I consider this bullying, frustration or trolling? It depends how it's done. That being said the suggestion in the original post is at best "ill advised" or to use a term that @MELONFACTORY may be triggered by and consider bullying "bloody stupid".
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Another when your team just doesn't work so well.
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You're still talking utter rubbish, smoke is very far from a big issue especially since the changes to smoke firing and the addition of radars and hydros. You're either grossly exaggerating the effect of smoke or you have no idea how to cope with it, I suspect the latter. I play DD's and cruisers some of which have radars, I have no major issues with radar the way it works.
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Interesting, so what you're saying is remove the RN cruisers, Kutuzov and most DD's from the game, as they all depend to some extent to be able to fire FROM smoke, that's their method of not being deleted and doing damage. They have no armour to speak of and get destroyed very easily. Sorry, you're talking complete rubbish. They don't see out of their smoke, they see by proxy as other people spot for them, it's a basic game mechanic....
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Which is viable and I do it currently, but I then have to clear contacts out periodically due to bloating which is annoying in a different way.
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Which forum members have you seen in random battles?
BeauNidl3 replied to Cobra6's topic in General Discussion
@wot_chikor in his Duke of York while I was shelling him from my Kutuzov, I missed the kill though. Nice chance my team actually played as a team, his not so much, but he tried hard. -
While I'd like the option I'm certainly aware that it would likely be a bad idea. The only thing I would like is for there to be an added option to the right click menu where you can complement, report and blacklist a person which would be to message. There are times when I feel that a congratulation or a question is useful and the search tool is frankly awful, clunky and slow.
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Nope. I spent a good 5 minutes trying to work out the post too. In summary it's a candidate for BBingo card at least as much as I can understand.
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I think this sums up what I can understand in the first post in the thread.
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Stats on total amount of awards
BeauNidl3 replied to NothingButTheRain's topic in General Discussion
Because there's always one every match, it's not really an achievement as such. On that subject has anyone ever seen a game that finished as a win (not a draw) where no ships were sunk on either side? I'm sure I've never seen one.
