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Wulffstein

Players
  • Content Сount

    4
  • Joined

  • Last visited

  • Battles

    1306
  • Clan

    [TNNC]

About Wulffstein

  • Rank
    Seaman
  • Insignia
  1. Wulffstein

    Combat Discipline: Disabling Friendly Fire

    Then you are a toxic player. Are you sure that hits and torpedoes are equal? In the current version, you will get a warning if you ram or shell an ally, but wont turn pink at first offense. If you hit someone with a torpedo you immediately turn pink.
  2. Wulffstein

    Combat Discipline: Disabling Friendly Fire

    Or, more realistically I think, it will entice people to sail straight into enemy fire as soon as they get the warning, as there is no more to gain from that battle. And it makes it easy for toxic players to troll. It will be easy for fast and maneuverable destroyer to sail into allied torps. They will take no damage, but the offender will not take any XP or credits. It can be used to "steal" torpedo kills from allies, to take the kill for yourself. But time will tell.
  3. Wulffstein

    Combat Discipline: Disabling Friendly Fire

    Not disagreeing with that, just saying, no XP or credits for the entire battle, seems too harsh. It seems fitting for repeat offenders, but not for one bad torpedo volley.
  4. Wulffstein

    Combat Discipline: Disabling Friendly Fire

    For me, this is the key part: "This will allow us to punish any players who fire at teammates on purpose." But sometimes in the heat of the battle accidents do happen, people getting tunnel vision, or a fast destroyer changing direction into a 12km range torpedo. With a punishment this harsh "The player who receives a warning won't earn any XP or Credits in that battle." there could be some system to allow for the benefit of the doubt. Perhaps the punishment could get steeper and steeper for every violation.
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